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Clothes can communicate all of these

Clothes can communicate all of these. Setting (time and place ) Tone Functionality (movement) Status / Occupation Occasion Relationships between characters. The Designer's Objective: Setting.

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Clothes can communicate all of these

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  1. Clothes can communicate all of these • Setting (time and place) • Tone • Functionality (movement) • Status / Occupation • Occasion • Relationships between characters

  2. The Designer's Objective: Setting • Before you begin to design costumes, you must first research the time period, the setting, and any relevant social situations. • Good sources include: paintings, books, photos, illustrations from the time period as well as costume design books.

  3. The Designer's Objective: Setting

  4. The Designer's Objective: Setting the mood, tone and style Mood and tone are all about the feel of the play. • Eloquent • Fancy • Funny • Whimsical • Serious • Dramatic

  5. The Designer's Objective: Setting the mood, tone and style

  6. The Designer's Objective:Functionality • Where movement and costume switches meet

  7. The Designer's Objective:Functionality

  8. The Designer's Objective: Status / Social Class / Occupation

  9. What social classes do we have in the United States? • Upper Class • Middle Class • Upper middle • Middle middle • Lower middle • Working class • Lower class / unemployed

  10. The Designer's Objective: Occasion (combined with time period)

  11. The Designer's Objective: Establish relationships

  12. Functionality and Establishing Relationships

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