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Fighter Briefing Guide, December 2013. STRIKE FIGHTER BRIEFING BOARD GUIDANCE. - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the walls or the whiteboard. -Organize printed materials neatly on the briefing table.

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strike fighter briefing board guidance

Fighter Briefing Guide, December 2013

STRIKE FIGHTER BRIEFING BOARD GUIDANCE

-These are briefing guides, not laws. You may deviate from them when appropriate.

-Do not tape anything to the walls or the whiteboard.

-Organize printed materials neatly on the briefing table.

-Turn your phone off, empty and zip up chest pockets.

-All bolded items are for flights only.

reattack brief guide

Fighter Briefing Guide, December 2013

  • TAC CONDUCT
  • SETUP / AIC / SPIEL / SEARCH /
  • TAA / CCC / LOCK / A7 / AA /DEC
  • AZF / 20NM
  • AA
  • CCC STOP / LOCK / TAA / LTGP
  • LT (VALID) / DOT / DTGP
  • AREO / AA / ACM-S
  • DT / CT (0-17, 18-27, 28-47) / A9
  • MIN DISP
  • AREO / AA
  • 90 DTG / NOSE / 300 ROC
  • DOT / VID
  • BREAK –X

CONTINGENCIES

NO / LATE SHOW

BAD / BREAK LOCK

TROUBLESHOOTING

LOST CONTACT

HOT OVERSHOOT

TA 23-22, 48-47

TA>47

COLD 100s

SNEAK A PEEK

AUTO RANGE FAILURE

25

REATTACK BRIEF GUIDE

18

15

14/12

12/10

10

ADMIN

RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.2/ BINGO 2.0 / ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /

TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP 23-75 TA 0-22 TA

25 NM 25 NM

8K-24K’ BLK 8K-24K’ BLK

FTR FARM

A/A TCN 23X (29X) / 86X (92X)

RDR CH 1 (3) / 4 (2)

LOADOUT 0 / 2 / 2

NO AIC

10/8

BOLDS ARE FOR R2103/4, R4101/R4290 ONLY

8/6

5

2

A GRAPHIC DEPICTING THE 3 COUNTERTURNS IS HIGHLY ENCOURAGED

1.5-.5

<.5

conversion briefing guide

Fighter Briefing Guide, December 2013

TAC CONDUCT

SETUP / AIC / TAA / LS / GOAL

GP / TURN / BUSTER / SPIEL

SCH / BRAA / LOCK / A7 / AA / DEC

TAA / RECONV / LS CALCS / LEAD AH

NLT BB ON SCOPE

AZF / 20NM

AA

RECONV STOP (ALOCK)

TAA / LTGP

LT / F1 / DTGP/

CHECK BUSTER (ALOCA)

ACM-S

DT / CT (N, H,C) / A9

JINK RECOGNITION / JINK REACTION GP/

AREO

MIN DISP

ROC GATES

90 DTG / NOSE / 300 ROC

DOT / VID

BREAK –X

GAMEPLAN90-60-0-90

30

20

CONVERSION BRIEFING GUIDE

18

15

14

14/12

CAVEATS

GTA +/- 3O

▲ LS > 45k

▲ LS < 24k

GTA ≤ 15

RECONVERSIONS

12/10

10

ADMIN

RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.3 / BINGO 2.0/ ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON /

TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP 0-45 TA

30 NM

8K-24K’ BLK

Jinks

FTR FARM

A/A TCN 23X (29) / 86X (92)

RDR CH 1 (3) / 4 (2)

LOADOUT 0 / 2 / 2

NO AIC

RULES

MAX CUT: 90 + B

BB ON SCOPE 20 NM

RECONV STOP 14 NM

A/R

10/8

DRAW FTI FIGURE 16-3

I II III IV

8/6

5

CONTINGENCIES

NO / LATE SHOW

BAD / BREAK LOCK

LOST CONTACT

HOT OVERSHOOT

TA>47 TA>49

2

1.5-.5

<.5

slide4

Fighter Briefing Guide, December 2013

ADMIN

RKT5XXTAC C/SPILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

MISSION / SCENARIO

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.3/ BINGO 2.0/ ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

BULLSEYE

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP UNLIMITED TA

30 NM

8K’-24K BLK

FTR FARM

RDR SETUP

A/A TCN 23X (29) /86X (92)

RDR CH 1 (3) / 4 (2)

LOADOUT 2 / 2 / 2

NO AIC

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

1V1 BRIEFING GUIDE

TAC CONDUCT

BCBE / CMT / TCBE / TGT / SCH / LOCK/

A54 / DATA BLOCK ANALYLSIS / GP /

DEC

LT / F3 / GP / A7

AA

LT / F1 / TIMEOUT

DT / CT (FAST/SLOW) / A9/ AREO / JINK?

CT / MERGE DECISION / TIMEOUT

GAMEPLAN

COMMIT CRITERIA:

NLT 30NM and ≤ 60 TA

OUTSIDE 20 NM

(1v1 gameplan here)

Crank

(1v1 gameplan here)

Offset

(1v1 gameplan here)

Maneuvering Bandit

(1v1 gameplan here)

≥ 95 TA

>10NM: Monitor 15 sec / Drop

≤ 10NM:CT / F2 if able

CONTINGENCIES

NO/LATE SHOW

JAMMING/CO-CHANNEL

COMM JAMMING

30

25-20

15

12/10

10/8

6

CT

MERGE

ROC / AREO / AA

ROC / 90 DTG / NOSE

DOT/VID

BREAK-X

HAP/ NOSE HI-LO / DOT / VID / AREO / TALLY / SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BLOW THROUGH

5

5

2

1.5-.5

< .5

YES

NO

INCLUDE A BULLSEYE DRAWING COMPLETE WITH FIGHTER AND BANDIT PRESENTATION

HAP / DOT /VID

BLOW THROUGH

slide5

2vX BRIEFING GUIDE

Fighter Briefing Guide, December 2013

ADMIN

RKT5XXINST / STUD1 (SS-1)

RKT5XX INST / STUD2 (SS-1)

MISSION OBJECTIVES

TRAINING OBJECTIVES

SCENARIO

JOKER 3.0/ BINGO 2.0

QUESTIONS OF THE DAY

DOR/TTO

TAC ADMIN

FENCE IN / TERMINATE / KILL REMOVAL

BULLSEYE

  • EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP 40 NM/Unlimited TA

8K’-24K’ BLK

2v2 / 2vX

FTR FARM

AOR#1: 15-25K’ #2: 7-17K’

ASR 30nm

LOADOUT 2 / 2 / 2

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

Focus your brief under the guidance of:

FORM

(OCS, MSVF)

SENSOR

COMM

Good Checkpoints are 40nm, 20nm, 12nm, 6nm, Flow Hot/Cold

TAC CONDUCT

BCBE / COMMIT / TCBE / TGT / GEOM /

SANITIZE AOR / SAMPLE / DEC / PEEK

RESAN

MELD / SORT / A54 / DATA BLOCK ANALYSIS/GP

MLR

LT / F3 / GP / A7

SEPARATION / AA

“TIMEOUT/KILL”/ SRR

ABORT DEC

LT/F1

ABORT NLT

DT / CT (FAST / SLOW) / A9 / AREO

“TIMEOUT/KILL”/ SRR

CT / MERGE DECISION

TARGET GAMEPLAN:

SORT GAMEPLAN:

40

35

30

25

25-20

15

12.5-10

Priorities:AZ – RNG - EL

12

21

2

2

2

12/10

1

23

1

10

1

2

10/8

6-5

6

POST SORT GAMEPLAN

COMMIT CRITERIA:

NLT 40NM and ≤ 60 TA

OUTSIDE 20 NM

(2vX gameplan)

Crank

(2vX gameplan)

Offset

(2vX gameplan)

CONTINGENCIES

BAD RADAR

“BAD” SORT / NO SORT

NO SHOT / VID

LOST CONTACT / KILL

ENGAGED / PRESS

SHORT RANGE TARGETING

CT

MERGE

ROC / AREO / AA

ROC / 90 DTG / NOSE

DOT

BREAK-X

5

5

HAP/ NOSE HI-LO / DOT

AREO / TALLY / MERGE / ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH

2

1.5-.5

< .5

YES

NO

HAP / DOT / SRR / STATUS

BLOW THROUGH/ SRR

Bullseye Drawing Representation

(Recommend Echelon or AZ example)

Accurate comm. example referencing

drawn presentation.

FLOW GROUP-TO-GROUP

≥ 30 NM FLOW HOT

< 30 NM FLOW COLD

slide6

SES BRIEFING GUIDE

Fighter Briefing Guide, December 2013

MOT

30

25 - 20

15

12/10

10/8

6

CT

MERGE

5

STD CT

5

1.5-0.5

DOT

ADMIN

RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT

RKT5XX TAC C/S PILOT /INST/ STUD / EVENT

WX / NOTAMS

LINEUP / KBC REVIEW

MISSION OBJECTIVES / SCENARIO

WALK / TAKEOFF / LAND

COMM PLAN: UHF 1 / UHF 2 / VHF

ADMIN RDR

TAXI / NAV PLAN: (NPA-2, DD-175, ETC)

TAKEOFF: GROSS WT / BFL / V1 / VR / V2

WORKING AREA: TIME / ALTITUDES / RESTRICTIONS

ENTRY / EXIT PROCEDURES

FUEL: JOKER 2.8 / BINGO 2.0 / ON DECK FUEL

RTB: ATIS / PROCEDURES / APPROACH

CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION

SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS

QUESTIONS OF THE DAY

CRM / ORM:

DOR/TTO

TAC ADMIN

FENCE IN / READY TO PLAY / COMEX / KILL REMOVAL /

TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT

BULLSEYE

EOB / FOB

ROE: HOSTILE / BOGEY / BANDIT/ STANDBY

SETUP UNLIMITED TA

30 NM

8K’-24K’ BLK

2 Strike Routes

FTR FARM

GPS SETUP

A/A TCN 23X (29) / 86X (92)

RDR CH 1 (3) / 4 (2)

LOADOUT 2 / 2 / 4, 1 x GBU-12 / GBU-38

NO AIC

SPINS

UNASSIGNED HDG

ALT JINKS (15NM)

SPEED JINKS (+/- .1 IMN)

HEADING JINKS PRE/POST FOX-1

MERGE RULES

AIR-TO-GROUND

COMEX / ROUTE OVERVIEW / STEER / TIMING / RUN IN / TGT ACQ /TOT WINDOW / TGT ATTACK

GAMEPLAN

COMMIT CRITERIA:

NLT 30NM and ≤ 60 TA or factor on route

OUTSIDE 20 NM

(SES gameplan)

Crank

(SES gameplan)

Offset

(SES gameplan)

Maneuvering Bogey

(SES gameplan)

≥ 95 TA

>10NM: Monitor 10 sec / Drop

≤ 10NM:CT / F2 if able

Egress Gameplan

>40 TA (stiffarm, drop criteria)

≤40 TA(Best 1v1, no abort option, accept VID, blow through for SOF and ≤10nm to TGT)

CONTINGENCIES

NO HACK

WEATHER

NO/LATE SHOW

JAMMING/CO-CHANNEL

COMM JAMMING

LOST CONTACT

ROLEX

MOT - “Splash, terminate”

0.8nm – “Lasing, 1688”

1.5nm - “10 seconds”

3.0nm - “One Away”

5.0nm - “Captured” / SA-2

AIR TO GROUND TIMELINE

AIR – TO- AIR

PUSH / HACK / BCBE / LEAN OR STIFFARM

COMMIT / TCBE / TARGET / DEC /

DATA BLOCK ANALYSIS / GP / A54

LT /F3 / GP /A7

AA

LT / F1 / TIMEOUT / ABORT

DT / CT / A9 / AREO

CT / MERGE DECISION/ TIMEOUT

HAP/ NOSE HI-LO / DOT

AREO / TALLY / SAFE PASS/ ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH

“COMEX”

“Miller time ”

0+00

10+08

PUSH

“Hammer,

push”

SRR / AIC / TGT

EGRESS MECH & GP

SA-2

IP

3+00

“IP inbound”

7+32

NET / NLT

PRE-IP

1.5

13

5

3