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On the Methodology of Inequity Aversion Theory

On the Methodology of Inequity Aversion Theory. Shaked. The Rhetoric of Inequity Aversion. See http://www.najecon.org/naj/cache/666156000000000612.pdf, 2005. K. Binmore and A. Shaked. Experimental Economics: Science or What ?

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On the Methodology of Inequity Aversion Theory

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  1. On the Methodology of Inequity Aversion Theory

  2. Shaked. The Rhetoric of Inequity Aversion. See • http://www.najecon.org/naj/cache/666156000000000612.pdf, 2005 K. Binmore and A. Shaked. Experimental Economics: Science or What ? http://www.econ3.uni-bonn.de/shaked/topics/ScienceOrWhat.pdf, 2007

  3. Behavioral Economics • Neoclassical economics does not assume ‘selfishness’ • Backward Induction. Refuted in Experiments (UG, Camerer)

  4. Testing Theories Scientifically • Prediction state range, use new data, replicating experiments • Logic (A→B) • Cherry Picking: the events that a theory predicts, rival theory, multiple predictions. • Fitting floating parameters • Honesty: methodology, floating parameters, footnotes, appendices

  5. Inequity Aversion theory

  6. Infinite parameters • Consistent with a spectrum of outcomes.

  7. U 0.5 x 0 1 0.5 β≤ 0.5 β≥ 0.5 convexity ? Changing the peak ?? 28 June -α

  8. What is ‘fair’ depends on the context. Earning one’s share. Eckel’s gold star. Different cultures. • Inequity Aversion is context-free

  9. The QJE. paper

  10. In their invited lecture F&S say:

  11. QJE "The objective is rather to offer a first test for whether there is a chance that our theory is consistent with the quantitative evidence from different games. Admittedly, this test is rather crude.“ "Clearly, the above computations provide only rough evidence in favor of our model." and a year later: INVITED: "Using the data that is available from many experiments on the ultimatum game, Fehr and Schmidt calibrate the distribution of α and β in the population. Keeping this distribution constant, they show that their model yields quantitatively accurate predictions across many bargaining, market and co-operation games."

  12. The Calibration β≤ 0.5 U 0.5 β≥ 0.5 x 0 1 0.5 -α It is assumed that the proposers know the distribution of α’s among the responders. The UG does not determine the parameters. The model is under-identified, The data allows much freedom in choosing the parameters 40% proposed 0.5, hence β≥ 0.5 40% were offered 0.5 their α is undetermined No Joint distribution

  13. The Calibration Why 0.6 ? They admit they chose it to fit Fehr Gächter’s Public Goods Game with Punishment They add this perfect correlation, in the appendix, to fit Fehr Gächter’s Public Goods Game with Punishment without referring to it in the text

  14. In the 2006 they no longer say they calibrated the model , but rather that they chose parameters that are consistentwith the UG data. But they used the data of other experiments for their ‘calibration’. This is a fitting rather than a predicting exercise.

  15. Public Goods game with Punishment • Public Goods Games with/without Punishments • Stranger/Partner design • Experienced / Inexperienced players In the first stage of the Public Goods Game with Punishment, each subject can simultaneously contribute towards a common pool, whose value is then enhanced and eventually redistributed to all players (including any free riders). This standard Public Goods Game (without punishments) is then modified so that the subjects can punish each other at a second stage. Each player is informed of the contributions of the others, and then has the opportunity to reduce the payoff of a selected victim by 10% on payment of a small cost.

  16. Public Goods Games with punishments: Contributions ≥ 16: about 27% Contributions ≥ 15: about 40%

  17. F&S choose to explain the partner/experienced design although they claim to be interested in one-shot games

  18. I/A theory and PGG with punishments Theorem: If there are ‘conditionally cooperative enforcers’ in the population, with high αandβ, and β≥ 0.6 and ALL other players have α = β =0, then for each level of contribution xthere is an equilibrium in which all contributex. This is inconsistent with the calibration This is why they introduced the correlation and β =0.6

  19. I/A theory and PGG with punishments Theorem: If there are ‘conditionally cooperative enforcers’ in the population, with high αandβ, and β≥ 0.6 and ALL other players have α = β =0, then for each level of contribution xthere is an equilibrium in which all contributex. I/A theory and PGG with punishments Theorem: If there are ‘conditionally cooperative enforcers’ in the population, with high αandβ, and β≥ 0.6 and ALL other players have α = β =0, then for each level of contribution xthere is an equilibrium in which all contributex. This is inconsistent with the calibration

  20. I/A theory and PGG with punishments Theorem: If there are ‘conditionally cooperative enforcers’ in the population, with high αandβ, and β≥ 0.6 and ALL other players have α = β =0, then for each level of contribution xthere is an equilibrium in which all contributex. Inequity Aversion predicts a continuum of equilibria with contributions in the range 0% - 100% F&S choose the 100% contribution prediction, because it is efficient.

  21. Money-maximizing (selfish) theory and PGG with punishments Subgame perfection is refuted Nash equilibria (a threat to punish which is not realized since the other contributed) predicts contributions The last game in a sequence is not played like a one-shot game. In infinitely repeated games all individually rational outcomes are equilibria. This can be achieved in finitely repeated games with some ‘irrational’ players (gang of four). (Experimental behavior in finite horizon games is close to the predicted behavior in infinitely horizon game.) The theory predicts the whole range of contributions

  22. The Predictions of the Theories Money-max (selfish) theory I - A theory 100 % contributions no contributions S.P.E. F&S claim that Inequity Aversion predicts 100% contributions and the ‘selfish’ theory predicts no contributions

  23. Contract Games "Using the data that is available from many experiments on the ultimatum game, Fehr and Schmidt calibrate the distribution of α and β in the population. Keeping this distribution constant, they show that their model yields quantitatively accurate predictions across many bargaining, market and co-operation games."

  24. Contract Games

  25. A principal offers a contract to an agent. The agent can then exert a costly effort which produces a payoff for the principal. The principal may offer the agent an Incentive, Trust or a Bonus contract. In an incentive contract the principal may invest in verification technology, he names a wage, he demands an effort level and specifies a fine to be paid if the agent made a lower effort. In a Bonus contract the principal names a wage, an effort level and a bonus which he may pay. Here, neither the agent’s effort nor the principal’s bonus are contractually enforceable. A Trust contract is like the bonus contract without the last stage, the stage in which the principal may pay a bonus.

  26. Keeping the distribution constant ??? F&S assume in these papers that there are 60% individuals with α = β =0, and 40% with α = 2, β =0.6 FS describe this new 40-60 distribution as a ‘simplification’ of the QJE calibration, as ‘following’ it and as being ‘in accordance with’ the QJE calibration. They do not offer a discussion of when it is permitted to change a calibration. In the proposed equilibrium an agent of this type does not play like a selfish agent α = 2???? The QJE calibration

  27. Proposed Equilibrium All principals offer the bonus contract. Selfish agents choose high effort. I-A agents choose low effort. I-A principals pay bonus (equalizing payoffs) to selfish agents. The calibrated theory (40-60) predicts that (bonus contract will be chosen) 40% of the agents choose low effort. 60% of the agents choose high effort Of these 60% agents 40% (i.e. 24%) would be paid a bonus

  28. The calibrated theory (40-60) predicts that (bonus contract will be chosen) 40% of the agents choose low effort. 60% of the agents choose high effort Of these 60% agents 40% (i.e. 24%) would be paid a bonus These simple predictions (40,60,24%) are not tested by F&S and are refuted. The % of fair agents and principals are not equal and vary in the 3 experiments. The bonuses paid do not equate payoffs

  29. F&S test only‘qualitative’predictions of the theory. But they add that the model makes some surprisingly accurate quantitative predictions. • The qualitative predictions: • Choice of contract • Bonuses increase with effort (but how?) (diagram) • Bonus contract is more efficient than a trust contract (belief in I-A principals) • Some agents do not exert high effort (disbelief in I-A principals) The surprising quantitative predictions: The experimental average wage, average effort and average bonus are as predicted

  30. return

  31. What is the explanatory value of Inequity Aversion Theory?

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