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Yoshihiro Kobayashi, Ph.D.: School of Architecture and Landscape Arch. Peter Wonka, Ph.D.: Dept. of CS and Engineerin PowerPoint Presentation
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Yoshihiro Kobayashi, Ph.D.: School of Architecture and Landscape Arch. Peter Wonka, Ph.D.: Dept. of CS and Engineerin - PowerPoint PPT Presentation


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SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC. January 15 & 16, 2009. Yoshihiro Kobayashi, Ph.D.: School of Architecture and Landscape Arch. Peter Wonka, Ph.D.: Dept. of CS and Engineering, PRISM Lab

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slide1

SOUZOU – Creativity through Procedural Modeling

NSF Creative IT Workshop, Washington DC.

January 15 & 16, 2009

Yoshihiro Kobayashi, Ph.D.: School of Architecture and Landscape Arch.

Peter Wonka, Ph.D.: Dept. of CS and Engineering, PRISM Lab

Yuanyuan Li: RA in Ph.D program at Dept. of CS and Engineering

Arizona State University

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Motivation:

  • How can creativity support tools facilitate the architectural design process of complex geometric design?
  • How can procedural modeling (artificial creativity) and user interaction (human creativity) be best integrated?
  • Current Problems on CAD/CG packages
    • Complicated GUI: Steep Learning Curve
    • Long Modeling Time: Requirement of writing scripts and learning functions
    • Reusability of Design Strategy: Need a framework to reuse style/strategy
    • Single-user Interface: Not communication tools
  • Solution
    • Multi-user interface: Microsoft Surface, NEXTGEN
    • Procedural Modeling using not scripts but images/data
  • Research method
  • Implementation of Creativity Support Tools for Architectural Design
  • User Test in architectural design studios.
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Vector Field

Distance Field

Tensor Field

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Our Target

Professional Designer

Professional

Practical

Design

Implementing Tools

Student

+

Conceptual

Design

Using Existing

Tools

Non-Designer

Design

for

New Market

AI / IA

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SUMMARY

Data-driven : Visual & Editable contents such as Vector, Scalar, Tensor filed

Multiple Elements Support: Not packing but distribution + Deformation/patch

Short Time to Generate Outputs (not for optimization but for creativity)

Multiple Touch & User Interactions for Communication