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A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 AND OLDER. Ruth-Ann Styron, LRT, BCB East Carolina University. Objectives.

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A RANDOMIZED CONTROLLED STUDY OF THE EFFECTIVENESS OF CASUAL VIDEO GAMES IN IMPROVING COGNITION IN PEOPLE AGED 50 AND OLDER

Ruth-Ann Styron, LRT, BCB

East Carolina University

objectives
Objectives

To learn about the current state of evidence-based research surrounding video games used for health and wellness.

To understand the need for effective interventions for declines in cognition.

To learn about how casual video games could be used to maintain and improve cognition.

To understand the methodology used for this study.

video game research
Video Game Research

Positive effects of video games

anxiety
Anxiety

Reduced anxiety

in children before

surgery, as effective

as an oral sedative

(Patel et al., 2006)

burn pain
Burn Pain

20% reduction

in pain when

compared with

standard

analgesic

interventions

(Sharar et al., 2007)

diagnostic tool
Diagnostic Tool

Changes in

cognition

associated

with

Alzheimer’s

diagnosis

(Jimison, Pavel, McKanna & Pavel, 2004)

training medical students
Training Medical Students

Improving

patient care

in cancer

units

(Fukuchi, Offutt, Sacks, & Mann, 2000).

cognition1
Cognition

Processing speed

Mental Flexibility

Memory

Attention

Inhibition

Organizing

Decision-making

Frontal Lobe

purpose
Purpose

Cognition deficits occur as people age.

Effective interventions to maintain and improve cognition are needed.

Current interventions have low compliance and little evidence-based research for effectiveness.

current interventions serious games
Current Interventions – Serious Games

Playing Brain Age for 4 weeks

could lead to improved cognitive

functions in older adults

(Nouchi et al., 2012)

Non-quantitative review

of cognitive interventions

shows limited support

(Vidovich & Almeida,

2011)

methodology
Methodology

Research Design

population sample
Population & Sample
  • Population
    • Individuals in Eastern North Carolina aged fifty years and older.
  • Sample
    • included adults over the age of fifty
    • who are able to give informed consent
    • and possess at least a sixth grade reading level.
  • Incentives
psychophysiological measurements
Psychophysiological Measurements

Measurement of Electrical Brain Activity - Electroencephalography (EEG)

Measurement of Physiological Stress - Heart Rate Variability  (HRV)

Measurement of Breathing Rate – Respiration Strap

next steps
Next Steps

Participant Recruitment

Data Collection

Statistical Analysis

Publication

references
References

Patel, A., Schieble, T., Davidson, M., Tran, M. C. J., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16, 1019–1027.

Sharar, S., Carrougher, G., Nakamura, D., Hoffman, H., Blough, D., & Patterson, D. (2007). Factors influencing the efficacy of virtual reality distraction analgesia during postburn physical therapy: Preliminary results from 3 ongoing studies. Archives of Physical Medicine and Rehabilitation,88, s43–s49.

references1
References

Jimison, H.B., Pavel, M., McKanna, J. and Pavel, J. (2004). Unobtrusive monitoring of computer interactions to detect cognitive status in elders. IEEE Transactions on Information Technology in Biomedicine, 8(3), 248-252.

Fukuchi, S., Offutt, L., Sacks, J., & Mann, B. (2000). Teaching a multidisciplinary approach to cancer treatment during surgical clerkship via an interactive board game. The American Journal of Surgery, 179, 337–340.

references2
References

Nouchi, R., Yasuyuki, T., Hikaru, T., Hiroshi, H., Yuko, A., Yayoi, S.,… Ryuta, K. (2012). Brain training game improves executive functions and processing speed in the elderly: A randomized controlled trial. Plos One, 7(1), e29676. doi: 10.1371/journal.pone.0029676

Vidovich, M., & Almeida, O. (2011). Cognition-focused interventions for older adults: The state of play. Australasian Psychiatry, 19(4), 313-316. doi: 10.3109/10398562.2011.579973