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Objectives. 1. Define: Mechanics
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1. Terminology and Measurements in Biomechanics (Kinesiology) Vector Scalar Manipulations
Dr. Judith Ray
2. Objectives 1. Define: Mechanics & Biomechanics
2. Define: Kinematics, Kinetics, Statics, & Dynamics, and state how each related to biomechanics
3. Convert units of measure; metric & U.S. system
4. Describe scalar & vector quantities, and identify
5. Demonstrate graphic method of the combination & resolution of two-dimensional (2D) vectors
6. Demonstrate use of trigonometric method for combination & resolution of 2D vectors
7. Identify scalar & vector quantities represented in motor skill & describe using vector diagrams
3. Mechanics Area of scientific study that answer the questions, in reference to forces and motion
What is happening?
Why is it happening?
To what extent is it happening?
Deals with Force, Matter, Space & Time
All motion subjects to laws and principles of force and motion
4. Biomechanics The study of mechanics limited to living thing, especially the human body
An interdisciplinary science based on the fundamentals of physical and life sciences
Concerned with basic laws that effect forces on the state or rest or motion of humans
5. Language of Biomechanics Descriptive and numerical analysis of movement.
Kinesiological analysis of movement
What does that mean to you in describing a skill or movement?
Analysis is the key component to Kinesiology
6. Statics and Dynamics Biomechanics includes: statics & dynamics
Statics: all force acting on a body are balanced
The Body is in equilibrium
Dynamics: deals with unbalanced forces
Causes object to change speed or direction
Excess force in one direction
A turning force
Principles of work, energy, & acceleration are included in the study of dynamics
7. Kinematics and Kinetics Kinematics: geometry of motion
Describe time, displacement, velocity, & acceleration
Motion may be straight line or rotating
Kinetics: forces that produce or change motion
Linear causes of linear motion
Angular causes of angular motion
8. QUANTITIES IN BIOMECHANICSThe Language of Science Careful measurement & use of mathematics are essential for
Classification of facts
Systematizing of knowledge
Enables us to express relationship quantitatively rather than merely descriptively
Mathematics is needed for quantitative treatment of mechanics
9. Vectors and the Basic Principles of Mathematics Addition, Subtraction, Multiplication, and Division
Addition of Vectors
Communities: a + b = b + a
Associative: a +(b +c) =(a +b) + c
5+ (3+ 4) = (5 + 3) + 4
Distributive: a (b +c) = a b +a c
6 (5 + 4) = 6 x 5 + 6 x 4
10. Qualitative and Qualitative Qualitative descriptive datum can be narrative empirical or observed situations
Quantities numerical datum composed of units of measurements scalar or vector quantities
11. Units of Measurement Expressed in terms of space, time, and mass
U.S. system: current system in the U.S.
Inches, feet, pounds, gallons, second
Metric system: currently used in research
Meter, liter, kilogram, newton, second
Table 10.1 present some common conversions used in biomechanics
12. Units of Measurement Length:
Metric; all units differ by a multiple of 10
US; based on the foot, inches, yards, & miles
Area or Volume:
Metric: Area; square centimeters of meters
Volume; cubic centimeter, liter, or meters
US: Area; square inches or feet
Volume; cubic inches or feet, quarts or gallons
13. Units of Measurement Mass: quantity of matter a body contain
Weight: depends on mass & gravity
Force: a measure of weight
Metric: newton (N) is the unit of force
US: pound (lb) is the basic unit of force
Time: basic unit in both systems in the second
14. Scalar & Vector Quantities Scalar: single quantities
Described by magnitude
Size or amount
Ex. Velocity of 8 km/hr
Vector: double quantities
Described by magnitude and direction
Ex. Velocity of 8 km/hr heading northwest
15. VECTOR ANALYSISVector Representation Vector is represented by an arrow
Length is proportional to magnitude
16. Vector Quantities Equal if magnitude & direction are equal
Which of these vectors are equal?
17. Combination of Vectors Vectors may be combined be addition, subtraction, or multiplication
New vector called the resultant (R)
18. Combination of Vectors
19. Resolution of Vectors Any vector may be broken down into two component vectors acting at right angle to each other
Figure represent the velocity the shot was put
20. Resolution of Vectors What is the vertical velocity (A)?
What is the horizontal velocity (B)?
A & B are components of resultant (R)
21. Resolution of Vectors Is the summation of all vectors in the equation the resultant is the summation of all vectors. The answer
22. Location of Vectors in Space Position of a point (P) can be located using
Rectangular coordinates
Polar coordinates
Horizontal line is the x axis
Vertical line is the y axis
Coordinates for point P are represented by two numbers (13,5)
1st number of x units
2nd number of y units
23. Location of Vectors in Space Rectangular coordinates for point P are represented by two numbers (13,5)
1st number of x units
2nd number of y units
Polar coordinates for point P that describe line R make with x axis (r,?)
Distance (r) of point P from origin
Angle (?)
24. Cartesian Coordinate System X is the horizontal axis
Y is the vertical axis
The intersect at (0,0) where x = zero and y = zero
25. Location of Vectors in Space
26. Location of Vectors in Space Degree are measured in a counterclockwise direction
27. Graphic Resolution Quantities may be handled graphically
Consider a jumper who take of with a velocity of 9.6 m/sec at an angle of 180
Since take-off velocity has both magnitude & direction, the vector may be resolved
Select a linear unit of measurement to represent velocity, 1 cm = 1 m/sec
Draw a line of appropriate length at an angle of 180 to the x axis
28. Graphic Resolution Given
Velocity = 5.5 m/sec; Angle =18 0
Solution
1 cm = 1 m/sec; Horizontal velocity x = 5.2 m/sec
Vertical velocity y = 1.7 m/sec
29. Combination of Vectors Resultant vector may be obtained graphically
Construct a parallelogram
Sides are linear representation of two vectors
Mark a point P
Draw two vector lines to scale, with the same angle that exists between the vectors
30. Parallelogram Method Lines parallel form parallelograms
31. Combination of Vectors Construct a parallelogram for the two line drawn
Diagonal is drawn from point P
Represents magnitude & direction of resultant vector R
32. Polygrams Two are more vectors
Addition of vectors cumulative
Addition of vectors associative
33. Combination of Vectorswith Three or More Vectors Find the R1 of 2 vectors
Repeat with R1 as one of the vectors
34. Another Graphic Method of Combining Vectors Vectors added head to tail
Muscle J, K pull on bone E-F
Muscle J pulls 1000 N at 100
Muscle K pulls 800 N at 400
35. Another Graphic Method of Combining Vectors 1 cm = 400 N
Place vectors in reference to x,y
Tail of force vector of Muscle K is added to Head of force vector of Muscles J
Draw line R
36. Another Graphic Method of Combining Vectors Measure line R & convert to N
4.4 cm = 1760 N
Use a protractor to measure angle
Angle = 23.50
Not limited to two vectors
37. Component Method Vector Components also called components of the resultant
Trigonometric functions to solve problems
Use of the Sine, Cosine, tangent ratio relationships
38. Trigonometric Resolution and Combination of Vectors Method has value for portraying the situation
Serious drawbacks, when calculating results
Accuracy is difficult to control
Dependent on drawing and measuring
Procedure is slow and unwieldy
A more accurate & efficient approach uses trigonometry for combining & resolving vectors
39. Trigonometric Resolution of Vectors Any vector may be resolved if trigonometry relationships of a right triangle are employed
Same jumper example as used earlier
Find:
Horizontal velocity (Vx)
Vertical velocity (Vy)
40. Trigonometric Resolution of Vectors
41. Trigonometric Resolution of Vectors Given: R = 9.6 m/sec
? = 180
To find Value Vy:
sin ? = opp = Vy
hyp R
Vy = sin 180 x 9.6
= .3090 x 9.6
= 3.0 m/sec
42. Trigonometric Resolution of Vectors Given: R = 9.6 m/sec
? = 180
To find Value Vx:
cos ? = adj = Vx
hyp R
Vx = cos 180 x 9.6
= .9511 x 9.6
= 9.1 m/sec
43. Trigonometric Combination of Vectors If two vectors are applied at right angle to each other, the solution should appear reasonable obvious
If a baseball is thrown with a vertical velocity of 15 m/sec and a horizontal velocity of 26 m.sec
What is the velocity of throw & angle of release?
44. Trigonometric Combination of Vectors Given:
Vy = 15 m/sec
Vx = 26 m/sec
Find: R and ?
Solution:
R2 = Vy2 + Vx2
R2 = 152 + 262 = 901
R = 901
R = 30 m/sec
45. Trigonometric Combination of Vectors Solution:
? = arctan Vy/Vx
? = arctan 15/26
? = 300
Velocity = 30 m/sec
Angle = 300
46. Trigonometric Combination of Vectors If more than two vectors are involved
If they are not at right angles to each other
Resultant may be obtained by determined the x and y components for each vector and then summing component to obtain x and y components for the resultant
Lets consider the example with Muscle J; 1000 N at 100, and Muscle K; 800 N at 400
47. Muscle J r = (1000N, 100)
y = r sin ?
y = 1000 x .1736
y = 173.6 N (vertical)
x = r cos ?
x = 1000 x .9848
x = 984.8 N (Horizontal)
48. Muscle K r = (800N, 400)
y = r sin ?
y = 800 x .6428
y = 514.2 N (vertical)
x = r cos ?
x = 800 x ..7660
x = 612.8 N (Horizontal)
49. Trigonometric Combination of Vectors Given:
?y = 687.8 N
?x = 1597.6
Find:
? and r
50. Trigonometric Combination of Vectors Solution:
= arctan ?y / ?x
= arcntan 687.8
1597.6
= .4305
= 23.30
R = 687.8 / sin 23.30
R = 687.8 / .3955
R = 1739 N
51. Value of Vector Analysis The ability to handle variable of motion and force as vector or scalar quantities should improve ones understanding of motion and the force causing it
The effect that a muscles angle of pull has on the force available for moving a limb is better understood when it is subjected to vector analysis
The same principles may be applied to projectiles
52. Summary and Discussion Scalar and Vector Quantities
Scalar have magnitude only
Vector Quantities have magnitude and direction
53. Vector Quantities Cartesian Coordinate System (points, lines and 2 dimensional orientation)
Graphic method
Polygon
Parallelogram
Pythagorean Theorem
Component Method - adding the sine, cosine, tangent ratio to vectors
54. Vectors and the Basic Principles of Mathematics Addition, Subtraction, Multiplication, and Division
Addition of Vectors
Communities: a + b = b + a
Associative: a +(b +c) =(a +b) + c
5+ (3+ 4) = (5 + 3) + 4
Distributive: a (b +c) = a b +a c
6 (5 + 4) = 6 x 5 + 6 x 4