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Horizon Report

Horizon Report. Background. New Media Consortium The Horizons Report. Horizons Report Structure. When? Time-to-Adoption One Year or Less Two to Three Years Four to Five Years Why relevant for Teaching, Learning or Creative Expression? Who’s using it? - Examples. Horizon Report Process.

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Horizon Report

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  1. Horizon Report

  2. Background • New Media Consortium • The Horizons Report

  3. Horizons Report Structure • When? Time-to-Adoption • One Year or Less • Two to Three Years • Four to Five Years • Why relevant for Teaching, Learning or Creative Expression? • Who’s using it? - Examples

  4. Horizon Report Process • Discovery • 15-20 Non-widespread technologies • Knowledge-gathering • Vetting • Exploration • Knowledge Sharing

  5. One Year or Less • Learning Objects • Scalable Vector Graphics

  6. Learning Objects Any digital resource that can be reused to support learning ( NLII) simulations websites assessments videos animations calculators

  7. Learning Objects • Why Relevant? • Compatible with a learner-centered approach • Repositories • Need for new standards

  8. Learning Objects • MERLOT • Pachyderm • Making Sense of Modern Art • NMC Learning Object Initiative

  9. Scaleable Vector Graphics (SVG) • XML-based description of 2D graphics • Plain-text file format • Scaleable output - zooming • Searchable text • Bi-directional data exchange

  10. Scaleable Vector Graphics (SVG) • Why Relevant? • Dynamic data links to and from controls, monitoring devices or real-time sensors. • Rich simulations • Zoomable maps • Sciences, engineering, medicine, business, math & statistics

  11. Scaleable Vector Graphics (SVG) • Examples • Animation of CD Player • Interactive Web Mapping • Adobe SVG Zone

  12. Two to Three Years • Rapid Prototyping • Multimodal Interfaces

  13. Rapid Prototyping • Physical objects from 3D digital content • 3D Printers in plastic, resin and metals

  14. Rapid Prototyping • Why Relevant? • Architecture • Engineering • Arts & Design • Mathematics • Science

  15. Rapid Prototyping • Examples • 3D Printing at UMBC • Biological Modeling

  16. Multimodal Interfaces • Going beyond WIMP • Visual, auditory, haptic, olfactory and flavor • Frees users from traditional interfaces • Makes the experience more real

  17. Multimodal Interfaces • Why Relevant? • Enhanced simulations • Languages • Art & Design • Medicine & Health Sciences • Engineering • Adaptive support

  18. Multimodal Interfaces • Examples • cathSim • Ramona

  19. Four to Five Years • Context Aware Computing • Knowledge Webs

  20. Context Aware Computing • Uses contextual information to aid decision making • “Smart Dust” wireless technologies

  21. Context Aware Computing • Why relevant? • Awareness of social situations • Collaboration • Smart monitoring • Location sensing • Just-in-time Information • Highly personalized instruction • Adaptive use

  22. Context Aware Computing • Examples • “Smart Dust” • Dust Networks • Input, Output & Augmented Environments • University of Washington

  23. Knowledge Webs • Make connections between knowledge elements clear • Distribute knowledge over multiple pathways • Represent knowledge in ways that facilitate use • RDF & RSS

  24. Knowledge Webs • Why relevant? • Manage the flow of new information within disciplines • Make new findings available to faculty and students in intuitive ways

  25. Knowledge Webs • World Music in Contemporary Life • EduRSS • RSS readers

  26. Future of Horizons • Horizon Project VCOP • Horizons 2005

  27. http://www.nmc.net/projects/horizon/

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