1 / 6

Bar Simulation Game

Bar Simulation Game. By David Landeck and Mike Federico.

slone
Download Presentation

Bar Simulation Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Bar Simulation Game By David Landeck and Mike Federico

  2. The Bar Simulation is a game in which the user can move about a bar, doing things such as dancing, drinking, talking, and going to the bathroom. Each person in the bar has a different personality which is reflected in the way they interact with others. Some will drink faster than others. Some will dance better than others. Some are better dressed. All will need to use the bathroom.

  3. The Solution As time goes by, the users in the bar will interact with each other and the user, and will go where they need to go. The characters’ attributes and positions will be continuously updated on a timed clock. Also, other inanimate objects will block the characters and act as destinations (ie. the bar, the bathroom, etc.) Characters will at times interact with the user and each other. The user will be able to read the conversation.

  4. Results The results so far, although incomplete, amount to a generalized object class, a person class, and classes needed to accomplish these. The user’s icon is able to be moved using the arrow keys, and there is a monkey and girl which interact with the user. Watch the monkey and girl drink. Notice how the monkey follows the user around and chats with him. The GUI is now ready to receive more characters.

  5. Work Division • Dave created the location class and its helper class. • Mike created the Person class. • Both Mike and Dave worked on integrated the GUI.

  6. Future Work More characters are now going to be added, and once on the screen their attributes will be fine tuned to make an interesting program. Also, the update function which will run on an interval will need to be fine tuned.

More Related