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Level Design

Level Design. Simple layered 2d backgrounds that is missing a few colours The further away from the camera the lower it will move across the screen ( Patapon ) A feel of depth in a 2d environment. Level – On a Branch. Interface. There will be nothing on the playing screen

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Level Design

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  1. Level Design • Simple layered 2d backgrounds that is missing a few colours • The further away from the camera the lower it will move across the screen (Patapon) • A feel of depth in a 2d environment Level – On a Branch

  2. Interface • There will be nothing on the playing screen • Second screen will have all the interface with a picture related to the level your in • First Colour Bar – stacks up colours within a jar • New Colour Bar – Monitoring what colours you have • Hidden indicator – Lights up and flashes when Cami is hidden (Tenchu) • Points counter – Keeping track of all those points you collect • Top screen will also have Cami’s eye cameras will be You can see why I changed. First Colour Bar I New Colour Bar & Hidden Indicator

  3. Sound & Music • Music and sounds will relate to the environment the player is in • Music has a reverb effect and quiets down while Cami is in stealth mode

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