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Information Management: Lecture 1.5: Team Workshop. DIG 3563 Fall 2013 J. Michael Moshell University of Central Florida. Original image* by Moshell et al. Imagery is fromWikimedia except where marked with *. Licensing is listed. The Usual Problem: TEAMS!. They suck, don ’ t they?

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information management lecture 1 5 team workshop

Information Management:Lecture 1.5: Team Workshop

DIG 3563

Fall 2013

J. Michael Moshell

University of Central Florida

Original image* by Moshell et al .

Imagery is fromWikimedia except where marked with *. Licensing is listed.

the usual problem teams
The Usual Problem: TEAMS!

They suck, don’t they?

Either (a) your leader is an egomaniac, or

(b) Your team members drop out without telling anybody, or

  • They can’t (or don’t) do what they say they will

AND (d) there is no good way to choose team members.

Prof assigns: You get stuck with the losers

Choose friends: Not necessarily the brightest bulbs on the tree

Random: Who ARE these people, anyway?

Dreamstime

.com

then why have them
Then, why have them?
  • Real businesses ARE teams
  • Prof can’t grade 50 projects
  • You might learn from each other

SO we were looking for a new way to approach the problem.

Last year, we tried an "entrepreneural model".

Patricia Abon

then why have them1
Then, why have them?
  • Real businesses ARE teams
  • Prof can’t grade 50 projects
  • You might learn from each other

SO we were looking for a new way to approach the problem.

And magically, there appeared a new model on the horizon.

KEY IDEAS: Hire the best people for your team

Pay them on a competitive basis, like the real world

Fire them if they don’t perform

Reward them (and yourself) for success

Patricia Abon

slide5

A worldwide organization, Startup Weekend, has helped

conduct two events in Orlando. (Another in November)

Moshell participated in Startup Weekend Education

Individuals ‘pitch’ an idea for 60 seconds.

People in audience vote-with-Postit Notes to select ten best

Those people are designated as Entrepreneurs

They then build and lead Corporations.

slide6

Hence, a

STARTUP GAME

Pitch concepts

Raise equity capital

Form a corporation, hire staff

Design product, market test, build

Improve and extend the final product

Participate in a Market Driven Evaluation

slide7

To YOU, students in 3563 -------

From YOU (7500 Moshell Bucks)-------

Hence, a

STARTUP GAME

Pitch concepts

Raise equity capital

Form a corporation, hire staff

Design product, market test, build

Improve and extend the final product

Participate in a Market Driven Evaluation

slide8

THE STARTUP GAME: KEY FEATURES

  • We are creating a ‘simulated economy’.
  • They will earn Bucks

by several mechanisms

  • 3. Their grades for Project 3
  • (20% of course grade)
  • were determined SOLELY by how many bucks they
  • had at the end of the semester.
slide9

THE STARTUP GAME: KEY FEATURES

  • What ‘roles’ exist in this game?
  • Entrepreneur – pitch an idea, convince investors to fund it!
    • Sell stock, raise Equity Capital. You control lots of Bucks.
  • Worker – sell your services to an Entrepreneur
slide10

THE ENTREPRENEUR’S PATH

Up to 50

People

Pitch ideas

DIG4104c

Students

(~55 of them)

slide11

THE ENTREPRENEUR’S PATH

Up to 50

People

Pitch ideas

10 Stage 1

Entrepreneurs

Are chosen

DIG4104c

Students

(~55 of them)

Post-it Vote

Everyone

Builds

Brief

Resumés

slide12

THE ENTREPRENEUR’S PATH

Up to 50

People

Pitch ideas

10 Stage 1

Entrepreneurs

Are chosen

DIG4104c

Students

(~55 of them)

Post-it Vote

10 Ents

Choose

Prelim

(design)

Teams

Everyone

Builds

Brief

Resumés

slide13

DIG 3563

With plenty

bucks

RAISING CAPITAL

10 ents from 4104c

Investors

Vote

For 6

Best

ideas

slide14

DIG 3563

With plenty

bucks

RAISING CAPITAL

10 ents from 4104c

I1

E1

Has

88k

Bucks,

100

shares

Investors

Vote

For 6

Best

ideas

Investors

Buy

Stock in

Dutch-

Auction

I2

E2

Has

74k

Bucks,

100

shares

Etc…

slide15

DIG 3563

With plenty

bucks

RAISING CAPITAL

10 ents from 4104c

E1

I1

Has

77

Shares

Of FLK

I1

Has

77

Shares

Of FLK

Investors

Vote

For 6

Best

ideas

Investors

Buy

Stock in

Dutch-

Auction

I2

I2

Has

65

Shares

Of

IBN

I2

Has

65

Shares

Of

IBN

Etc…

slide16

Forming Public Corporations

6 Ents with Bucks

Ents

Hire

Their

teams

slide17

PH Corporations:

Receiving Funding (to pay your workers)

eXchange

Has I3’s

45k Bucks

Ents

Hire

Their

teams

E3

Has

45k

Bucks

SUBSCRIBED

8/28: 15k

slide18

Receiving Funding (to pay your workers)

eXchange

Has I3’s

45k Bucks

Ents

Hire

Their

teams

E3

Has

45k

Bucks

SUBSCRIBED

8/28: 15k

9/27: 15k

I3 review

slide19

Receiving Funding (to pay your workers)

eXchange

Has I3’s

45k Bucks

Ents

Hire

Their

teams

E3

Has

45k

Bucks

SUBSCRIBED

8/28: 15k

9/27: 15k

I3 review

10/26: 15k

I3 review

slide20

The Equity Payoff – Final Review by Class X

eXchange

Has Market

Earnings

(allocated

By Class X

Review)

I3 Stockholder

E3

Entrepreneur

Stockholder

W21 Stockholder

slide21

Well ... what happened?

ALL the teams in the Web Design Workshop

decided, up front, to go with communism.

Everyone agreed to split the profit evenly.

Nobody took explicit responsibility and leadership roles.

And how did the projects turn out?

slide22

Pretty good ...

Not GREAT (with one exception)

Not TERRIBLE.

We had the usual disasters ... one guy never

got hired, did his own project, sorta OK

So, today we're gonna Workshop the problem.

slide23

The TeamWorkShop

1. Divide into groups of 4 (this is NOT necessarily your semester-long Team)

2. Discuss previous team projects you've had,

in high school or college. Ask this:

* What structure worked best, and why?

* What breakdowns occurred, and why?

* What did you produce ... was it perfect?

slide24

* What structure worked best, and why?

Did you pick your groups, or be assigned to them?

If you picked your group, how? Friends?

Did you elect a leader?

Did a natural leader emerge?

How did you keep everyone engaged?

Did you build and follow a design document?

Did you build and follow a schedule?

* What breakdowns occurred, and why?

Did people drop out? Why?

Did people slack? Why? How to motivate?

Did people communicate? What's best way?

WHAT WOULD YOU DO DIFFERENTLY?

slide25

In 20 minutes we will start randomly

sampling your groups.

We will compile a "Best Practices" list

Then we will set about building your

Semester Project Team

slide26

TIME TO MAKE TEAMS

0) ALL TEAMS have FOUR (4) Members

Not 3, not 5. (except one odd-man-out team)

1) If you want to pick your own team,

move to left of classroom

2) If you want me to randomly assign

you to a team, move to right of room.

slide27

PICK YOUR OWN TEAM

1) The MAIN CONSTRAINT:

* Everyone must have available

ONE HOUR (or more) at the same time

to meet outside of class, when needed.

2) Other advice:

See if you can get a techie and an artist

and a writer on your team. You need

all these skills.

3) Decide on your leadership model NOW.

slide28

IF I ASSIGN TEAMS:

1) The MAIN CONSTRAINT:

* Everyone must have available

ONE HOUR (or more) at the same time

to meet outside of class, when needed.

2) How to do it? I'll just assign you randomly

and you introduce yourselves.

a) Write schedules, find common time

b) Check skill match. Need somebody?

slide29

BEFORE YOU LEAVE CLASS TODAY:

a) I must have a piece of paper with

* Team Name

* Members' names

* Your Meeting Hour

b) You must make sure that EVERY TEAM MEMBER has the team's

* names

* email

* phone numbers – AND the meeting time!