1 / 21

Challenges & Opportunities in the Traditional Market

Margins =. Challenges & Opportunities in the Traditional Market. Slowdown in projected market growth Challenging Economics Signing and Recording Costs Marketing Costs Pricing Emerging markets (China, India, Russia) still long term prospects Growth of local repertoire continues. =. =.

toby
Download Presentation

Challenges & Opportunities in the Traditional Market

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Margins= Challenges & Opportunities in the Traditional Market • Slowdown in projected market growth • Challenging Economics • Signing and Recording Costs • Marketing Costs • Pricing • Emerging markets (China, India, Russia) still long term prospects • Growth of local repertoire continues = = =

  2. Technological Challenges & Opportunities • Technological advances are leading to new business opportunities and new competitors • Direct selling to consumer “on demand” • Technology-driven start-ups appearing throughout the traditional value chain • Content owners must meet more complex and evolving needs of artists and consumers • Proliferation of new and emerging channels • Increased consumer interactivity • Expanded product offerings Enormous potential carries enormous risk and demands an aggressive, flexible strategy

  3. Strategic Overview Strategy of Continuity Strategy of Change Strategy of Transition • Successful development of technologically- enabled business models demanding new skills • Maximize efficiency and margins in the short to medium term • Refine, strengthen and expand our core operations Must execute across these three strategic fronts simultaneously

  4. Strategy of Continuity • Build the broadest, strongest, deepest base of our core strength -- content ownership • Entrepreneurial local companies to compete with majors and “indies” alike • Particular focus on strengthening repertoire in Germany, Spain, Latino and Asia • Expand geographically when and where prudent • Dramatically raise the sophistication, intensity and effectiveness of frontline and catalog marketing • Improved coordination of international artist marketing

  5. Strategy of Transition • Rationalize manufacturing and distribution to a more efficient, cutting-edge operation • Shift fixed to variable costs wherever possible • Serve needs of evolving pan-European customers • Maximize margin recovery through appropriate pricing • Increase prices and rationalize terms for physical product both in the US and across Europe • Minimize trans-shipments and control evolution of Euro-pricing

  6. Strategy of Change • Maximize the value of our existing rights and those of our artists • Lead industry to adopt robust standards for protection • Fight both passive and active piracy • Position ourselves for flexibility in a rapidly changing environment • Continuously forecast future shape of industry; avoid exclusivity • Leverage technology to enhance our core assets: new product development, lower operating costs, digital storage, etc. • Develop / acquire new skills and assets to maximize our ability to compete under new business models • Direct-to-consumer / interactive marketing and selling • Acquire and replicate practices of potential disintermediators • Create our own e-currency in the stock market

  7. The Transforming Value Chain Marketing & Promotion A&R (Content Creation) Manufacturing Distribution Administration Retailing • Convergence of marketing, promotion and retail • Geography & proximity not a source of strength • Pull marketing wins over push • Service is differentiator • Direct / personalized experience demanded • If it can be digitized = it will be distributed • Rate of change is exponential • Traditional sources of value greatly diminished by connectivity • New competencies required to play

  8. Convergence of: Point of Demand Creation Point of Information Point of Sale • Radio play • Videos • TV ads • Written reviews • Store clerks • Talk shows • Retail counter • Mail order New Value Chain is Uncertain Promotion / Marketing / Retail Consumer A&R Pipeline Clearing-house Player / Storage A&R

  9. New Players are Positioning for This Future Promotion / Marketing / Retail Consumer A&R Pipeline Clearing-house Player / Storage A&R • Nigel • Microsoft • Liquid Audio • Real Networks • MEI • Sony • Creative Labs • UBL • MP3.com • Riffage • AT&T • IBM • NTT • Deutsche Telekom • NatWest • Reciprocal • Credit Card Cos. • AOL • Yahoo • CDNow • GetMusic • eMusic • NetRadio • Amazon.com • RioPort

  10. Yesterday’s News • “Sony to sell music online” • “Bowie in Virgin territory with full album on Internet” • “Net radiocasting streams to 2,615 stations” • “Yahoo! Launches music portal” • “Amazon.com to sell music for download” • “New Sony Walkman downloads Net music” • “Ovitz enters the MP3 dimension” • “CDNow to merge with Columbia House” • “eMusic, BMI pair up for Net music downloads”

  11. Internet Penetration 80 U.S. Broadband Penetration (MM Households) • Online households estimated to grow worldwide by 27% pa through 2002 • By 2002, U.S. to account for 53% of all online households v. 77% in 1997 • Supply of demand exciting content could accelerate roll-out • Infrastructure competitors driving adoption forward - cable vs. phone vs. data companies 70 60 50 40 30 20 10 1998 00 02 04 06 2008

  12. New Channels and Offerings TV (Digital Set-tops) PC (Cable/ DSL Modems) • e-albums • e-singles • e-videos • DVD-A • Subscriptions • Rent-to-own • Timed-out content • Play on demand • Online remixing • Etc! Super-Distribution (e-mail) Locked Content on discs Online Retail & Websites Digital Radio (with buy button) Kiosks Radio Promotion Wireless Devices Etc! Today Channels Tomorrow Channels Products Physical Retail Consumer

  13. From a Music Company to a Music Services Company • We must expand the services we provide to artists to continue to offer a compelling source of value A&R Artist Development Fan Base Management New Channel Promotion / Distribution Publishing Web Site Development /Hosting Community Building Ticket Sales Merchandising If we do not provide these services, others will

  14. Evolution of Consumer Interface PUSH PULL • Unfocused, mass market • Expensive • Intermediaries • Lost sales (stock outs) • No effectiveness measures • Standard products • Focused, tailored messages • Less costly • Direct and interactive • Unlimited supply • Instant feedback • Flexible purchase options

  15. One Vision of the Future Today “Tomorrow” 2005 • Focus on e-commerce • Translation of offline business models • Comprehensive business transformation • Deconstruction of current models • World-class skills for a new e-world • Disintermediation or death for slow movers

  16. Organizing e-Business Efforts DEFENSIVE OFFENSIVE • Leverage e-tools to increase performance • Innovative product development • Strong relationships across multiple distribution channels • More effective direct and interactive consumer marketing • Lower costs through technological efficiencies • Extend existing strengths • Robust protection standards and business models favorable to content owners • Long-term contractual artist relationships Internal to Core • Aggressively pursue new opportunities in e-space • Innovate with Internet-based business models • Cannibalize core business if necessary • Fund arms-length businesses External to Core

  17. Secure Digital Music InitiativeSDMI • 110+ member companies from worldwide recording, consumer electronics, and information technology industries • Goal: provide positive consumer experience while facilitating secure environment for digital distribution of music • First SDMI specification published this summer: • Future SDMI-compliant content to be watermarked • Portable devices sold during “Phase 1” will have software that upgrades automatically to “Phase 2” when watermarked content is available • Upgrade is not mandatory, but will be required to play new music that includes Phase 2 SDMI protection • SDMI-compliant portable devices will also play unprotected content

  18. GetMusic • Music destination site based around genres, supported by two majors, in order to: • Build compelling content-rich and high-traffic aggregation sites which speak to specific lifestyles and music communities • Develop a robust consumer database for use as a marketing tool and for expanded interactivity • Create a retail capability to complete promotion / marketing / retail convergence

  19. Operational Implications • Accounting issues • New royalty structures • Affiliate commission structures and payment • Structural and linking issues • Data warehouse of all transaction information, linked to consumer database • Automation of online “feeder” systems • Content issues • Contractual clearances • Prioritized collection and digitization • Global coordination

  20. Closing Thought “Think big; start simply; grow fast”

More Related