Dark Souls 2011 Namco Bandai – FromSoftware , Inc. CIS 487 Fall 2012 By: Jared Baker. Features. RPG/ Hack-n-slash $59.99 USD on release ($10 PSN / 800 XBL credits for DLC)
CIS 487 Fall 2012
By: Jared Baker
THE WORLD OF DARKNESS
You are thrown into a world of darkness, a world of demons. It’s a place where humans with the Dark Ring are sent to succumb andtransform into the living dead. You are soulless at the beginningof the adventure, and in order to regain your soul, you mustemerge from the abyss to reach the land of the living.
The demon world is expansive, but interconnected. Any locationyou see, you can explore. Some locations are more challengingto reach than others, but simply exploring the land is fulfilling.As you progress, you’ll discover massive, vertically orientedstructures, humongous landmasses, and complex dungeons, withinterlinking routes and secret corridors.
During your quest, you will come across bonfires. Approach the unlitbonfire and Press Q key to light the bonfire and access its menu.Here you level up your attributes, regain Humanity, refill your EstusFlasks and magic count, and remove any negative effects.
When your HP is fully depleted, you die. When this happens, allof your collected Humanity and Souls are left on the ground as aBloodstain, and you re-spawn back at the last bonfire you rested at.
Living and the undead
When you are Human, you are classified as living, but if you die andall Humanity and Souls are left as a Bloodstain, you are classified as an undead Hollow. In order to become living again, return toyour fallen Bloodstain and collect all lost Humanity and Souls thensacrifice Humanity at a bonfire to reverse Hollowing. If you dieagain before returning to your Bloodstain, your previous Bloodstaindisappears and a new one is left, but you remain undead.When you are undead, you can use collected Humanity, and thenrevert back to living at bonfires. When you are living and offer yourHumanity at a bonfire, the effects of the bonfire fortifies.
Choose from 10 classes, each class has its own unique abilitiesand statistics. Every class starts the game with certain equipmentand spells. However, as you play, you’ll discover Dark Souls hasnon class-specific items. Therefore, you may adjust your attributeswhen leveling up to meet certain basic requirements a weapon orarmor might have.
It’s difficult to compare; Dark Souls is definitely in a class of its own providing no guided path an absolutely no hand holding approach to adventuring and no quick transportation methods to get to different portions of the game world. If I had to compare it to a major competitor in the console market Skyrim came out at the same time. I find that in Skyrim it is easy for me to get overwhelmed with inventory management and it is very easy to save before entering an area and if I make a mistake I can just adjust my play style and reload right from the previous auto-save this leaves me feeling like some how I cheated because I couldn’t beat the area on the first try but I can pick up right where I left off with different weapons selected. In Dark Souls it is a much more satisfying sense of accomplishment because I was forced to fight my way all the way back to that final standoff and then I had to beat the boss with no save before hand.