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Infotainment contents creation and provision using context-awareness and interaction technologies

Creative Infotainment Contents Generation Engine (1-4). Final Research Objectives. Infotainment contents creation and provision using context-awareness and interaction technologies. Grand Challenge. Provision of contents in collaborative portal environments

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Infotainment contents creation and provision using context-awareness and interaction technologies

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  1. Creative Infotainment Contents Generation Engine (1-4) • Final Research Objectives • Infotainment contents creation and provision using context-awareness and interaction technologies • Grand Challenge • Provision ofcontents in collaborative portal environments • User model-based contents composition • Contents provision using robots on ubiquitous environments • Development of proactive infotainment service system • Service needs understanding using evolutional user models • Development of proactive services using situational awareness

  2. Creative Infotainment Contents Generation Engine (1-4) • Background of research • Problems • Lack of the ability of the elderly people to learn new technologies • Difficulty of finding proper services or information for the elderly people • Approaches • Provision of customized services based on user models • Development of simple and easy-to-handle interface using robots • Research objectives • To establish intellectual/emotional models for the needs of the elderly people • To develop a ‘Infotainment Contents Generation Engine’ based on the reasoning • To assist the elderly people by providing the contents to the robots

  3. Creative Infotainment Contents Generation Engine (1-4) • Research contents • Modeling infotainment services and building a collaborative framework • Framework for serving contents in collaborative portal environments • Designing models for infotainment services • Customized contents providing technology • Keyword generation technology for providing information contents • User model-based contents recommendation • Adaptive layout composition technology for information contents service • Development of game contents for preventing degradation of recognition abilities • Contents development to prevent degradation of recognition abilities • Design of user models and robots’ reactions for games • Development of attractive game-contents

  4. Project Leader Sungdo Ha Intelligent System Research Division Korea Institute of Science and Technology s.ha@kist.re.kr Research Participants :KIST, Seoul National Univ. Hospital, Flowgamez, Inc. Researchers : 20 persons (Research Inst. 7, Univ. 7, Industry 6)

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