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在科学上 , 重要的是研究出来的 东西 , 不是研究者本身。. In science , the importance is something that has been researched out , not the researcher himself. -- 玛丽 . 居里 (Marie Curie). Lesson Thirteen. Computer and Website Science and Technology.
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在科学上, 重要的是研究出来的 东西, 不是研究者本身。 • In science, the importance is something that has been researched out,not the researcher himself. • --玛丽.居里(Marie Curie)
Lesson Thirteen • Computer and Website • Science and Technology
The following tips are oriented towards making preparations for greater effectiveness
How to begin--- • [1] Startling/paradoxical statements • [2]Telling an anecdote • [3]Telling a joke • [4]Referring to the immediate setting/circumstances • [5] The mystery tricks • [6] Involving people • [7] Stating a commonplace idea or accepted truth
How to end? • Summarize the main points (easiest way) • End with a quotation • Tell a story • Inspire or challenge • Demonstrate concrete results • Call for action • Refer to the introduction
Panel Discussion • Two groups of students perform role-playing, interview or others in front of the class. The rest of the class listen, watch, ask questions, and join in the discussion.
Will high-speed Internet access be a pipeline for almost all the entertainment, communications,and information that people consume? • 1. Colleges across the United States have spent hundreds of millions of dollars in recent years wiring dormitories for high-speed Internet access. Many universities in China are doing the same. • 2. College administrators acknowledge that academic pursuits are just a fraction of the activity on the campus networks. The bulk of the traffic consists of data containing music files, instant messages, toll-free phone calls, e-commerce orders, online games and just about everything. • 3. Today’s students register for classes, get their homework assignments, research papers and attend professors’ “virtual office hours” online. Some universities even post course lectures on the Net, so that students can review them any time they wish. • 4. Just as one of the students put it: “We live our lives over the Internet.”
Hospitals to get ‘e-assistance’—The newly launched digital hospital model, a highly –integrated information system applicable to many hospital procedures, could offer relief for many of the current system’s burdens. • 1. The system enables doctors to write out computer-based prescriptions and transmit them to other involved departments, such as testing sections. This helps save time for patients. • 2. The core of the system is the integration of clinical examination equipment, all the information from which will be gathered in a special patient database. This not only simplifies procedures for gathering test results, but also helps to avoid mistakes. • 3. The system can be integrated with information systems in registration, fee collection or financial management departments and drug stores currently available in most hospitals, which leads to an ideal “digital hospital.”
Cyber lingo sweeps Chinese chat rooms • 1.Digital displays of affection: 520 sounds like “wo ai ni”, Chinese for “I love you”. 360: “I miss you” 775885: “Kiss me, hug me”. 748: “Go to hell”. 88: “bye bye”. • 2. Roman letters used for popular cross-cultural abbreviations: ssgg: handsome boy ppmm: pretty girl IMHO: “in my humble opinion” BTW: “by the way”
Online games—There are over 40 million online addicts in China,among whom young people under 25 make up over 80 per cent. • 1.Online games and the unreal worldit creates allows people to experience good feelings such as happiness success and the feeling of glory which are hard to achieve in real life. • 2. As large-scale organized activities decline in schools and universities, communication problems become more prevalent among young people. They can turn to online games for help., making friends or doing business online. • 3. Online games create an unreal world but presents real life circumstances. Players travel to different places and encounter different people. They unite together and use team work as they fight against the monsters or enemies. They bargain in shops or clinics to get arms, medicine and food with the money or artifacts they earn or win as gifts of victory. • 4. Online games play a passive role in intelligence development and improve coordination between the hands and brains of young players. The Internet could be an outlet for learning, creativity and self-expression. • 5. But when real life melds with cyberlife, it can trigger a lot of problems. a) “Internet Addiction Disorder”: losing the desire to solve their problems in the real world, losing control of themselves, etc. b) The excessive violence and sexual content in online games will do harm to youngsters’ development, causing social problems , even crimes. It must be brought under laws.
Positive 1) Computer is of great importance to our daily life. 2) The power of computer has irreversibly changed the way the work is done, and the speed or progress in written communications, in finance, in science and so on. 3) The computer is here to stay and the world welcomes it, because we have benefited a lot from it. Negative In spite of the convenience computer has brought to us, it can also exert some negative influences on our life. 2) Most people nowadays are striving to establish a humane society, but the computer seems to isolate one person from another. 3) With the computer, we can do everything more quickly and conveniently; but without it, we can cope with the situation also. Topic for DebateCan modern men go without computer?
Homework • Going over 100 super English sentence patterns from 56-70 and using them in your daily life as much as possible.