WELCOME. ALL!. PHILOSOPHY. The Garden City Public School District is committed to meeting the special and individual needs of all its students through offering an enriched special education program. .
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
The Garden City Public School District is committed to meeting the special and individual needs of all its students through offering an enriched special education program.
The QUEST program is designed to challenge the abilities of the academically talented student through flexible and creative learning experiences that tap higher level thinking skills.
Did you know that there are different levels of thinking? The Quest program is designed to have the students tap into the higher levels of thinking through their activities and assignments.BLOOM’S TAXONOMY OF THE COGNITIVE DOMAIN
The fourth and fifth grade Quest students meet for one period every day.
Fifth Grade – 9:05 - 9:45
Fourth Grade – 9:45 - 10:25
INVENTING THE FUTURE
Just imagine how all the inventors of the past have touched the future.
When a student is asked to invent something, she/he is not only developing skills in critical thinking and problem solving but also developing and applying the processes of creative thinking – two of the most important goals of the Quest program!
When a student is asked to invent something, she/he must first find a problem that needs to be solved. This is the hardest part of inventing.
Portable cell phone
For inspiration throughout the semester, the students will research famous and (not so famous) inventors.
Accept the Challenges
to get the creative juices flowing.
Accept the Challenges are a series of scenarios that call for creative solutions!
Another activity to tap into individual creativity will be creating Rube Goldbergs. Rube Goldberg was an award winning cartoonist who drew machines and contraptions of marvelous complexity and ingenuity. He made simple things complex!
they will begin the process of creating their own inventions.
The student will draw upon their new found creativity, previous knowledge, skills and experience.
The student will recognize areas where new learning must be acquired in order to understand and address the problem.
This information must then be applied, analyzed, synthesized and evaluated.
Each student will begin the invention process by journaling in an “inventor’s log.”
The inventor’s log is a diary and a record of the inventive thinking. It is a place to record all thoughts, reflections, realizations, observations about inventions.
The next step in the process will be to complete the “Intend to Invent” sheet which asks exactly what the youngster will invent, how the invention would work and what supplies they need to create their invention.
Inventors call their first rough constructions
So, the next step in the process of invention will be to create a Breadboard, which is the working proof that you have taken an idea and translated it into a physical device.
Once the Breadboard is made, they will be ready for the next step – the model. While planning the model, the students needed to answer questions about the features and consumers of their creations.
The Prototype is a handmade sample that looks and performs exactly like the finished product will. Of course in the case of our young inventors, an explanation of how it would work if it could will be acceptable!
Now, it will be time to choose a name for the invention. Students will think about advertisements and commercials they have seen. They will be challenged to come up with a name that is catchy, easy-to-remember, funny, unusual or clever.
A patent is a kind of trade agreement between the United States Government and the inventor. With this agreement, the inventor must agree to make public all the details and technology of the invention. In return, the government grants the inventor exclusive rights to make and sell the invention for a period of time.
The students will then create trademarks for their inventions. A trademark can be a symbol, a name, a word or group of words, a picture, a design, or even a sound.
The last step in the invention project is to create an advertising campaign to sell the new invention. Students will study various advertising techniques and employ them in a PowerPoint presentation or movie using Microsoft Movie Maker
Through critical and creative thinking and problem solving, ideas will become reality as children create inventive solutions, illustrate their ideas and make models of their inventions.
As you can imagine, the youngsters will be very busy this semester as they are challenged to
“INVENT THE FUTURE!”
In addition to the thematic unit study, the Quest students will also engage in the following activities:
Optional participation in The Institute for Creative Problem Solving (Students selected each year have gone on to be named Young Scholar of Math)