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Portability

Portability. CPSC 315 – Programming Studio Spring 2013. Material from The Practice of Programming, by Pike and Kernighan. Portability. Ability of software to run in more than one environment Run the same with differing compilers Run the same on different operating systems

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Portability

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  1. Portability CPSC 315 – Programming Studio Spring 2013 Material from The Practice of Programming, by Pike and Kernighan

  2. Portability • Ability of software to run in more than one environment • Run the same with differing compilers • Run the same on different operating systems • “Portable” often means it is easier to modify existing code than rewrite from scratch

  3. Why Focus on Portability? • Some drawbacks to portability: • Known requirements don’t specify it • Less efficient than less portable code • But, requirements change • People will want to run successful programs in new places and ways • Environments change • OS gets “upgraded” – we want the code to improve, also • Code itself could be ported! • Java to C/C++ • Portability tends to reflect good programming

  4. General Principles • Will never have “fully” portable code, but you can improve portability • Try to use only the intersection of standards, interfaces, environments that it must support • Don’t add special code to handle new situations, instead adjust code to fit • Abstraction and encapsulation help

  5. Language Issues • Stick to Language Standards • Many languages aren’t standardized, and no language is fully specified • Even such languages have very common usage patterns • Program in the mainstream • Stick to language constructs that are well-understood • Don’t use unusual language features or new language additions • Requires some familiarity with what “mainstream” is.

  6. Trouble Spots in Languages • Sizes of data types • int, long, pointers can vary • Don’t assume length, beyond very well established standards • e.g. 8 bits in a byte

  7. Trouble Spots in Languages • Order of Evaluation • Often not clearly specified, or implemented differently anyway ptr[count] = name[++count] • count could be incremented before or after used to increment ptr • Avoid reliance on specific order, even when the language specifies • Could port code, or compiler treat differently

  8. Trouble Spots in Languages • “Sign” of a char • Could run -128 to 127, or 0 to 255 • Arithmetic and logical shifts • How is sign bit handled? shifted or not? • Byte order • Big vs. Little endian

  9. Trouble Spots in Languages • Alignment of structures and class members • Never assume that elements of a structure occupy contiguous memory. • Lots of machine-specific issues • e.g. n-byte types must start on n-byte boundaries • e.g. i could be 2, 4, or 8 bytes from start: struct X { char c; int i; }

  10. Dealing with Language Issues • General Rules of Thumb: • Don’t use side effects • Compute, don’t assume sizes of types/objects • Don’t (right) shift signed values • Make sure data type is big enough for the range of values you will store • Try several compilers

  11. Headers and Libraries • Use standard libraries when available • Realize that these are not necessarily universal, though • Different implementations may have different “features” • Careful about using lots of #ifdefs to catch language/environment changes • Easily leads to convoluted header files that are difficult to maintain • Sometimes it’s the best option, though • Choose widely-used and well-established standards • networking interfaces • graphics interfaces

  12. Program Organization • Use only features that are available in all target systems • Avoid conditional compilation (#ifdefs) • Especially bad to mix compile-time with run-time commands • Makes it difficult to test on different systems, since changes actual program!

  13. Isolation • Localize system dependencies in different files • e.g. single file to capture unix vs. Windows system calls. • Sometimes these system files can have a life/usefulness of their own • Hide system dependencies behind interfaces • Good encapsulation, anyway • Java does this fully with virtual machine

  14. Data Exchange • Text tends to provide good data exchange • Much more portable than binary • Still an issue of Carriage Return vs. Carriage Return and Line Feed • Byte Order matters • Big vs. Little Endian is a real issue • Be careful in how you rely on it • Use a fixed byte order for data exchange • Write bytes rather than larger formats

  15. Upgrading with Portability In Mind • If function specification changes, change the function name • e.g.: The sum function (for checksum to see if files were transferred correctly) in Unix has changed implementations, making it nearly useless sometimes • Maintain compatibility with earlier programs and data • Provide a write function, not just a read function for earlier data formats • Make sure there is a way to replicate the old function • Consider whether “improvement” is worth it in terms of portability cost • Don’t “upgrade” function if it will provide only limited benefit, but cause portability problems.

  16. Internationalization • International standards vary • Don’t assume ASCII • Some character sets require thousands of characters • 8-bit vs. 16-bit characters • Unicode helps • Careful about culture/language issues • Date and time format • Text field lengths • Idioms and slang • Icons

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