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The story of Storybase

The story of Storybase. Storybase is an instructional design tool that uses a story as its basis. The following slides provide background information and a prototype for your review. <<. Home. >>. Overview. Welcome. Community. Storybase Designing Instruction with Stories.

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The story of Storybase

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  1. The story of Storybase Storybase is an instructional design tool that uses a story as its basis. The following slides provide background information and a prototype for your review. << Home >> Overview Welcome Community Storybase Designing Instruction with Stories Getting Started Open Project DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  2. Storybase Foundation Storybase owes its foundation to several, well-established Instructional Design (ID) principles and models. Story -based Integration Application First Principles Story Demonstrate Coaching Activate Pebble-in-the-Pond Gagne’s Nine Events << Home >> S2 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  3. “We can't solve problems by using the same kind of thinking we used when we created them. “ -- Albert Einstein << Home >> S3 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  4. Story is the core. Storybase uses story as the kernel of instruction. Drawing on the power of story-telling and the constructivist influence of problem-based learning (PBL), Storybase employs key story elements along with other proven instructional design models to help novices design effective instruction. Benefiting from the added motivation and relevance a story can provide, the resulting instruction promises to be more engaging. Using stories for learning does require a bit more effort and creativity to design and develop, however. Therefore, story-based learning may not be the right strategy for every type of learning goal. Stories are best suited for learning outcomes in the cognitive domain, especially those concepts, principles and processes that are “abstract”, “uninteresting or colorless”, or “difficult to appreciate”. References: Chaitanya Hakkaladaddi. (, n.d). Vivifying instruction through story-based learning. StoBLs - Story-based Learning Objects from Tata Interactive Systems. Retrieved November 12, 2008, from http://www.tatainteractive.com/pdf/StoBLs.pdf. Story << Home >> S4 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  5. “One's destination is never a place but rather a new way of looking at things.“ -- Henry Miller << Home >> S5 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  6. Storybase uses Pebble-in-the-Pond. Storybase provides a design and development process that is inspired by the five phases of the Pebble-in-the-Pond instructional design model. Problem Production Analysis Design Strategy Story << Home >> S6 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  7. Pebble-in-the-Pond Design Model Five phases: building from the identification of a problem which represents a whole task. Talk about properties of each phase. References: M. David Merrill. (2002). A pebble-in-the-pond model for instructional design. Performance Improvement, 41(7), 41-46. Story = Problem << Home >> S7 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  8. “If you've heard this story before, don't stop me, because I'd like to hear it again.“ -- Groucho Marx << Home >> S8 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  9. Storybase incorporates First Principles First Principles - talk about both layers. And task centered. References: Merrill, M. D. (2009). First principles of instruction. In C. M. Reigeluth & A.Carr (Eds.), Instructional design theories and models: Building a common knowledge base. New York: Routledge Publishers. Task-centered First Principles << Home >> S9 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  10. “The answer is always in the entire story, not a piece of it.“ -- Jim Harrison << Home >> S10 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  11. Storybase is guided by Gagne’s Nine Events Talk about Gagne’s Nine Events References: Killpatrick, L. Gagne's nine events of instruction. Encyclopedia of educational technology. Retrieved November 19, 2008, from http://coe.sdsu.edu/eet/articles/gagnesevents/. << Home >> S11 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  12. Storybase Prototype • The following screens will take you through the main sections of the Storybase tool. • For demonstration purposes, navigation is possible using the tabbed buttons which describe the four main activities: • Build a Story • Analyze Problems • Design Instruction • Produce Instruction << Home >> S12 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  13. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? What makes a good story? Characters Click on any of the labeled frames to begin. To see a recommend set of steps for building a story, click on the Help button. To return to this screen, click the labeled ‘Build a Story’ tab. Mission Feedback Setting Plot/Storyline Resolution S13 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  14. Build a Story Analyze Problems Design Instruction Produce Instruction ** Notes for Dixie – will eventually go away** Create a character for the story Main or supporting Are they a guide? Do they provide a positive or negative example to the learner? Will they have a lot in common with learner? Description – image, history and background, personality Background – motivation, back story, relationship to learner or story Requirements/Special Needs/Constraints QuickSelect ? Characters Characters Character Explorer Characters 1 2 0 Mission +New Yi’s Bio Sketch +Charlie Setting +Louis Full Name: Yi So-yeon -Yi Guide Role: +Role Plot/Storyline 29-year old, South Korean Astronaut +Description Description: +Relationships Positive model, all tasks Relationships: +Artifacts Feedback Artifacts: Resolution S14 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  15. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Chance to identify the problem Main instructional goal – terminal goal. Related to objectives Part-tasks will be defined in the analyze problems area Characters Mission Mission Setting Plot/Storyline Feedback Resolution S15 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  16. Build a Story Analyze Problems Design Instruction Produce Instruction ** Notes for Dixie – will eventually go away** Provide background on learners context, performance context, Will translate into the story QuickSelect ? Setting Characters Mission Setting Plot/Storyline Feedback Resolution S16 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  17. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Scenes will be created here – which will begin the sequencing of problems (more of this will happen in the analyze phase, though.) For a scene to be created there must be some sort of action – even if it is mental. Choices/Options Should be identified. Decisions/Consequences should be identified. C /O and D/C are components of a scene. – which is part of a problem. Actions are also part of a scene and characters. Characters Mission Plot/Storyline Setting Plot/Storyline Feedback Resolution S17 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  18. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Actions/Consequences will include corrective feedback. Feedback Characters Mission Setting Plot/Storyline Feedback Resolution S18 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  19. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Actions/Consequences will include corrective feedback. Must contain generalized main message. Identify opportunities for transfer. Resolution Characters Mission Setting Plot/Storyline Feedback Resolution S19 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  20. Build a Story AnalyzeProblems Design Instruction Produce Instruction QuickSelect ? ** Notes for Dixie – will eventually go away** Start to break down problems – into knowledge/skill components Perhaps they will select a scene and start to identify the knowledge/skill components and then select what type of infomration/portrayal Need a visual – pebble or map? Maybe add a heirarchical diagram that is based on scenes/problems. S20 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  21. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect Lesson Preview This stage provides you with designing templates based upon the First Principle Model. You can design and develop contents regarding the defined problem (story) and knowledge components (you’ve done them at prior stages) This stage is combined with two phases, Strategy and Design, in order to provide a easy and quick method for course design.Let’s start the designing job. Select Story Click S21 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  22. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Storyboard Introduction Click on any of the labeled frames to begin. The labels will change to a green color once complete. To see a recommended list of strategies according to the knowledge category, click on the Help button. To return to this screen, click the labeled ‘Design Instruction’ tab at the top. Task 1 Task 1 Sub-task 1 Task 1 Sub-task 2 Task 2 Task 2 Sub-task 1 Task 2 Sub-task 2 Task 2 Sub-task 3 Task 3 Task 3 Sub-task 1 Task 3 Sub-task 2 Conclusion S22 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  23. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Storyboard Introduction Task 1 Task 1 Sub-task 1 Task 1 Sub-task 2 Click Task 2 Task 2 Sub-task 1 Task 2 Sub-task 2 Task 2 Sub-task 3 Task 3 Task 3 Sub-task 1 Task 3 Sub-task 2 Conclusion S23 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  24. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Introduce Story PREVIEW Task 1 drag drag Task 1 Sub 1 Click After selecting media object (right side) DBA can edit a object on the screen being displayed to learner with WIGWIG function. To design the introduction DBA can just refer to the information or copy and paste it from story framework defined prior. DBA can also click “Preview” to do a quick preview of this screen without the boxes. Yio just came on board at Tactics Incorporated and her main duty is to help her boss organize a major project to implement a new computer software application. She has no prior experience in project management skills and her boss has been a certified project manager for over 10 years! Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio drag Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Attachments Browse S24 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  25. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Kinds-Of Knowledge PREVIEW Task 1 drag Task 1 Sub 1 During one of Yio’s first conferences with her boss and other staff, she felt like everyone was speaking another language. Her friend, Nicole, said it was all Project Management Terms. Great, how was she supposed to help her boss if she did not even know the language? After the meeting, Yio decided to go to Nicole’s office and ask her about these Project Management Terms. Click on the video below to see what Nicole had to say. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 drag Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Click Conclusion Doc. Attachments Browse S25 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  26. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Introduce Task 1 PREVIEW Task 1 drag Task 1 Sub 1 During one of Yio’s first conferences with her boss and other staff, she felt like everyone was speaking another language. Her friend, Nicole, said it was all Project Management Terms. Great, how was she supposed to help her boss if she did not even know the language? After the meeting, Yio decided to go to Nicole’s office and ask her about these Project Management Terms. Click on the video below to see what Nicole had to say. Media Click Task 1 Sub 2 Task 2 Video Task 2 Sub 1 drag Task 2 Sub 2 Audio “Hi Yio! Look, I’m not sure how much help I can be but I do know that all of those terms are in this document I found online. Go ahead and make a copy for yourself.” Task 3 The video will play once clicked on in this edit screen and corresponding text will be provided next to the video. Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S26 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  27. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction Kinds-Of (Tell) Samples (Show) Quiz (Ask) Application (Do) PREVIEW Task 1 The series of tabs at the top are specific templates that the DBA will enter information into. They will be produced with the tab structure so the learner can access each as they desire. Also, the DBA will have the ability to make completion of each tab contingent upon receiving credit for this subtask. The DBA can add more blank tabs if desired. drag drag Task 1 Sub 1 Directions: This slide will be used to tell the learner about the kinds-of information. Use this and the other tabs above to further explain the concept. Yio has decided to make a copy of the document Nicole gave her but the list is rather long. Yio decided to pick out a few which were most confusing that she heard at today’s meeting: Agency = A formally organized unit of govern. Business Case = Information necessary approval Cost Variance = Any difference in budget activity Crashing = Taking action to decrease… Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S27 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  28. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction Kinds-Of (Tell) Samples (Show) Quiz (Ask) Application (Do) PREVIEW Task 1 drag drag drag Task 1 Sub 1 Directions: This slide will be used to show the learner samples or examples of this type of information. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S28 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  29. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction Kinds-Of (Tell) Samples (Show) Quiz (Ask) Application (Do) PREVIEW Task 1 drag drag drag Task 1 Sub 1 Directions: This slide will be used to ask questions about the kinds-of information. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S29 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  30. Feedback Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Kinds-Of (Tell) Samples (Show) Quiz (Ask) Application (Do) PREVIEW Task 1 drag drag Task 1 Sub 1 Directions: This slide will be used for the learner to apply the new knowledge to a different setting. Media Task 1 Sub 2 Click Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S30 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  31. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction How-to Instance (Show) Demonstration Summarize PREVIEW Task 1 drag drag Task 1 Sub 1 Directions: This slide will be used to show how to perform the given tasks. Use this and the other tabs above to further explain the concept. Yio feels more confident in using these terms but she still does not understand how to use them in a conference. She seeks advice from her boss on how to use these terms properly. He responds with the following information. “Watch me in this conference, see how I use cost variance to explain the budget?” Click on the video below to watch him in action. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S31 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  32. Feedback Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction How-to Instance (Show) Demonstration Summarize PREVIEW Task 1 drag drag drag Task 1 Sub 1 Directions: This slide will be allow the learner to demonstrate what they learned in the How-To Instance. There will be a short scenario the learner must read and respond to. There will also be a place for feedback. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S32 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  33. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Click Introduction How-to Instance (Show) Demonstration Summarize PREVIEW Task 1 drag drag Task 1 Sub 1 Directions: This slide will be used to summarize key points discussed in this subtask. Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Doc. Attachments Browse S33 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  34. Build a Story Analyze Problems Design Instruction ProduceInstruction QuickSelect ? Click S34 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  35. Build a Story Analyze Problems Design Instruction ProduceInstruction QuickSelect ? Publishing In Progress… S35 - DKKTools (Davis, Kearney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  36. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Introduce Story PREVIEW Task 1 Explain how you will provide guidanceto the learner on this task and subtasks. ____________________________________________________________________________________________________________ Identify ways the learner will be able to reflecton this task and subtasks. ____________________________________________________________________________________________________________ Describe the structureyou will use to improve the effectiveness of this tasks and subtasks. ____________________________________________________________________________________________________________ Identify ways in which the teacher will coachthe learner through this task and subtasks. ____________________________________________________________________________________________________________ drag drag Click Task 1 Sub 1 After selecting media object (right side) DBA can edit a object on the screen being displayed to learner with WIGWIG function. To design the introduction DBA can just refer to the information or copy and paste it from story framework defined prior. DBA can also click “Preview” to do a quick preview of this screen without the boxes. Yio just came on board at Tactics Incorporated and her main duty is to help her boss organize a major project to implement a new computer software application. She has no prior experience in project management skills and her boss has been a certified project manager for over 10 years! Media Task 1 Sub 2 Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio drag Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Attachments Browse S36 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

  37. Build a Story Analyze Problems Design Instruction Produce Instruction QuickSelect ? Introduction Introduce Story PREVIEW Hide Back Next Print Task 1 Contents Index drag drag Task 1 Sub 1 After selecting media object (right side) DBA can edit a object on the screen being displayed to learner with WIGWIG function. To design the introduction DBA can just refer to the information or copy and paste it from story framework defined prior. DBA can also click “Preview” to do a quick preview of this screen without the boxes. Yio just came on board at Tactics Incorporated and her main duty is to help her boss organize a major project to implement a new computer software application. She has no prior experience in project management skills and her boss has been a certified project manager for over 10 years! Media Task 1 Sub 2 Storybase uses story as the kernel of instruction. Drawing on the power of story-telling and the constructivist influence of problem-based learning (PBL), Storybase employs key story elements along with other proven instructional design models to help novices design effective instruction. Benefiting from the added motivation and relevance a story can provide, the resulting instruction promises to be more engaging. Using stories for learning does require a bit more effort and creativity to design and develop, however. Therefore, story-based learning may not be the right strategy for every type of learning goal. Stories are best suited for learning outcomes in the cognitive domain, especially those concepts, principles and processes that are “abstract”, “uninteresting or colorless”, or “difficult to appreciate”. References: Chaitanya Hakkaladaddi. (, n.d). Vivifying instruction through story-based learning. StoBLs - Story-based Learning Objects from Tata Interactive Systems. Retrieved November 12, 2008, from http://www.tatainteractive.com/pdf/StoBLs.pdf. Task 2 Video Task 2 Sub 1 Task 2 Sub 2 Audio drag Task 3 Image Task 3 Sub 1 Task 3 Sub 2 Flash Conclusion Attachments Browse S37 - DKKTools (Davis, Kerney & Kim - EDG6328/Fall 2008/Dr. David Merrill

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