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Introduction. Today:. Learning objectives Teacher Projects Homework Midterms Syllabus Questions First lecture: Introduction to computer graphics. Text Book. Required: Interactive Computer Graphics: A Top-Down Approach using OpenGL By Edward Angel Recommended: OpenGL: A Premier

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today
Today:
  • Learning objectives
  • Teacher
  • Projects
  • Homework
  • Midterms
  • Syllabus
  • Questions
  • First lecture: Introduction to computer graphics
text book
Text Book
  • Required:
    • Interactive Computer Graphics: A Top-Down Approach using OpenGL
      • By Edward Angel
  • Recommended:
    • OpenGL: A Premier
      • By Edward Angel
learning objectives
Learning objectives
  • Create 2D/3D graphics.
  • Create an interactive application
  • Be able to apply geometrical transformations to an object.
  • Setup a camera and create different image projections.
  • Apply a light source and shading to an object set material properties of an object.
  • Create a clipped image.
  • Display a bitmap image.
  • Use discrete techniques (textures, blending etc).
  • Create a vertex shader
  • Create a scene graph.
basicallly you could create this
Basicallly you could create this:

textures

sounds

Lights

Raah!!!

Blending

culling

collisions

Bump maps

3d objects

clipping

Fog

shadows

Lights

Lights

Animation

Scene graphs

instructor
Instructor

Alireza Tavakkoli

Office: UC 101C

Class : UW 106 Tue. 7:00 – 9:45 pm

Mon. 5:00 – 6:00 pm

Office hours: Wed. 3:00 – 4:00 pm

or by appointment

Email: [email protected]

homework
Homework

After each chapter (>2) send me by Email:

  • 1 True/False
  • 1 multiple choice
  • 1 fill in the blank
  • 1 short answer or code

See deadlines on website

examinations
Examinations
  • one midterms
    • Half way through the semester
      • Tentative
  • One final
    • At the end of the semester
      • Comprehensive
projects
Projects
  • Start early! Start coding this week. Use the primer / read ahead. Don’t wait because then you will be too late.
  • Try the samples in the book.
  • Projects are a lot of work & but the best way to learn is to practice and implement.
  • Breakout (easy)
  • Paint (hard)
  • 3d Pinball (medium)
  • Final project (depends on you)
projects1
Projects
  • Submit your projects on time!
  • Make sure you exe works on my machine and on the one that you will demo your project on.
  • Let me know if you need help installing openGL/SDL/Glut/GL etc.
  • More info in the Syllabus.
syllabus
Syllabus
  • Read it carefully.
  • Changes in the schedule will be posted in advance on the website but it is your responsibility to check the website regularly.
  • Class Website:
    • http://www2.uhv.edu/tavakkolia/teaching/ISC6310/index.html
lectures
Lectures
  • We will discuss [ICG] 1-10 approximately
  • Sections which may be skipped will be announced on the website.
  • There may be some extra lectures not discussed in the book [SDL]
  • The primer follows the book but it is up to you to read it.
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