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Explore the concept of stigmergy and its role in designing efficient digital ecosystems. Discover how self-organizing systems evolve in a shared ICT infrastructure, exchanging goods and services to co-evolve and adapt. Dive into the mechanisms of stigmergy through examples like termite hill construction and ant trail networks, showcasing the power of feedback loops and external memory. Unravel the advantages of stigmergy in enabling asynchronous interactions, precise sequencing of actions, and open knowledge ecosystems, fostering collaboration and innovation in digital environments.
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Stigmergy: a fundamental paradigm for digital ecosystems? • Francis Heylighen • Evolution, Complexity and Cognition group • Vrije Universiteit Brussel
Digital Ecosystem • Complex, self-organizing system • Agents: businesses, organizations, individuals... • exchanging information, services, goods • co-evolving, mutually adapting • Supported by shared ICT infrastructure • digital environment or medium • How to design an efficient digital medium for DE?
The concept of stigmergy • Introduced by the entomologist Grassé in the 1950’s • to explain activity of social insects • such as termites, ants and wasps. • apparently complex and coordinated • yet individuals very dumb • → effective self-organization • Now popular in Multi-Agent Systems (robots, simulations)
Basic principle • Greek etymology • stigma = stimulus, sign • ergon = work • work performed by an agent leaves a trace in the environment or medium • perceiving the trace stimulates another agent to perform further work • thus extending or elaborating previous work
Mechanism • Perceived condition function as "stimulus", • action as "response" or "work" • Feedback loop: • condition → action → new condition → new action ... • action changes medium • change is perceived → new condition • each action corrects or builds upon the previous one
Example: termite hill construction • first termites drop mud randomly • later termite tend to drop mud on already present mud • positive feedback: mud → more mud • → the mud heap grows into a column • columns tend to grow towards each other • → cathedral-like structure with arches
Ant trail networks • Ants coming back from food source leave pheromone trace • Ants searching for food preferentially follow pheromone trail • preference increases with strength of trail • Strong trails get reinforced as more ants use them • Trails to exhausted food sources evaporate • Result: network of trails connecting food sources in most efficient way • external memory of food locations • adapts constantly to new circumstances
Quantitative ↔ qualitative • Quantitative stigmergy: • trace changes probability or amount of further action • e.g. amount of mud for termite, or of pheromone for ant • Qualitative stigmergy: • trace elicits new type of action • e.g. Wikipedia
Collaboration in Wikipedia • Person A writes text on topic X • action • Person B reads text • stimulus, perception • Person B thinks text can be improved • Person B then adds or corrects text • qualitatively new action • Positive feedback: • more edits → better text → more readers → more edits → ...
Medium as shared memory • Actions leave signs in medium • information is reliably stored • information is easily retrieved • ➥ Signs function as external memory • accessible by all agents • shared between all agents • Topological differentiation of space • different regions accumulate different types of signs
Coordination • Coordinating different actions requires knowing which action is to be done when by whom • This is difficult for agents with limited memory • especially when the action pattern is very complex • External memory overcomes this problem • This makes possible a highly organized and intelligent pattern of activity • performed by agents with very incomplete knowledge
Advantages of stigmergy • No need for: • simultaneouspresence of agents • interaction can be asynchronous • direct communication between agents • agents can be anonymous, unaware of each other • planning or prediction of activities • agents can be ignorant of what happens next • precisesequencing of actions (workflow) • next actions are triggered by previous ones
No need for: imposed division of labour • E.g. collaboratively developing Wikipedia page or open-source application • People tend to check pages/modules they are interested in • and therefore tend to have some expertise in • Non-experts are not inclined to change page/module • → tasks are preferentially performed by the most expert • since they are most stimulated to act • and can do the job with least effort
Open Knowledge Ecosystems • Agents use and produce knowledge • knowledge publicly available • in shared external memory • e.g. Wikipedia • Everybody can use the knowledge freely • Everybody can contribute freely
Business Ecosystems • Agents (SMEs) supply goods or services (output) • but require (demand) resources (input) • Agents process input into output • Problem: match input of one agent to output of other agent Agent Input Output
Virtual Markets • Demand and Supply posted on public medium • need A (qualitative), am willing to pay X (quantitative) • can supply B (qual.), for the price Y (quant.) • Agents browse through medium to find supply that best matches their demand, or vice-versa • Law of supply and demand : prices should automatically adjust to make supply match demand
Required technologies • Shared digital medium: open, non-proprietary • Ontology for characterizing available demand/supply offers (qualitative) • Bidding algorithms to increase/decrease price when no reaction is forthcoming (quantitative) • Feedback for rewarding qualitatively best offers • Software agents for finding most attractive demand/supply opportunities • given knowledge of own preferences/expertise