Multiplayer games for collecting data on cultural factors in negotiation
Download
1 / 22

Multiplayer Games for collecting data on cultural factors in negotiation - PowerPoint PPT Presentation


  • 229 Views
  • Uploaded on

Multiplayer Games for collecting data on cultural factors in negotiation. Michael Lewis. Why data from online multiplayer games is needed. Access to difficult to reach populations Access to larger (perhaps demographically separable) samples Access to behavior in context and over time

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Multiplayer Games for collecting data on cultural factors in negotiation' - victoria


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Multiplayer games for collecting data on cultural factors in negotiation l.jpg

Multiplayer Games for collecting data on cultural factors in negotiation

Michael Lewis

MURI 14 Kickoff June 3, 2008


Why data from online multiplayer games is needed l.jpg
Why data from online multiplayer games is needed negotiation

  • Access to difficult to reach populations

  • Access to larger (perhaps demographically separable) samples

  • Access to behavior in context and over time

  • Provides negotiation trace for modeling

    • Reveals process parameters such as N exchanges to agreement, step choices in proposals, etc.

    • Allows incremental development & testing

  • Provides validation environment for computational models

  • Allows tests of theory with manipulations and experimental control

MURI 14 Kickoff June 3, 2008


Online games as basic research infrastructure l.jpg
Online games as basic research infrastructure negotiation

  • Users play simple abstract games against known strategies

  • Users select from among available decisions in thematic scenarios

  • Users negotiate with other users

  • Agents developed to model user traces

  • Users negotiate with developed agents

MURI 14 Kickoff June 3, 2008


Slide4 l.jpg

Do the subjects we need have the skills for online/computerized data collection?

Dec 2007 internetworldstats.com

MURI 14 Kickoff June 3, 2008


Other possibilities l.jpg
Other Possibilities online/computerized data collection?

  • Leave behind laptops for schools & rec centers

    • Individual attention & trust

  • Experiments with Ex-pat communities in US

MURI 14 Kickoff June 3, 2008


What is a cross cultural internet game l.jpg
What is a “Cross-Cultural Internet Game”? online/computerized data collection?

  • We included these in the proposal in order to have some way to collect relatively large samples of negotiation traces

    but

  • What should they look like?

  • How should they behave?

  • What are the important characteristics?

  • How will we attract participants?

MURI 14 Kickoff June 3, 2008


What should they look like l.jpg
What should they look like? online/computerized data collection?

  • Abstract

    • Cultural effects for neutral situations- behavioral economics, simple games, resource use/sharing

      Are there general cultural predispositions toward negotiations?

  • Presume that these predispositions will extend to concrete problems.

MURI 14 Kickoff June 3, 2008


What should they look like8 l.jpg
What should they look like? online/computerized data collection?

  • Concrete

    • Familiar/commonplace culturally relevant situations

      Should we investigate only commonplace situations in order to observe normal naturalistic decision making?

MURI 14 Kickoff June 3, 2008


What should they look like9 l.jpg
What should they look like? online/computerized data collection?

  • Culturally challenging

    • Situations involving conflict/closely held beliefs

      Are cultural factors most prominent and of interest for closely held issues bearing on cultural identity and should data collection concentrate on such situations?

MURI 14 Kickoff June 3, 2008


Abstract 2d games l.jpg
Abstract 2D games online/computerized data collection?

In robocup rescue simulation players coordinate and command

Fire brigades to stop the spread of fires.

Non threatening & relatively culturally neutral.

MURI 14 Kickoff June 3, 2008


Slide11 l.jpg
Chat? online/computerized data collection?

MURI 14 Kickoff June 3, 2008


Abstract games l.jpg
Abstract Games online/computerized data collection?

Pros:

Less likely to be culturally biased

More easily programmed interfaces

Provide data in more easily modeled form such as bid or probability (econ) or move or action selection (sim)

Cons:

Lack cultural context

Must be highly constrained to provide useful data from free text

MURI 14 Kickoff June 3, 2008


Concrete games l.jpg
Concrete Games online/computerized data collection?

  • Formats & presentation styles

  • Example-1 (from Stitt Feld Handy)

  • Flash is awfully canned

  • Choice of alternatives limits responses to those favored by culture of programmer

  • Would be difficult to script out for multiple players

MURI 14 Kickoff June 3, 2008


Slide14 l.jpg

MURI 14 Kickoff June 3, 2008 online/computerized data collection?


Slide15 l.jpg

MURI 14 Kickoff June 3, 2008 online/computerized data collection?


Serious games with relevant story line l.jpg
Serious Games with relevant story line? online/computerized data collection?

from Global Conflicts Palestine

MURI 14 Kickoff June 3, 2008


Game engine based simulations l.jpg
Game-engine based simulations online/computerized data collection?

  • Avatars are difficult to control without prior experience

  • Maps are easy to get lost in

  • Focus on action may not bring out types of negotiation behavior we are after

MURI 14 Kickoff June 3, 2008


Online games supply data to other parts of this muri l.jpg
Online Games supply data to online/computerized data collection?other parts of this MURI

  • Collecting online game data addresses:

    • Cultural hypotheses developed in other parts of the project

    • Parameters/interactions meaningful to the computational models being developed

    • Provides complementary data, for example, allow comparison between statements on surveys and actions taken

MURI 14 Kickoff June 3, 2008


Common problems l.jpg
Common Problems online/computerized data collection?

  • How important is context & association with familiar situations/objects?

  • How can we avoid problems with language and intelligibility?

  • How can we design games that are not “unconsciously” culturally biased?

MURI 14 Kickoff June 3, 2008


Prior work in games simulations for research l.jpg
Prior work in Games & Simulations for Research online/computerized data collection?

  • Web-based data collection

    1997 web-based information visualization experiment

    2004 terrain analysis for IPB

  • Agent aiding for human Teams

    1998 NEO scenario 1998

    1999 MokSAF route planning

    • Team-based scavenger hunt

      Game-based software

    • edited CACM special issue on Game Engines for research

    • - CaveUT game-based cave software

    • - USARSim 30,000+ download robotic simulation

MURI 14 Kickoff June 3, 2008


Slide21 l.jpg

MURI 14 Kickoff June 3, 2008 online/computerized data collection?


Other problems l.jpg
Other Problems online/computerized data collection?

  • IRB and online research

    • Typical policies deal with solicitation

      • Approved ad OK

      • Spam & SMS closely regulated

    • Consent

      • Looks pretty much like offline but submit/discard option replaces signature

    • Confidentiality

      • Most IRBs require use of SSL encryption

  • International study

    • Host country approval/collaborator

MURI 14 Kickoff June 3, 2008