1 / 51

Basketball Officials Clinic 3 person mechanics

Basketball Officials Clinic 3 person mechanics. 3 Person Terminology. Rotation Switch L Official (Lead) C Official (Center) T Official (Trail) Close Down Ball Side Strong Side Weak Side Table Side Opposite Side. Double Whistle Mechanics Don’t come up with prelim—Yield to Primary

tevin
Download Presentation

Basketball Officials Clinic 3 person mechanics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Basketball Officials Clinic3 person mechanics

  2. 3 Person Terminology • Rotation • Switch • L Official (Lead) • C Official (Center) • T Official (Trail) • Close Down • Ball Side • Strong Side • Weak Side • Table Side • Opposite Side • Double Whistle Mechanics • Don’t come up with prelim—Yield to Primary • Game Management • Aware of time, game, score, situations • Live Ball Communication • Dead Ball Officiating • Communicating Last Second Responsibilities

  3. Pre-game Conference • Do not overlook this important aspect of the game • Use Pre Game Outline provided or use the Official’s Manual • Do Not assume partners on same page • Discuss switching, helping with press, displacement, communication, and identifying shooter • Make sure not to grant TO until all communication is done • Discuss situations (types of players & style of play) • Double whistles (foul vs. violation?) • Block/Charge • Rebounding fouls • Illegal screens • New rules (team control fouls) • Talk about dealing with technical fouls • Discuss last minute & clock responsibilities

  4. CAPTAIN’S MEETING & JUMP BALL PRODURES

  5. Pre-game Positions R U2 U1

  6. R checks both officials, gets players set, blow whistle, indicate directions & tosses U-1 checks table, counts players, check toss & chops clock; U-2 confirms with R U-1 R U-2 Jump Ball Positioning

  7. Ball Goes Right

  8. L – Mirror ball, referee the lane/post area: T – Get angle/position & on-ball coverage; 3 pt coverage C - Referee Off Ball, look for illegal screens, going through screens, displacement, holding, etc. Primary Areas of Coverage

  9. Lines of Responsibility • Lead only has baseline • If doing duties and looking at primary, WILL need help on some opposite side out of bounds • (blow whistle with arm up & look to “C”) • Trail has his/her sideline, midcourt line, and backcourt line (when appropriate) • “C” has own sideline (may help with midcourt if rotating or transition)

  10. Lines of Responsibility: T-Green, C-Yellow, L-Blue

  11. Throw-In Responsibilities • “L” may administer throw-ins on either side of player when staying in frontcourt • Administers all Throw-Ins below FT line extended • May bounce ball on sideline • Trail chops clock on end line throw in and lead-administered sideline throw in (trail may also count) • “T” handles all throw-ins in the backcourt, regardless of location (“bump and run,” if necessary) • “T” may bounce any sideline or end line throw-in (may depend on defensive pressure) • “C” out of bounds, always have 2 officials ball side for throw in

  12. End Line Throw-Ins in the Frontcourt • L may administer throw-ins on either side of player when staying in frontcourt

  13. Shot & Rebound Coverage • Lead should not be positioned within lane lines • Both C and T should close down on shots • C is primarily responsible for weak side rebounding

  14. Shot & Rebound Coverage

  15. Three-Point Shot Coverage • Lead should not be positioned within lane lines • If both C and T indicate the 3-pt attempt, T should referee the defense on the shooter and stay with the shot; C should release and cover rebounding • C/T should mirror the other official’s “good” signal

  16. Lead help on 3pt shot • Only on fast break will Lead Signal 3pt. Signal • Trail will still mirror 3pt. Signal and will go up if good w/ C mirroring made basket

  17. ROTATION SEQUENCES Lead Official Closes Down, Prepare for Rotation

  18. When to initiate rotation at Lead USE YOUR PERIPHERAL VISION AT ALL TIMES!!!!! • The ball is below the free throw line extended (inside 3 pt. line) for an extended period of time • If in the frontcourt (fast break) all 3 officials and the ball are in frontcourt status and the ball is weak-side • Want two people strong-side (ball-side) if possible • The player has received the ball weak-side and … • Look for matchups • Is definitely putting the ball into the post • Has consistently beaten his/her man and looks to drive a lot • Person at 3 pt line, looking to drive baseline also

  19. When not to rotate? • Quick jump shots • Ball is being tossed around the arc or dribbled around the arc without making a drive to the basket • When all 3 officials and the ball are not in the frontcourt • Last few seconds of quarter or half (pregame it) • Loose ball when no team possession is gained • Exception: To get a better angle for a foul/jump ball • Then fix the move by going back to original position

  20. Lead Initiates Rotation, Trail goes to New C, and C goes to New T

  21. Responsibilities while rotating • Lead must swivel head so that he/she still can call “old” primary area (lane area) until fully established in new position • Don’t pivot early, get to new primary then pivot finishing rotation • Trail & “C” must focus on primary area until Lead gets into new “Lead” position • STAY WITH COMPETITIVE MATCHUPS AS NEEDED • Use body language so partners know you are staying with players

  22. Lead has ball coverage, Trail looks off ball (screens) & fouls above shoulders on shot Center Official referee off ball & rebound fouls Full Rotation: New Areas of Coverage

  23. BETTER TO HAVE 2 C’S THAN 2 TRAILS WHEN ROTATING!

  24. DO NOT WAIVER! IF YOU’RE GONNA ROTATE..GO!!

  25. How to fix a rotation • During frontcourt team possession • Use verbal or non-verbal communication with fellow officials • During change of possession (going the other way) • Easiest way to fix is for Old lead that rotated to go back to original position and work new Trail position • If old Trail recognizes switch but new trail does not, Old lead (New Trail) can tell official to bump up to New Lead • If old Trail does not recognize switch (may have 2 new leads), verbally tell person to be at new C

  26. Fixing an Unnecessary Rotation, Quick Turnover, Lead Banana Back

  27. Trail Positioning • Work the angles and see space • Move to improve • Don’t get stuck too far in court • In way for transitions

  28. When the “C” can initiate rotation • Team just established frontcourt possession on “C” Side • Player is feeling pressure or is being trapped • “C” must get angle and may need to go “High” to see the players/play (Goes to a Trail position) • Lead must recognize situation and rotate over • Trail must recognize and help at 1st then move down to “C” • Only use when appropriate and this may be missed by the Lead and Trail (be aware of situation)

  29. Center Initiates Rotation: Trap on Center Side by Mid-court

  30. Press Coverage • Old Lead/New Trail stay out of bounds until ball goes above FT line • Has ballhandler & defender • Center stays at FT line & moves w/ second wave of players • L should have deepest player in front and boxed-in • All officials prepare for help calls

  31. C responsibilities in transition • Center may have ball responsibilities on quick passes • In any transition, can call across court to other sideline • May have best view across paint even in front court play

  32. Foul Reporting Mechanics • Only 2 officials should be moving • 3rd official dead ball officiating • Calling official freeze after call & notify players/partners situation • Use Preliminary Signal at spot of foul • Report Foul & Stay Table side • Hustle around players & Stop in reporting area (Federation mechanics) • Table side official go to calling official’s previous area for throw-in or prepare FT • Do not cross vision line of reporting official

  33. Trail gets ball for throw-in going outside players & pointing to spot of throw-in Center Official watches all players during foul report C watches all players during dead ball Lead whistles foul, pauses, gives preliminary signal, gets info & communicates with partner situation, points to spot of throw-in Foul Reporting Mechanics: Lead non-shooting foul on baseline

  34. Lead gets ball, goes to opposite baseline for throw-in & point to spot of throw-in Trail Official watches all players during foul report & rotates to New C position Center whistles foul, pauses, gives preliminary signal, gets info & communicates with partner situation, points to spot of throw-in Foul Reporting Mechanics: Center non-shooting foul on baseline

  35. Center Official watches all players during foul report & stays at same position Lead Official watches all players during foul report After report, trail stays in position for throw-in Trail whistles foul, pauses, gives preliminary signal, gets info & communicates w/ partner situation, points to spot of throw-in & stays in position for throw-in Foul Reporting Mechanics: Trail non-shooting foul on sideline

  36. Foul Reporting Mechanics: Lead non-shooting foul on baseline

  37. Foul Reporting Mechanics: C non-shooting foul on baseline

  38. Foul Reporting: Trail calls shooting foul

  39. Foul Reporting: Lead calls shooting foul

  40. Foul Reporting: Center calls shooting foul

  41. Foul Reporting: Trail calls shooting foul

  42. Foul Reporting : Center calls shooting foul

  43. Foul Reporting: Lead calls shooting foul

  44. Free Throw Mechanics: Non-rebounding free throw Trail bring in subs

  45. Free Throw Mechanics: Rebounding free throw Both Trail and Center step down on FT and Center chop clock, lead picks up arm to chop if made basket

  46. Bump & Run: C calls travel on White in transition

  47. Bump & Run: Trail calls backcourt on White in transition

  48. No Long Switches: Lead calls player control foul on White

  49. Last Second Shot • C or T – Opposite table official is responsible • L may need to offer assistance or be responsible if on fast break • Responsible official should communicate with partners that he/she has the last second shot (discussed during pre-game)

  50. On any TO, make sure to know situation & communicate w/ officials & teams Prior to report, tell partners who’s ball, where the ball is, or who the shooter is Timeout Mechanics & Positioning

More Related