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Com 537 September 19 Gender and game production

Com 537 September 19 Gender and game production. Housekeeping Recap This week’s readings: - Definitions & relations Break Peer review. Housekeeping. Send me drafts of portfolio work! Any more researchers for next week’s “Under the Microscope?”

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Com 537 September 19 Gender and game production

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  1. Com 537September 19Gender and game production • Housekeeping • Recap • This week’s readings: - Definitions & relations • Break • Peer review

  2. Housekeeping • Send me drafts of portfolio work! • Any more researchers for next week’s “Under the Microscope?” • Public lecture on textual communication in online games: Tuesday October 9th. Go!! • Start thinking about the (required) assignment, “Discipline as Punishment”, due October 24! • Class? On Hallowe’en?!

  3. Portfolio assignments • “Virtual world travelogue” • document your play in an online role-playing game • can be done any time • “Under the microscope” • A-V record your colleagues’ play & then analyze it • NEXT WEEK. • “Everyone’s a critic” • 5-minute video review of a documentary film on games • can be done any time • “Public displays of gaming” - Hill library is (still) a good option • “Playing in a material world” - play-testing on Nov. 14

  4. Recap: The Story so Far... • Assemblages, cybernetic circuits, and post-humanism: a conceptual ‘toolkit’ for theorizing player-game relations • The early days of online sociality: - dreams (& nightmares) vs. realities • Gender is produced and performed through game design and play, as well as through social practices, organizations & institutions enacted around games • Today: the games industry • Next 4 weeks (“MMOnth”): ONLINE ROLE-PLAYING GAMES! i) quantitative & ii) qualitative approaches; iii) identity & community; iv) research & ethics

  5. Representation: Guiding questions... Why & how does it matter that the majority of game makers are (straight, white) male? Production: Why & how does it matter that the majority of game characters are (straight, white) male? Play: Why & how does it matter that the majority (--OR MOST VOCAL MINORITY--) of game players are (straight, white) male?

  6. US Census (source: Williams et al, 2009) male female

  7. Game characters(source: Williams et al, 2009) female male

  8. Game developers(source: Intl Game DevsAssoc, 2009) female male

  9. US Census (source: Williams et al, 2009) asian hispanic white black

  10. asian hispanic black white Game characters(source: Williams et al, 2009)

  11. Game developers(source: IGDA, 2009) asian hispanic black white

  12. Definitions & relations • Immaterial labor (Dyer-Witheford & de Peuter) • Technicity (Kennedy & Dovey) • Hegemony (Fron et al.) • Define the term in your own words • Dig around for where it comes from (original authors & applications) • How do the authors of this piece use the term to frame their look at the gaming industry? • What are the barriers to more equitable participation that they identify? • What is their case for why this matters?

  13. Peer Review Exercise • You’re responsible for reviewing TWO proposals • (and for getting your proposal reviewed twice) • Each review: 20 mins • Read 1st colleague’s proposal: 5 mins • Fill out review form (Google doc or hard copy): 5-7 mins • Talk through any issues with proposals: 7-10 mins • Repeat with 2nd colleague • Update / edit your proposal and send me the following: • a. Timeline for completion (what you’ll do when) • b. List of stuff you need & don’t have (hardware, software, literature)

  14. http://www.geekwire.com/2011/bungie-documentary-scenes

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