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Behavioral regulators CHANGES 23 January

COMP 381. Behavioral regulators CHANGES 23 January. Using Ethical Reasoning. How can (do) you use it? Limitations? How can we use it to form cyberspace?. Behavioral Regulators. Lessig’s Behavioral Regulators. Law (sanctions) Social norms (behavior) Market (cost)

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Behavioral regulators CHANGES 23 January

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  1. COMP 381 Behavioral regulatorsCHANGES23 January

  2. Using Ethical Reasoning • How can (do) you use it? • Limitations? • How can we use it to form cyberspace?

  3. Behavioral Regulators

  4. Lessig’s Behavioral Regulators • Law (sanctions) • Social norms (behavior) • Market (cost) • Architecture (self-enforcement)

  5. How do they work? • Example: no cell phones in class • How could I use each to constrain? • Strengths and weaknesses of each • Most powerful? • Weakest? • Exercise: protecting your digital identity

  6. Architecture in Cyberspace • Is there a single architecture? • Has the architecture changed over time?

  7. Architecture in Cyberspace • No need for external enforcement? • Intended and unintended results • Identity • Privacy • Content

  8. Changes

  9. How We Process InformationSparrow Study (2011) Problem Solving • Need an answer? • Focus on where to find, not the question Memory • Information available later? • don't remember it as well may be unavailable • Remember where, not the answer

  10. Impacts of Inflection Points • privacy • family • quality of life • survival • expanding human reach • expanding knowledge • expanding economy • democratization • privacy invasion • disintegration of family • health • pollution • danger / misuse • misinformation • work abuse Positives Negatives

  11. Characterize Technology Today • Availability • Quality • Ubiquity • Speed • Relevance • Impact • …

  12. Changes in Your Life Time • 1990 Internet born (HTML) • Cell phone growth ’96 - ’11 (US) • Subscribers 38M → 323M • Penetration 14% → 104% • Wireless only homes 0% → 30% • Minutes 44B → 2.25T • Texts 0 → 2T

  13. Home PCs

  14. Exponential Growth

  15. Generations: Who are you? • Hero archetype? • What are you called?

  16. More Important: Characterize • Technology • Learning Style • Working Style • Economics • Jobs • Values • Principles

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