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iTech Seminar

iTech Seminar. David W. Brooks January 24, 2005. Today’s Goals. Describe ICML. Indicate what is known. Relate what is know (tenuously) to neural structures. Focus on what is NOT known. Speculate. Punch Line.

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iTech Seminar

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  1. iTech Seminar David W. Brooks January 24, 2005

  2. Today’s Goals Describe ICML. Indicate what is known. Relate what is know (tenuously) to neural structures. Focus on what is NOT known. Speculate.

  3. Punch Line From an instructional design perspective, we don’t know as much about motivation as we know about working memory. WM issues are becoming formulaic; motivation is still quite hit-or-miss.

  4. ICMLInteractive Compensatory Model of Learning

  5. ICML Reference http://dwb.unl.edu/Chau/CompMod.html

  6. Interactive, Compensatory Perhaps the biggest notion of the ICML is that we humans are not cast in stone or otherwise trapped by some genetic or early-life-event factors. Most folks can work out of a learning “issue”; effort matters.

  7. ICMLInteractive Compensatory Model of Learning

  8. Best Predictor The best predictor of what one can learn is their current knowledge. This generally accounts for no less than one third of the variance, and often accounts for >80% of variance.

  9. Shapiro Paper A recent paper by Shapiro suggests that prior knowledge often is underestimated as a source of learning success. Shapiro, A. (2004). How including prior knowledge as a subject variable may change outcomes of learning research. American Educational Research Journal, 41(1), 159-189.

  10. Ability (Intelligence) An enormous amount of hand-waving goes on related to intelligence. First, it is clear that intelligence does exist and does matter. Next, it also is clear that differences in intelligence do not impact on performance much among professionals suggesting that all can achieve appropriate levels of knowledge.

  11. g and Working Memory A very recent paper suggests an essentially complete overlap between g and working memory. That is, measuring g gives one essentially all one needs to know about working memory. While certainly not a wonderful paper, this report does make sense.

  12. Colom et al. Colom, R., Rebollo, I., Palacios, A., Juan-Espinosa, M., & Kyllonen, P. C. (2004). Working memory is (almost) perfectly predicted by g. Intelligence, 32, 277-296.

  13. Design Overview -- SME One can summarize nearly ALL of design work along these lines. Content folks work in the knowledge box and figure out the sequence of steps needed to achieve understanding. Occasionally they add something about strategy instruction.

  14. Design Overview -- IBE The designer pretty much works on lowering cognitive load to make material accessible. This is important when the material is difficult (possibly just new).

  15. Conflicts -- SME vs IBE Conflicts often arise between SMEs and IBEs. These often come from issues where like the IBE takes out something that the SME thinks of as very interesting or important (even if a bit off topic).

  16. The BIG Puzzles While this certainly is not meant to trivialize what is not known about knowledge structures and working memory, we know still less about -- Motivation

  17. Study 1--Zoo Working with Zoo animals, children seemed to give special ‘respect’ not afforded to animals brought to classrooms by teachers. Trainin et al. showed this to be related to the uniqueness of the animal rather than some ‘aura’ connected with the Zoo. Trainin, G., Wilson, K., Wickless, M., & Brooks, D. (2005). Extraordinary Animals and Expository Writing: Zoo in the Classroom. J. Sci. Educ. Technology, accepted.

  18. Study 2--EE Advanced electrical engineering students found computer simulations of signals to be somehow ‘fake’ and those of hardware simulators to be ‘real.’ Reality versus Simulation, Srilekha Srinivasan, Lance C. Pérez, Robert D. Palmer, David W. Brooks, David Fowler (under revision)

  19. Anecdote 1 Enormous effort is expended in biology education to deal with the teaching of evolution. The point is that sometimes motivational issues become all-consuming.

  20. TEAC vs EDPS I would assert that much of the difference in approach between TEAC and EDPS is in how one values ‘feel good.’ Indeed, feel good is often a primary goal in TEAC. I think of qualitative research as feel-good research.

  21. Knowledge Knowledge changes probably are based in changes in the cortex. These involve -- one way or another -- lowering energy transmission through the cortex. The better nuanced and articulated a neural net, the more nuanced and articulated can be a neural output.

  22. Ericsson Ericsson’s work can be reduced to explanation in terms of articulating complex neural networks. Performance understood in terms of automation -- which involves reducing the amount of energy required to support a performance.

  23. Ericsson et al. Ericsson, K. A., Krampe, R. T., & Tesch-Romer, C. (1993). The Role of Deliberate Practice in the Acquisition of Expert Performance. Psychological Rev., 100(3), 363-406.

  24. Hippocampus The working memory is probably connected to the hippocampus. Involvement of the cortex is probably a confusion based upon use of the (frontal) cortex to store sequencing information.

  25. Genetic / in Utero Working memory is probably determined by some combination of genetic and/or in utero factors.

  26. Hypothalamus “The tiny hypothalamus serves as the Health Maintenance Organization of the body, regulating its homeostasis, or stable state of equilibrium. The hypothalamus also generates behaviors involved in eating, drinking, general arousal, rage, aggression, embarrassment, escape from danger, pleasure and copulation. …” http://www.geocities.com/hhugs2001/roleofhyp.htm

  27. Locus of Reward McClure, S. M., Laibson, D. I., Lowenstein, G., & Cohen, J. D. (2004). Separate Neural Systems Value Immediate and Delayed Monetary Rewards. Science, 306, 503-507.

  28. Locus Immediate -- limbic system Delayed -- cortex

  29. Two Approaches I’ve found two approaches in the literature from which to try to tackle this issue. • Self-efficacy (Bandura) • Emotional Design (Norman)

  30. Self-efficacy Bandura introduces a concept, goal challenge.

  31. Self-efficacy While it might be possible to make a fit here, there is not a large enough base of work for that to seem efficient.

  32. Emotional Design Norman suggests that we perceive designs on three levels: Visceral Behavioral Reflective

  33. Interesting, but While Norman’s discussions are interesting and bring up many issues, I think they beg a major point. Learning is cyclic; today’s struggle is tomorrow's automaticity.

  34. Best way I think that the most efficient way to deal with this is that, when effects such as these (Zoo, EE) are encountered, address them by working explicitly to include knowledge about them as part of the desired learning outcomes. That is, establish cortex-based learning goals. In other words, take this ‘off the table.’

  35. Zoo, EE In the case of the Zoo, perhaps teachers should indicate that scientists often are engaged with novel and interesting cases, but that ordinary cases require that same kind of study and observation. In the case of the EE, it probably is important to stress that being able to simulate is a virtue because of both ease and cost, and to develop some activities that make this point.

  36. Evolution In the case of teaching content with deeper emotional connections, the problem may be MUCH larger.

  37. Cognitive Load Revisited The notion of cognitive load sometimes is illustrated as follows.

  38. Cooper Sketches

  39. Three Suggestions I make three suggestions of how to think about these issues.

  40. Emotional Load Add a factor called emotional load that takes up mental resources. This would compete for working memory.

  41. Change the Mental Resources Perhaps some mental resources are “reserved” to deal with safety and security. Perhaps the amount of resources thrown at a problem can be changed by emotional factors.

  42. Systemic Changes??

  43. Testable It probably is possible to test among these possibilities.

  44. Stress For example, learning is known to be most effective when the learner experiences a moderate amount of stress. No stress or too much stress are not as effective.

  45. Cortex Learning Practice Practice Practice Of course, that’s deliberate practice.

  46. Ability Lower cognitive load. Adjust to available working memory. The less WM you need, the more effective your are likely to be.

  47. Just Maybe Maybe the BEST way to address this is to say that motivational components compete for working memory slots.

  48. Are We Ready? Are we ready to begin making explicit consideration of emotional factors in instructional design? Should we design and undertake experiments akin to those undertaken by Sweller (and Mayer)?

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