Exploring Advanced Multimedia Tools for Education
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This tutorial correspondence explores the evolution of multimedia tools for education, from non-interactive to interactive, and from domain-specific to general-purpose applications. It delves into advancements in 3D, desktop, internet, and hardware-supported technologies, highlighting gaps and new directions for development, including the use of virtual reality and sensory elements. Conclude with insights on the importance of thought and learning in education.
Exploring Advanced Multimedia Tools for Education
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Presentation Transcript
Multimedia Tools for Education Tutorial Note: In 1:1 correspondence with: Z. Stanisavljevic, B. Nikolic, I. Tartalja, V. Milutinovic, “A Survey of Research Efforts in the Field of Advanced Multimedia Tools for Education”
C1: "how" C1: "how": from non-interactive to interactive IDP IGP C2: "what": from domain-specific to general-purpose IDU IGU NGP NDP C2: "what" C3: "who": from pre-university to university NDU NGU C3: "who" TAXONOMY – 3D
Technologies SW HW+SW Desktop Internet HW supported HW based TAXONOMY – 2D
TAXONOMY – 1D • Only by intersection of these three parts of the classification one can have a full picture of advanced multimedia tools for education
CONCLUSION • Noticed several gaps in the area • Possible new directions for development in the future • One of these gaps is the use of virtual reality tools in education • Another gap that is worth mentioning is the lack of tools that include smell and taste senses • Confucius • Learning without thought is labor lost • Thought without learning is perilous