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SPOTC 2010. General Penalties. SPOTC 2010 (3-Man). General thoughts Different steel and facades for each day Rope off routes Use shooting boxes Use fault lines (per rule book) Holster before movement (handgun). General Penalties. General Penalties (3-Man). Steel left up – 30 seconds
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SPOTC 2010 General Penalties SPOTC 2010 (3-Man) • General thoughts • Different steel and facades for each day • Rope off routes • Use shooting boxes • Use fault lines (per rule book) • Holster before movement (handgun)
General Penalties General Penalties (3-Man) • Steel left up – 30 seconds • Wrong steel down – 30 seconds • No shoots shot – 30 seconds • Passing fault lines – 10 seconds • Missed paper shots – 10 seconds • Dropped gun – DQ
Event 1: Combat Trails (3-Man) Target colors, distances, & arrangements in this diagram are examples only. Time stops with the stop plate. Trail C #3 HG #4 HG #5 HG Trail B #1 HG #2 HG Start Don’t pass this position until all team members are present. Team members will not pass fault line until shots are fired at each position. Spectators Total Moving Distance: 200yds
HG Event 2: Tactical Area (3-Man) HG Target colors, distances, arrangements, & LFSH floor plan in this diagram are examples only. Time stops with the stop plate. Shoot only from box in LFSH. Total Moving Distance: 100yds Shoot assigned color only. Start Holding Area Spectators When not shooting, stay in holding area. One shooter on the line & one in the LFSH at a time. Shooters must enter holding area before the next shooter leaves (30-sec penalty).
HG Event 3: Range 2 (3-Man) HG Target colors, distances, & arrangements in this diagram are examples only. HG Time stops on the stop plate. 100 Yards Engage only purple. Start 200 Yards Engage only blue. Engage only green. Spectators Move after all targets of that color are down. Total Moving Distance: 250yds
Event 4: TTF to Combat Trails Target colors, distances, & arrangements in this diagram are examples only. Time stops on the stop plate. Rifle Handgun TL signals when to cross fault lines. Rifle Obstacles LCC Gun Vault Start #1 HG Spectators #2 HG #4 HG #3 HG Get the key. Total Moving Distance: 300yds
Event 5: Tac Area to Range 3 (3-Man) Target colors, distances, & arrangements in this diagram are examples only Total Moving Distance: 300yds Time stops on stop plate. Rifle Start Spectators Spectators HG HG HG Berm Don’t move until all targets are down. Mask on @ start signal; unmask before exiting berm. Use bolt cutters to breach door.
Event 6: Indoor to Range 2 (3-Man) Target colors, distances, & arrangements in this diagram are examples only. Time stops on stop plate. HG Engage only purple. Four hits per target. 100-Yard Line Engage only blue. 200-Yard Line Start HG Spectators Total Moving Distance: 400yds
Event 7: Trails to Tac Area to 3 (3-Man) Target colors, distances, & arrangements in this diagram are examples only. Time stops on stop plate. HG HG SNM goes in bird cage. Start Fault lines. Conex Spectators Spectators HG HG Engage all color targets before moving to next position. Total Moving Distance: 500yds
Event 8: RG 1 to 2 to Indoor (3-Man) Target colors, distances, & arrangements in this diagram are examples only. HG HG 100-Yard Line MG 2 Shots on each target. 200 -ardLine Start Team moves after unloading. HG Machine gun engages barrels while team moves to 200-yard line. Fire until Range 2 (200-yard) targets are down. Then assemble with team. Time stops on the last shot fired. Spectators Total Moving Distance: 700yds