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Geekout Design Research. Leveling Up Case Studies. Interest group studies Professional wrestling 1 Direction fan fiction Starcraft II Little Big Planet 2 level design Ravelry Fashion 3 Design studio studies Valve Blizzard Media Molecule. Key Findings.
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Leveling Up Case Studies • Interest group studies • Professional wrestling • 1 Direction fan fiction • Starcraft II • Little Big Planet 2 level design • Ravelry • Fashion • 3 Design studio studies • Valve • Blizzard • Media Molecule
Key Findings • Diverse and non-linear pathways of interest-development • On-ramps and recruitment • Detours, lane changes, branches • Leveling up and connecting out • Barriers and boundaries • Tension between youth/adult valuing of many interests • Lack of on-ramps to online groups for non-dominant youth interests • Features of high-functioning connected learning environments • Peer feedback, help, mentoring • Quality control, roles, and reputation systems • Shared purpose and activities: competitions, projects, mobilizations
Gap Analysis • Young people lack visibility into interest areas outside of their existing comfort zone • Teaching and helping are not incentivized and validated in most interest groups • Difficult to reach out to mentors and experts in areas of interest • Lack of connections between youth interest groups and adult/institutional recognition • Commercial online learning/matchmaking platforms don’t serve minors
Design Research Goals • Democratize, incentivize, and recognize amateur teaching, helping, feedback • Support matchmaking between learners and teachers/experts • Build recognition and activity systems that connect interest to opportunity