1 / 28

CMPT 361

CMPT 361. Week 1. Prerequisites. Good programming skills in C (or C++) Basic Data Structures Linked lists Arrays Geometry Simple Linear Algebra. Applications of Graphics. Entertainment Visualization HCI Virtual Reality Computer Aided Design. What is Computer Graphics.

velvet
Download Presentation

CMPT 361

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CMPT 361 Week 1

  2. Prerequisites • Good programming skills in C (or C++) • Basic Data Structures • Linked lists • Arrays • Geometry • Simple Linear Algebra

  3. Applications of Graphics • Entertainment • Visualization • HCI • Virtual Reality • Computer Aided Design

  4. What is Computer Graphics • Uses a computer as a rendering toolfor • Generation of images from models • Manipulation of images

  5. Goals of CG • Simulate (or rather fake) Physics! • We need techniques that are • Fast ... Real time? • Practical • Elegant

  6. First imaging algorithm

  7. Ray tracing

  8. Ray tracing

  9. Raytracing

  10. Modeling • Interactive • CAD • Scanning (3D scanners) • Procedural • Fractals • Can be mixed...

  11. CMPT 361

  12. Modeling in CMPT 361 • Concentrate on polygonal models for geometry • 2D: points, lines, and polygons • 3D polygonal meshes • A little bit of parametric curves and surfaces • OK, we have a geometric model, what now? • Rendering...

  13. Rendering in CMPT 361 • Add in viewing information: • Transformation: transform our geometric model • depending on position and orientation of camera • Visibility: determine what can be seen (do not draw what cannot been seen) • Add in light: illumination and shading • Add in texture: texture mapping • Add in color: some coverage on color models/representations

  14. Animation • Temporal change of images...

  15. Topics • Image formation • Programming with OpenGL • 2D and 3D geometric transformations • rotation, • translation, • use of homogenous coordinates, etc.

  16. Topics • Hidden surface removal, clipping • Illumination and shading • Rasterization • Curves and surfaces • TBA

  17. CMPT 361

  18. What is expected... • Good programming background • C/C++ • OpenGL? • Data structures, algorithms • Basic math • Numerical integration • Linear algebra, system of Linear Eqns • Vectors, matrices

  19. I am not going to... • Teach C/C++ • Teach data structures • Teach linear algebra and basic numerical methods • Questions about C/C++ are low priority • Lab procedures are your responsibility

  20. Break

  21. Overview of a Graphics System

  22. Input devices

  23. Display devices : CRT

  24. Raster display basics • Pixels! • 1080p = how many pixels? • Bit depth

  25. Synthetic Camera Model

  26. Synthetic Camera Model • How to see 3D?

  27. OpenGL

More Related