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Ubiquities Computing and the Learning environments

Explore the bridge between technology and learning in smart surroundings, where ubiquitous computing and interactive scenarios enhance education.

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Ubiquities Computing and the Learning environments

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  1. Ubiquities Computing and the Learning environments The bridge between technology and learning Ana Ivanovic, Maria Lijding and Joachim Wetterling University of Twente, the Netherlands

  2. Outline • Smart Surroundings • Learning Scenarios • Interactive Session • Wrap-up • Introduction

  3. Introduction University of Twente Faculty of Computer Science • IS group -> Ana Ivanovic • Embedded systems -> Maria Lijding Faculty of Behavioral Science • Department of Education -> Joachim Wetterling

  4. Outline • Introduction • Learning Scenarios • Interactive Session • Wrap-up • Smart Surroundings

  5. Ubiquitous Computing • Ubiquitous computing: “the calm technology, that recedes into the background of our lives” [Marc Weiser, 1988] • Smart Surroundings help us in our daily tasks, health, entertainment, household, learning • “Intelligent” interaction with the environment • Unobtrusive, invisible technology • Anywhere, Anytime, in the best way • www.smart-surroundings.nl • Settings: SmartOffice, Well-Being

  6. SmartOffice • The system assists the nomadic worker with: localizing facilities, services and people, providing optimal communication channels personalization of user’s environment

  7. Well-Being Model Vigorous Tense Relaxed Fatigued Arousal Mentally and Physically Ill Indifferent Comfort

  8. SmartOffice-Personas O F F I C E F L E X O F F I C E W O R L D

  9. Big Brother is watching Government control of reading Your teacher and parents constantly check where you are and what you are doing The bookshops controls the prices and make a personalized offer A bright future Better care for disabled children Intelligent classrooms Access to (relevant) data in high quality anywhere Personalized environments anywhere Ubiquitous use of resources Possible Futures

  10. Outline • Introduction • Smart Surroundings • Interactive Session • Wrap-up • Learning Scenarios

  11. Scenarios • Knowing in the Classroom • Knowing how in the study landscape • Applying in the community of practice • Integrating in the workplace

  12. Knowing in the Classroom source Teacher/expert learner learner learner learner

  13. Scenario characteristics • Product: • smart classroom • Participants: • teacher/expert • learners • Process: • Knowing, building knowledge • Flexibility low: • Fixed meetings at specific locations • Predetermined rosters • Passive learners: • low interaction, pre-cooked one-way communication • High level of structure: • Teacher-led scenario of lesson

  14. Knowing how in the study landscape source source learner learner Learner Teacher/expert source source learner learner

  15. Scenario characteristics • Product: • Smart study landscape • Participants: • Teacher/expert • Learners • External sources • Process: • Knowing, building knowledge • Flexibility medium-low: • Less need for large rooms • Smaller groups  easier time planning • Semi-passive learners: • teacher provides sources but promotes active knowledge management from learners • Semi-structured: • structure made by teacher in collaboration with learners

  16. Applying in a community of practice source source learner learner learner source source learner learner

  17. Scenario characteristics • Product: • Shared workspace with ‘smart interfaces’ • Participants: • Learners • External sources • Process: • Knowing, building knowledge • Flexibility medium high: • Opportunities for virtual collaboration • No teacher  less need for formal meetings • Active learners: • learners build knowledge • Semi-structured: • learners determine workflow and knowledge framework

  18. Integrating in the workplace source source source learner source source source

  19. Scenario characteristics • Product: • Smart interfaces, individually adaptable • Participants: • Learner • External sources • Process: • integration of knowledge in the workplace activities • Flexibility high: • Time schedules to be determined by the learner • Learner can learn at any place at any time • Active learners: • the learner builds a knowledge framework based on individual interpretation of information from external sources • Individually structured: • the individual learner as decision maker in the learning process

  20. Outline • Introduction • Methodology • Learning Scenarios • Wrap-up • Interactive Session

  21. Interactive session • Four groups to each group is assigned a scenario • Brainstorming (25min) Address problems Possible Solutions to the problems • Presentation of the ideas (15min) the chairman of each group presents the ideas

  22. Outline • Introduction • Smart Surroundings • Learning Scenarios • Interactive Session • Wrap-up

  23. Wrap-up

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