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This tutorial correspondence explores the evolution of multimedia tools for education, from non-interactive to interactive, and from domain-specific to general-purpose applications. It delves into advancements in 3D, desktop, internet, and hardware-supported technologies, highlighting gaps and new directions for development, including the use of virtual reality and sensory elements. Conclude with insights on the importance of thought and learning in education.
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Multimedia Tools for Education Tutorial Note: In 1:1 correspondence with: Z. Stanisavljevic, B. Nikolic, I. Tartalja, V. Milutinovic, “A Survey of Research Efforts in the Field of Advanced Multimedia Tools for Education”
C1: "how" C1: "how": from non-interactive to interactive IDP IGP C2: "what": from domain-specific to general-purpose IDU IGU NGP NDP C2: "what" C3: "who": from pre-university to university NDU NGU C3: "who" TAXONOMY – 3D
Technologies SW HW+SW Desktop Internet HW supported HW based TAXONOMY – 2D
TAXONOMY – 1D • Only by intersection of these three parts of the classification one can have a full picture of advanced multimedia tools for education
CONCLUSION • Noticed several gaps in the area • Possible new directions for development in the future • One of these gaps is the use of virtual reality tools in education • Another gap that is worth mentioning is the lack of tools that include smell and taste senses • Confucius • Learning without thought is labor lost • Thought without learning is perilous