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UIL Shootout. Planning, Positioning, and Procedures. Tarrant Chapter TASO Soccer Oct 22, 2009. THE SHOOTOUT. Pre-game Planning. What do we do in case of a tie? Tie’s a tie 2 x 10’ Overtime periods Shootout 2x10’ Overtimes + Shootout District wide decision

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uil shootout

UIL Shootout

Planning, Positioning, and Procedures

Tarrant Chapter TASO Soccer

Oct 22, 2009

pre game planning
Pre-game Planning
  • What do we do in case of a tie?
    • Tie’s a tie
    • 2 x 10’ Overtime periods
    • Shootout
    • 2x10’ Overtimes + Shootout
  • District wide decision
    • May be different for VB than for VG
  • No overtime in regular season JV matches
    • May have OT or SO for progression tournament
pre game planning4
Pre-game Planning
  • Shootout Preparation
    • Positions for AR’s pre-determined
    • 2-man or 3-man
    • Timing
      • 3 minutes from end of match to SO start
    • Determine which goal you will use
      • Environmental and field considerations
      • Scoreboard
      • Proximity to official’s exit route
shootout basics
Shootout Basics
  • Visiting Team kicks first
    • No coin toss, no captains meeting required
  • Alternate shooters
    • 5 Each team, or insurmountable lead
    • Tied? Continue until a team leads at rounds end
  • Any eligible player on roster may shoot
  • Goalkeeper MAY be a shooter
    • Not REQUIRED to shoot
    • May be freely substituted for
  • Player enters circle - may not be replaced.
  • No player shoots 2nd time in a round of 10
    • Player could shoot at both 10 & 11
shootout basics6
Shootout Basics
  • Shot attempt must be made within 5 sec.
    • DOES NOT have to be in goal in 5 seconds
    • Ball continues in play until stopped by GK
    • OR it’s natural inertia dies
  • Shooter may not touch ball after:
    • Ball contacts goalpost, crossbar, or keeper
    • Whistle to end the attempt if touched again
  • Keeper leaves line early
    • Shot attempt halted and re-taken
  • Ball strikes an official
    • Shot attempt must be re-taken
shootout basics7
Shootout Basics
  • Fouls - Referee continues to call the fouls
  • Foul by Goalkeeper – anywhere on field
    • Shot successful – goal; Missed – PK awarded
  • Penalty Kick During Shootout
    • Kick must be taken by fouled shooter
    • If injured – substitute must be eligible player who has not shot during current round of 10
    • Neither injured player nor PK sub may shoot again until next round of 10.
  • Foul by shooter
    • Shot good – goal disallowed; Miss – attempt over
shootout basics8
Shootout Basics
  • Misconduct
    • Normal misconduct rules apply for GK and Kicker
  • Caution
    • Must be substituted
    • GK cautioned on shot attempt cannot defend PK
      • OR return during HIS team’s next kick
      • May return for opponent’s next kick
  • GK may be disqualified (sent off)
    • Deny Goal by Handling – Outside the PA
    • NOT for DOGSO
slide9

6 yards

12 yards

18 yards

Shootout Positioning

GK T1

AR2

GK T2

+10 yds

Referee

+13 yds

K T1

AR1

Ball may be placed anywhere along line parallel, and 35 yards from the goal line. (Football 25 yd line?)

K T2

All other players, coaches remain in their technical area.

shootout mechanics referee
Shootout Mechanics - Referee
  • Make sure officials / players are ready
  • Record player numbers
  • Assure no encroachment by shooter GK
  • Referee the Shootout – Call the fouls.
  • Signal goal/no goal (crew coordination)
  • If dual,
    • Start watch with whistle and stop with shot. Determine whether shot was made within the time frame and signal referee goal/no goal
  • KEEP SCORE!
shootout mechanics ar @ 35 yard line
Shootout MechanicsAR @ 35 Yard Line
  • Control Center Circle (next players in position)
  • Ensures ball properly placed – 35 yd line
  • Stay out of the way of shooter.
  • Assure that shooter is ready-check referee
  • Watch for referee signal to begin
    • Lower flag and blow whistle simultaneously while turning back on shot attempt
  • Raise flag / blow whistle at 5 second mark
shootout mechanics ar @ goal line
Shootout MechanicsAR @ Goal Line
  • Record Player Numbers
  • Check non-participant GK
    • at 18/goal line intersection behind your position
  • Assure that GK in play is on goal line.
    • At least one foot on the goal line
  • Be goal judge. (Signal? Head nod/no flag)
  • CRITICAL:
    • Start watch with whistle and stop with shot.
    • Determine whether shot was made in time
    • Signal referee goal/no goal.
  • KEEP SCORE!
slide13

Keeping Score

Lewisville (White)

Denton Ryan (Red)

11

15

0

1

5

8

1

2

classroom demonstration
Classroom Demonstration

Flag AR Procedures

Goal AR Procedures

slide15

6 yards

12 yards

18 yards

Shootout Positioning

GK T1

AR2

GK T2

+10 yds

Referee

+13 yds

K T1

AR1

Ball may be placed anywhere along line parallel, and 35 yards from the goal line. (Football 25 yd line?)

K T2

All other players, coaches remain in their technical area.

concluding thoughts
Concluding Thoughts
  • Don’t let tournament final be your first shootout - practice
  • Conduct of shootouts
      • one of most criticized procedures
      • Timing – too long to start and conduct
      • Knowledge of substitution rules
  • Do a shootout during scrimmages
    • New official - expect to be goal line AR
  • What if it’s a dual?