Emerging Issues in Game Design. Ernest W. Adams. Disclaimers. Most of my speaking and writing is about emerging issues in game design in one way or another. This lecture is a compendium of snippets from others delivered over the last several years.
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“Art with a capital ‘A’ serves to illuminate the human condition in all its manifold circumstances, and that includes sexuality. Many art forms (painting, sculpture, literature) are easily capable of this; others (flower arranging, macramé) not so much so, or at least not very accessibly to most observers. Until interactive entertainment is capable of saying something meaningful about sex—not just showing it, but commenting on it, inspiring thoughts and feelings about it—we're still down there with macramé.”
— The Designer’s Notebook, 11/21/2000
* “What Every Game Developer Needs to Know About Story,” Gamasutra webzine, July 27, 2005.
* “Emergent Complexity, Emergent Narrative,” GDC 2000
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The casual game market is growing rapidly.
The industry is beginning to mature.
The long-hoped-for “mass market” is here.
This requires a fundamental transition from designing for ourselves to designing for others.
The era of self-indulgent game design is over.
It’s time for player-centric game design.