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Immersive Technologies for Recruitment, Assessment and Lifelong Learning. Moscow Edutech 2011 David Wortley FRSA. Key Takeaway. Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles.

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Immersive technologies for recruitment assessment and lifelong learning

Immersive Technologies for Recruitment, Assessment and Lifelong Learning

Moscow Edutech 2011

David Wortley FRSA


Key takeaway
Key Takeaway Lifelong Learning

Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles

We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing


Topics
Topics Lifelong Learning

  • Definition and role of Serious Games and Immersive Technologies

  • Example Applications

  • Future Challenges and Trends

  • Summary and Conclusion



Immersive technologies
Immersive Technologies Technologies

Games

Virtual Worlds

Social Networks

Immersive Technologies provide an attractive, accessible and affordable space in which to devote our discretionary time, attention and money


Serious games and immersive experiences
Serious Games and Immersive Experiences Technologies

Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Assessment, Profiles, Personal Development and Commercial Exploitation


Serious games are our personal choice
Serious Games are Our Personal Choice Technologies

Serious Games are where we choose to spend our discretionary time, attention and finances which makes them very important commercially and developmentally


Attractive accessible affordable
Attractive, Accessible, Affordable Technologies

Immersive technologies focus on attractiveness (engagement), accessibility (no barriers) and affordability (cost and time)


The importance of immersive technologies

The Importance of Immersive Technologies Technologies

Immersive Technologies are important because they provide an ideal platform for engagement, motivation, assessment, training needs analysis, profiling, coaching and development


What are the key features
What are the Key Features ? Technologies

  • Personalisation / relevance

  • Interface and Ubiquity

  • Cost in time and money

  • Ability to control / shape

  • Richness of experience

  • Challenge / motivation

  • Intrinsic and extrinsic rewards


Example applications

Example Applications Technologies


Learning through games
Learning through Games Technologies

Watch, copy, get feedback, iterate and share


From cradle to grave
From Cradle to Grave Technologies

Immersive technologies will engage, motivate, assess, adjust and profile


Profiling and needs analysis
Profiling and Needs Analysis Technologies

Identifying strengths and weaknesses, profiling and personalising needs


Building knowledge communities
Building Knowledge Communities Technologies

Intel’s Planet Blue is an internal social network


Connecting the physical virtual
Connecting the Physical & Virtual Technologies

Virtual visualisation of real time data


The digital alter ego
The Digital Alter Ego Technologies

The mobile device will become our digital mentor



In a nutshell
In a Nutshell Technologies

Successful Immersive technologies need multiple disciplines


Common language
Common Language ? Technologies

Experts speak in different languages


Expectations
Expectations Technologies

Generation Y learners expect high levels of engagement


Expectations1
Expectations Technologies

Clients expect value for money and modest costs


Likely solution
Likely Solution Technologies

Software which has embedded expertise and resources and partners to provide pedagogical and storytelling skills



New applications
New Applications Technologies

Using Sensor interfaces to control learning activities



Key takeaway1
Key Takeaway Technologies

Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles

We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing


What will this mean in practice
What will this mean in practice ? Technologies

  • Personalised learning

  • Integrated games-based learning & assessment

  • Intelligent persistent lifelong profiling

  • Collaborative peer to peer learning

  • Learning by discovery of new knowledge

  • Virtual worlds linked to real world data

  • Tutor/Mentor/Coach tools for content management

  • Learning communities


Questions
Questions Technologies


Immersive technologies for recruitment assessment and lifelong learning1

Immersive Technologies for Recruitment, Assessment and Lifelong Learning

Moscow Edutech 2011

David Wortley FRSA