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Software Sketching: Understanding and Supporting Whiteboard Design

Software Sketching: Understanding and Supporting Whiteboard Design. André van der Hoek andre@ics.uci.edu. Research philosophy. Practical… …with a theoretical basis… …and (ideally) educational benefits. Research areas. environment. collaboration. design. education. Focus of this talk.

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Software Sketching: Understanding and Supporting Whiteboard Design

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  1. Software Sketching:Understanding and Supporting Whiteboard Design André van der Hoekandre@ics.uci.edu

  2. Research philosophy • Practical… • …with a theoretical basis… • …and (ideally) educational benefits

  3. Research areas environment collaboration design education

  4. Focus of this talk environment collaboration design education

  5. Design

  6. Whiteboard design

  7. Our work • Understanding whiteboard design • analyzing videos of professional software designers at work • workshop on Studying Professional Software Design (2010) • Supporting whiteboard design • software design sketching on touch-based devices

  8. Understanding whiteboard design

  9. Understanding whiteboard design

  10. Understanding whiteboard design

  11. Interleaving design behaviors • Draw different kinds of diagrams • Draw what they need, and no more • w.r.t. design at hand • w.r.t. notational conventions • Refine and evolve sketches • increasing notational convention • appropriate sketches • Use impromptu notations • Move from one perspective to another • Move from one alternative to another • Move from one level of abstraction to another • Perform mental simulations • Juxtapose sketches • Review progress • Retreat to previous ideas • Switch between synchronous and asynchronous work • Explain their sketches to one another • Bring their work together

  12. Rotating subject pairs

  13. Our work • Understanding whiteboard design • analyzing videos of professional software designers at work • workshop on Studying Professional Software Design (2010) • Supporting whiteboard design • software design sketching on touch-based devices

  14. Supporting whiteboard design

  15. Calico demo

  16. Experiences thus far • Day-to-day use • Classroom • Laboratory evaluations • Design meetings by other groups

  17. Our work – next • Design documentaries • as a subject of study • as tool support • Design room • code to sketch • design minders • disruptive technologies • high-resolution design wall • Beyond software

  18. Thank you

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