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Ultimate Death-Match

Ultimate Death-Match. By Flux Refraction. We are…. Name:. Name:. Suraj Kurapati. Miguel Delgado. Position:. Position:. CMPE Major – 3 Years. ISM Major – 4 Years. Weapon Of Choice:. Weapon Of Choice:. Loves playing 3-D FPS games online

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Ultimate Death-Match

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  1. Ultimate Death-Match ByFlux Refraction

  2. We are… Name: Name: Suraj Kurapati Miguel Delgado Position: Position: CMPE Major – 3 Years ISM Major – 4 Years Weapon Of Choice: Weapon Of Choice: • Loves playing 3-D FPS games online • Have done basic game programming before in Java and C • Programming experience in Java and C from lab assignments • Don't play that much computer games

  3. We are… Name: Name: Name: Name: Stanley Xu Suet Lam Hau (Sammy) Position: Position: Position: Position: ISM Major – 4 Years CMPS Major – 4 Years Weapon Of Choice: Weapon Of Choice: Weapon Of Choice: Weapon Of Choice: • Programming in C and Java • Experience in doing group project • Play lots of online games • Programming experiences in Java and C • Play many games

  4. Users Will Experience… • UDM fashions a refreshing 2D twist upon the death-match genre while keeping with the tradition of fast-paced and exhilarating game-play that players have come to expect. • Players from across the globe battle against each other, in intense real-time free-for-all matches, to determine who among them has the skill and determination necessary to claim victory on the battle-field.

  5. Screenshot…

  6. Core Functionality… • Unlimited number of players per game (specified by game host) • In-game chat communication • Quake-style command console/terminal • LAN and Internet play

  7. Core Functionality… Communication 1. Access the chat-window by pressing (T). 2. Type the message you wish to transmit. 3. Now you can either: * Send your message and return to the game by pressing (Enter). * Return to the game without sending your message by pressing escape (Esc).

  8. Possible Project Risks… • Game protocol - Synchronization between users • Game Speed - Response time • Physics system • - Collision detection

  9. Estimated Project Complexity… • High Complexity • Real-time network • Quake-style command console • Medium Complexity • Graphics • Physics • Low Complexity • Heads-up-display • User interface

  10. Wish List … • 3-D graphics in first/person view • Artificial intelligence via bots • More maps with complex terrain • More bloody animations

  11. ~Thank You~

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