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Emeric Bechi. Executive Summary. Story Johnny is a recent grad who can’t find a job He decides to sell his car to buy a Jet ski in order to participate in a 30 mile Race on lake Michigan There’s 3 main race of 10 miles each Each race track is filled with obstacles, danger zone and surprises
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Executive Summary • Story • Johnny is a recent grad who can’t find a job • He decides to sell his car to buy a Jet ski in order to participate in a 30 mile Race on lake Michigan • There’s 3 main race of 10 miles each • Each race track is filled with obstacles, danger zone and surprises • Johnny’s objective changes from winning the race to finishing the race in one peace
Gameplay look and feel • Appearance • It is a Side view race on the water. See picture below:
Gameplay look and feel • Player role and action • Use “space” key to jump up to avoid obstacles Pause Avoid Collect Avoid Avoid Avoid Player
Gameplay look and feel • Strategies and motivations • Complete the race in one piece • There is 3 races/levels with the obstacles and complexity increased at each level up • Finishing the 3 race guaranties victory
Gameplay look and feel • Level summary/Story progression • Complete a race and avoid obstacles & destruction
Gameplay look and feel • Level summary/Story progression • Player has 3 life bar per race • Player collects “peace signs” on tracks to increase points • Completing the 3 races will win the tournament
Development Specification • Hardware • Keyboard • PC or mac with support for Qt 4.7 • Software • Linux • Qt 4.7 and QtMultimediaKit module
Development Specification • Algorithm style • Collision detection • Game logic in response to keys input • Custom Algorithm to simulate speed/acceleration • Qt Flying Bus Game algorithm • QML and JavaScript for the game engine