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Automated Analysis of Human Factors Requirements

Automated Analysis of Human Factors Requirements. Jan M. Allbeck Norman I. Badler Center for Human Modeling and Simulation University of Pennsylvania. Introduction to work in progress…. Human factors analyses is often laborious.

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Automated Analysis of Human Factors Requirements

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  1. Automated Analysis of Human Factors Requirements Jan M. Allbeck Norman I. Badler Center for Human Modeling and Simulation University of Pennsylvania

  2. Introduction to work in progress… • Human factors analyses is often laborious. • Use digital human models to automate the process of requirements checking of designs. • Framework using PAR to represent and store design requirements. • Link requirements to analyzers that use digital humans. • Report successes, warnings, and failures. • Less effort setting up and running repeated analyses on designs. 2006-01-2366

  3. Related Work: HFE and Guidelines • Much work in analyzers: reach and grasp, visibility, postures, accommodation, foot pedal operation, etc. • Numerous guidelines, regulations, and requirements: • American Bureau of Shipping Guidelines • NASA STD-3000 • FAA: The Human Factors Design Standard • http://hfetag.dtic.mil/hfs_docs.html • Federal Motor Vehicle Safety Standards and Regulations 2006-01-2366

  4. ABS Table 2006-01-2366

  5. Natural Collision-free Reach 2006-01-2366

  6. Operational Reach 2006-01-2366

  7. Related Work • Representations for ECAs. • Instructional agents. • Natural language processing. • 7 basic actions (Ianni 1999) • Smart Objects (Kallmann and Thalmann 1998) • WordsEye (Coyne and Sproat 2001) • PDM/PLM 2006-01-2366

  8. Parameterized Action Representation • Natural language and animation intermediary • Applications: VET, ATOV, ACUMEN • Action and Object representations • Stored in Hierarchies • Level of Detail • Uninstantiated and instantiated 2006-01-2366

  9. Action Representation • type parameterized action = • (name: STRING; • participants: agent-and-objects; • applicability conditions: BOOLEAN-expression; • preparatory specification: sequence conditions- and-actions; • termination conditions: BOOLEAN-expression; • post assertion: STATEMENT; • during conditions: STATEMENT; • purpose: purpose-specification; • subactions: par-constraint-graph; • parent action: parameterized action; • … 2006-01-2366

  10. Action Representation cont. • type parameterized action = … • previous action: parameterized action; • concurrent action: parameterized action; • next action: parameterized action; • start: time-specification; • duration: time-specification; • priority: INTEGER; • data: ANY-TYPE; • kinematics: kinematics-specification; • dynamics: dynamics-specification; • manner: manner-specification; • adverbs: sequence adverb-specification • failure: failure-data). 2006-01-2366

  11. Object Representation • type object representation = • (name: STRING; is agent: BOOLEAN; • properties: sequence property-specification; • status: status-specification; posture: posture-specification; • location: obj rep; contents: sequence obj rep.; • capabilities: sequence par; • relative directions: sequence relative-dir-specification; • special directions: sequence special-dir-specification; • sites: sequence site-type-specification; • bounding volume: bounding-volume-specification; • coordinate system: site; • position: vector; velocity: vector; acceleration: vector; orientation: vector; • data: ANY-TYPE). 2006-01-2366

  12. Example Whiledrivingturnontheairconditioning. 2006-01-2366

  13. Object Representation • air_button_0: • Part_of: climate_unit_0 • Parts: joint_0 • Purpose : toggle(air_conditioning_0) • Capabilities: push • Site: push_site • Status: on, off • Posture: pushed: joint_0 = -2.0 2006-01-2366

  14. Action Representation (low level) • push: • Participants: driver_0, air_button_0 • Prep. Spec.: {reachable(air_button_0), locomote(agent_0, air_button_0)} • Term. Cond.: air_button_0. posture = pushed • Post. Assert.: air_botton_0.status = !status • Failures: not reachable, broken button, etc. 2006-01-2366

  15. Action Representation (high level) • While driving, turn on the air conditioning. • Drive(car_0, location_0) {parallel_0} • Operate(foot_pedal_0) {parallel_1, while_0} • Steer(car_0) {parallel_1, while_0} • View(road_0) {while_0} • Turn_on(air_cond_0) {parallel_0} • Turn(air_knob_0) {sequential_0} • Push(air_button_0) {sequential_1} 2006-01-2366

  16. Framework 2006-01-2366

  17. Reports 2006-01-2366

  18. Thank you 2006-01-2366

  19. Human Factors Engineering • Physical and psychological interactions of humans with environments. • Analyses check designs to optimize safety and performance. • Analysis can focus on a generic product, specific environment or object, or aspects of a particular design. • Requirements, regulations, guidelines. 2006-01-2366

  20. Positioning and comfort Visibility Ingress and egress Reaching and grasping Foot pedal operation Multi-person interaction User maintenance Strength assessment Fatigue/Recovery Time Analysis Working posture analysis Test fit and accommodation Lower back spinal force analysis Static strength prediction NIOSH Lifting analysis Predetermined Time Analysis MTM-1 Rapid upper arm assessment Metabolic Energy Expenditure Manual Handling limit Human Factors Engineering 2006-01-2366 From Tecnomatrix website.

  21. Guidelines • American Bureau of Shipping Guidelines • NASA STD-3000 • FAA: The Human Factors Design Standard • Human Engineering Design Approach Document - Maintainer • Army’s MANPRINT • DoD Human Engineering Design Data Digest • http://hfetag.dtic.mil/hfs_docs.html 2006-01-2366

  22. Related Work: HFE • Commercial products: Jack, RAMSIS, DELMIA, etc. • Task Simulation Builder (Raschke et al) • Change layout and figures. • Fill in needed actions. • User interface. • Research: Chaffin, Delleman, Santos, MIDAS, Maida, LMCO, etc. • SAE International 2006-01-2366

  23. Extended Example 2006-01-2366 From ATOV slides

  24. Object Representations • power_supply_0: • Part_of: F22_0 • Rel. Dir.: top, bottom, left, right • connector_0…connector_4: • Part_of: F22_0 • Parts: joint_0, joint_1 • Purpose: connect(power_supply_0, x) • Capabilities: disconnect, grasp, push, rotate, pull • Grasp sites: located on connectors • Approach vector: vector • Status: connected, disconnected • Postures: pushed: joint_0 = -0.5, • closed: joint_1 == 0, opened: joint_1 == 90 2006-01-2366

  25. Action Representation • Disconnect(Bayonet _connector) • Participants: agent_0, con_0 • Preparatory Spec.: {grasping(con_0), grasp(agent_0, con_0)} • Subactions: Push until pushed; • Rotate until opened; • Pull until disconnected; • Failures: not reachable, not graspable, unable to turn, unable to identify, … 2006-01-2366

  26. Framework 2006-01-2366

  27. Distribute the Wealth 2006-01-2366

  28. Pre-preprocessing 2006-01-2366

  29. Preprocessing 2006-01-2366

  30. User Interaction 2006-01-2366

  31. Load Models 2006-01-2366

  32. Create iPARs 2006-01-2366

  33. Five top electric connectors 2006-01-2366

  34. Digital Human Brain 2006-01-2366

  35. Digital Human Body 2006-01-2366

  36. Distribute Complexity: Querying and Updating 2006-01-2366

  37. Results 2006-01-2366

  38. Existing Components 2006-01-2366

  39. Contributions • Developing a framework for establishing databases of human factors requirements. • Creating procedures for testing those requirements against varying designs in an automated fashion using digital humans. • Representing requirements as parameterized actions in concert with an object representation. • Demonstrating the viability of this approach on real data. 2006-01-2366

  40. Not Focusing On • Tagging geometric features. • Building of analyzers. • Autonomous agents. • GUI development. 2006-01-2366

  41. Prototype Examples • “Simple” geometry calculation (ABS) • Posture or positioning • Visibility • Reaching and grasping • Complex maintenance task 2006-01-2366

  42. 7 Basic Actions • Position, Touch, Get, Put, Lookat, Usetool, Operate • Failure codes: Success states, Warnings & Danger messages, Programming errors, and Task failures. 2006-01-2366

  43. ABS Table 2006-01-2366

  44. TSB • Natural instruction interface • Simulation automaticity • Refinement and reuse of actions • Immediate erogonmic reporting • Expandability • In development • Not representing or processing requirements 2006-01-2366

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