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Video Game Genre. INFO111 Macquarie University S2 2010. What is Genre?. Before or After. Genre can be a plan or blueprint for a story Celebrations of a theme or ideal Characters will be functional and static Stories will be predictable – or its not the genre. Generic Paradox.

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Video game genre

Video Game Genre

INFO111

Macquarie University

S2 2010



Before or after
Before or After

  • Genre can be a plan or blueprint for a story

  • Celebrations of a theme or ideal

  • Characters will be functional and static

  • Stories will be predictable – or its not the genre


Generic paradox
Generic Paradox

  • The act of defining any particular genre is:

    “defining a Western on the basis of analysing a body of films that cannot possibly be said to be Westerns until after the analysis.”


Game genre
Game Genre

  • Adds a new dimension:

  • Style of gameplay

    • The actions available to the player

  • Point of View

  • Control style/options

  • Object of the game

Interactivity


Supremacy of gameplay
Supremacy of Gameplay

  • “Game Universes”

  • Mario as the all-purpose player

  • Dr Mario and other visual themes

    Does it matter?


Questions to ponder
Questions to Ponder

  • Are certain game styles suited to particular platforms? Why?

  • Are certain themes suited to particular game styles? How?

  • Do different platforms suit certain themes?

  • Can you think of any game that is only 1 genre?

  • Do any game styles tell a story?



Genre and pov
Genre and PoV

  • Position of the player/character is significant

  • FIRST-PERSON Shooter

  • THIRD-PERSON Adventure

  • Would a game still work if we change the PoV?


Genre and control style
Genre and Control Style

  • What is the relationship between PoV and the control of the game?

  • Do certain genres require a type of control?





3 style genres for this course
3 Style Genres for this Course

  • RTS – Real-Time Strategy

  • RPG – Role-Playing Game

  • FPS – First-Person Shooter

  • More?


Real time strategy
Real-time Strategy

  • Harvest

  • Build

  • Destroy

  • RTS vs God-Game/SimGame




Role playing games
Role-Playing Games

  • Durable character evolves over time

  • Complex attribute system

  • Extensive item & inventory system

  • Contiguous world to explore



Other character sheets
Other Character Sheets

  • World of Warcraft



First person shooter
First-Person Shooter

  • Wolfenstein 3D





The power of genre
The Power of Genre

  • What stays the same? And Why?

  • What changes, how, why?

  • New Genres?