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Near-Eye Display Market

Near-Eye Display Market by Technology (TFT LCD, OLEDoS, LCoS, MicroLED, AMOLED, DLP, Laser Beam Scanning), Device Type (AR, VR), Vertical (Consumer, Medical, Aerospace & Defense, Automotive) and Geography - Global Forecast to 2027<br>

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Near-Eye Display Market

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  1. Evolution of the Near-Eye Display Industry- Market Size and Growth rate The Near-Eye Display Market size is projected to reach USD 5.3 billion by 2027 from an estimated USD 1.7 billion in 2022, at a CAGR of 24.7% from 2022 to 2027. Increasing use of OLEDoS microdisplays in newer applications such as projection, imaging, smart glasses and surging adoption of AR devices in different verticals are among the factors driving the growth of the near-eye display market. Driver: Increasing use of OLEDoS microdisplays in newer applications such as projection, imaging, smart glasses OLEDoS microdisplays are gaining momentum due to advanced features such as higher contrast, faster response time, lighter weight, more compact size, negligible image smearing, and a wider operating temperature range than LCDs. They have outperformed conventional LCD and LCoS microdisplay technologies as they are widely used in EVFs and HMDs. In the consumer sector, OLEDoS microdisplays are used in video and VR glasses and EVFs to facilitate search, navigation, and daily personal activities, while the defense sector targets AR helmets for pilots to resolve communication issues during the battle. Many industry experts believe that OLEDoS are likely to replace existing display technologies. Therefore, various companies have started investing increasingly in research and development activities related to OLEDoS technology. Kopin Corporation and SeeYA Technology Corporation are some the key players offering OLEDoS technology-based displays. Restraint: Health issues associated with excessive use of AR and VR devices< With the advent of AR-based gaming devices, health issues among gamers are increasing. AR games are highly interactive and keep the user engaged immensely for longer hours, causing issues such as anxiety, eye strain, obesity, and lack of concentration. The nature of AR technology is immersive and can induce anxiety or stress after wearing the AR headset for longer hours. Apart from stress, AR devices also expose users to harmful electromagnetic frequency radiation, which may cause illness. Modern VR implementations do not consider all human senses. The virtual reality experience may include artificial visual, aural, and even haptic sensations, while feelings such as balance and proprioception remain unchanged, contradicting sensory stimulation. Users may see pixels instead of an image. Lenses can cause optical distortions, or there might be noticeable latency or some other glitches. Sometimes the imperfections cause increased fatigue or headaches as the brain is involved in interpreting the unusual stimuli. Further, eyeglasses may pose problems for some users, and their prolonged use may cause eye strain and physical fatigue for most. Therefore, the excessive use of AR and VR devices can cause health issues, limiting the market's growth. Download PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=204073371 Opportunity: Increasing investments by technology giants in development of innovative near-eye display products Technology giants are focused on collaborating and partnering with companies that create and deliver value to their customers. Companies such as Meta, Apple, Inc., Microsoft Corporation, and Samsung Group invest heavily in developing state-of-the-art near-eye display modules. Also, several research institutes are carrying out research in AR technology for various products and applications. Many companies are focusing on maximizing the features and functions of their existing products. The application areas of near-eye displays across consumer, medical, and aerospace & defense industries would grow with increasing investments by giant companies, thereby resulting in the overall growth of the market. Challenge: Minimizing latency for AR and VR displays

  2. Displays contribute to more than 50% of the total response delay in VR and AR devices. There will be a deviation in the location from the exact position if there is an issue in the measurement of the viewpoint. Thus, VR systems require minimal latency to maintain the virtual entity in a stable position. The virtual object projection should not delay more than 15 milliseconds while adapting to a new situation as it can cause variation in the position of virtual objects compared to real objects. Further, the AR systems also require minimum latency to improve the see- through video comfort. Thus, the minimal latency for AR systems should not be more than five milliseconds as even a little latency between the user moving, and the virtual imagery updating can be visible and highly distracting. Thus, minimizing latency is one of the key challenges for companies developing near-eye displays. About MarketsandMarkets™ MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions. Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the “Growth Engagement Model –GEM”. The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write “Attack, avoid and defend” strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve. MarketsandMarkets’s flagship competitive intelligence and market research platform, “Knowledgestore” connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets. Contact: Mr. Aashish Mehra MarketsandMarkets™ INC. 630 Dundee Road Suite 430 Northbrook, IL 60062 USA: 1-888-600-6441

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