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Cuckoo Time

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Cuckoo Time

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    1. Cuckoo Time!

    2. Cuckoo Time Fast Paced, Silly Action Platform Action Game AP Mechanics and Physics Catch the Cuckoo!

    3. Game Play Specifics Catch the Cuckoo Bird Move gnome to manipulate machines Power-ups create dynamic game play Multi-player levels

    4. Curriculum Overview Sample Machines Levers The Wheel and Axle Pulleys The Pendulum and Spring. Extension Springs Coil Springs See-saw Levers Threaded Levers Lever Elevators Worm gears Planetary gears. Sample Power-Ups Mass Knockwurst (Sausage) German Chocolate Cake Lederhosen Velocity Bock (Beer) Sauerkraut Stollen (Fruitcake) Control (friction) Spieldose (Music Box) Birkenstuks Miscellaneous Accordion Lebkuchen

    5. Walk-through

    6. Pedagogy Playful Microworlds (Rieber, 1996) Level Creation tools (ala Lode Runner) Learning by Design (Papert, 1981) Level editing as assessments

    7. Future directions Prototyping plans, etc. Faculty Partners

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