1 / 9

Applications for Gaming in AI

Applications for Gaming in AI. Sample Projects from Computational Intelligence Course at Washburn University. Outline. Sample projects from this course Challenges. Applications of Informed Search.

trapper
Download Presentation

Applications for Gaming in AI

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Applications for Gaming in AI Sample Projects from Computational Intelligence Course at Washburn University

  2. Outline • Sample projects from this course • Challenges

  3. Applications of Informed Search • Build Game Board where Predator is Searching a matrix looking for least cost path to Prey • Task Environment is fully observable • Both Single and Multi-Agent Implementations [i.e. both predator and prey are moving] • A* • Idea: avoid expanding paths that are already expensive • Evaluation function f(n) = g(n) + h(n)

  4. Applications of Informed Search • Build a Corn Maze where agent finds its way through the maze • LRTA* • Used to solve problems where planning and action are interleaved and environment is safely-explorable • Search to find the optimal solution to a randomly selected scrambled Rubik's Cube • Iterative Deepening A* (IDA*)

  5. Applications of Optimization Algorithms • N-Queens • Place n=8 queens on board with no attacking queens • Hill Climbing • Successor function generates 64 new boards • Pick the best new board • Beam Search - Pick best k moves • Genetic Algorithms • Successor function applies Fitness Function, Cross-Over, and Mutation to generate new population of moves

  6. Applications of Adversarial Search • Tic-Tac-Toe • MiniMax [with Alpha-Beta Pruning] • Setting a cutoff where levels can be novice through Master Level • Mastermind • Please don’t ask me questions about this game… student is currently researching

  7. Applications of Machine Learning • You enter how you would vote on a set of legislative bills and I [the computer] will predict your political party • Naïve Bayes • Guess your Cartoon Character based on the answer to twenty questions • Nearest Neighbor

  8. Challenges • Understanding is not necessarily trivial • Significant career opportunities in emerging fields that are not just related to gaming • [e.g. Learning Science and Web Science]. • The challenge • Develop the proper pedagogy and scaffolding that will support student learning of these concepts. • Course needs to be adaptable to meet the needs of many types of students

  9. References • [1] American Association for Artificial Intelligence, 2006, Games and Puzzles, http://www.aaai.org/AITopics/html/games.html, retrieved December 6, 2006 • [2] Russell S. and Norvig R., Artificial Intelligence a Modern Approach, 2ed., 2003, Pearson Education, Inc. • [3] Bourg D. M. and Seemann G., AI For Game Developers, 2004, O’Reilly Media, Inc

More Related