kim dempsey loudoun county public schools n.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Integrating STEAM PowerPoint Presentation
Download Presentation
Integrating STEAM

Loading in 2 Seconds...

play fullscreen
1 / 18
stacy-poole

Integrating STEAM - PowerPoint PPT Presentation

104 Views
Download Presentation
Integrating STEAM
An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.

- - - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

  1. Kim Dempsey Loudoun County Public Schools Integrating STEAM

  2. Why STEAM?

  3. The Role of Engineering in the Elementary Classroom

  4. Instructional Time Resources Assessment Teacher Buy-in Major Obstacles

  5. One class period equals one standard taught. Misconception #1

  6. Problem-Based Learning

  7. Learning is linear and sequential. Misconception #2

  8. Questioning Skills

  9. Little Ways to Incorporate STEAM

  10. Morning Meeting

  11. Centers • Science table- observing in journals, answering questions, writing about display • Design and Build- Legos, K'nex, Unit blocks with a design challenge • Digital tools- iPads, computers, and other tech- “Don't make an excuse, make a schedule!” • Recording Reading- use upcycled iPods, iPhones, digital recorders to make student podcasts of reading • Writing Center- popup cards • Thematic Centers

  12. Interactive Notebooks

  13. Interactive Notebooks

  14. Don't be afraid to let students discover their own answers. That's called 'learning.'

  15. Your job is to (a) provide an environment where they have the pieces to put together the puzzle of learning and (b) trust them to do so.

  16. STEAM integrates content with real-world problems to solve. Teaching STEAM is a real-world problem, too.