1 / 28

Coding of 3D Mesh Sequences Nikolce Stefanoski ITG-Fachtagung 3.2 Hannover 2006

Coding of 3D Mesh Sequences Nikolce Stefanoski ITG-Fachtagung 3.2 Hannover 2006. Overview. Overview. Dynamic meshes a sequence of static meshes constant connectivity (temporally consistent, encode once) geometry changes throughout the mesh sequence.

sine
Download Presentation

Coding of 3D Mesh Sequences Nikolce Stefanoski ITG-Fachtagung 3.2 Hannover 2006

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Coding of 3D Mesh Sequences Nikolce Stefanoski ITG-Fachtagung 3.2 Hannover 2006

  2. Overview

  3. Overview • Dynamic meshes • a sequence of static meshes • constant connectivity (temporally consistent, encode once) • geometry changes throughout the mesh sequence Frame: 001 280 380

  4. Outline • Single-resolution coding of 3D mesh sequences • Spatially scalable coding of 3D mesh sequences • layer design • coder

  5. Predictive compression scheme Vertex locations are encoded in a predefined order using the predictive coding paradigm: Frame f = 1 2 3 4 5 …

  6. Order of encoding of vertex locations • Vertex traversal algorithm defines the order of compression of vertex locations within a frame • Vertex traversal is connectivity guided • region growing breath-first approach Legend: blue: not yet visited vertices gray: already visited vertices

  7. Vertices are traversed in a frame to frame fashion. Following the predictive coding paradigm each new vertex location is predicted from already encoded vertex locations of the previous and the current frame: residual original location predicted location Vertex Traversal Algorithm: Encoding • Quantized residuals are encoded

  8. Vertices are traversed in the same order as used for encoding. Vertex locations are reconstructed to: reconstructedvertex location reconstructed residual predicted location Vertex Traversal Algorithm: Decoding quantization error:

  9. Quantization • Quantization is performed in each space direction uniformly • Quantization bin size Δ is calculated relatively to the longest bounding box edge max Δ = max/2q

  10. q=11 q=10 q=9 q=8 q=7 q=6 Quantization The effect of quantization:

  11. In this framework different realizations for the predictor are analyzed concerning their compression performance: • Extended Lorenzo predictor (ELP) • Motion vector averaging (mvavg) • Angle preserving predictor (angle) Vertex Traversal Algorithm: Predictors General assumption: neighboring vertices perform similar motion

  12. In this framework different realizations for the predictor are analyzed concerning their compression performance: Frame f Frame f-1 Vertex Traversal Algorithm: Predictors Extended Lorenzo Predictor (ELP) • predict motion vector for vertex location using parallelogram prediction (blue dashed line) • linear predictor • perfect predictor when only translation is performed from f-1 to f

  13. In this framework different realizations for the predictor are analyzed concerning their compression performance: Vertex Traversal Algorithm: Predictors Motion-Vector Averaging Predictor (mvavg) • predict motion vector for vertex location (blue solid vector) through motion vector averaging • linear predictor • perfect predictor when only translation is performed from f-1 to f Frame f Frame f-1

  14. In this framework different realizations for the predictor are analyzed concerning their compression performance: Vertex Traversal Algorithm: Predictors Angle Preserving Predictor (angle) • preserves the angle between the two triangles in frame f-1 while prediction in frame f • non-linear predictor • perfect predictor when rigid motion is performed from frame f-1 to f Frame f Frame f-1

  15. Comparison of predictors • a vertex-wise L2 norm (da) is used for evaluation • significant compression gains of the angle preserving predictor against linear predictors in the area of bit-rates over 7 bpvf • combined (angle+mvavg) predictor shows best performance • realized by frame-wise selection between two predictors • motion vector averaging reduces the influence of coarse quantization errors to the bit-rate

  16. Comparison of compression algorithms (Wavelet) (PCA) (Dynapack) In all 3 papers the same vertex-wise L2 norm (da) is used for evaluation.

  17. Comparison of compression algorithms High quality mesh sequences: • significant gains in bit-rate • gains of over 25% in the area of errors below 0.03 (≥12 bit quantization) Low quality mesh sequences: • dominant influence of quantization errors to bit-rates • compression performance rapidly drops in the area of bit-rates below 4 bpvf

  18. Outline • Single-resolution coding of 3D mesh sequences • Spatially scalable coding of 3D mesh sequences • layer design • coder

  19. Layer design • Layers = meshes with different resolution (no. of vertices) • Layers should be consistent in temporal direction, i.e. frames part of the same layer should have same connectivity Layer K: Layer K-1:

  20. Our approach of layer design: Connectivity based simplification Important observation: vertices have valence 6 in average (no. of neighboring vertices) valence dispersion around 6 in usually low (few high valence vertices) Layer design

  21. Layer design Valence distribution:

  22. Layer design • Goal: preserve low valence dispersion while doing simplification • remove patch-wise only vertices with valence ≤ 6 • remesh patches in a manner that minimizes valence dispersion around 6

  23. Outline • Single-resolution coding of 3D mesh sequences • Spatially scalable coding of 3D mesh sequences • layer design • coder

  24. Spatially scalable compression Illustration of frame dependencies:

  25. Prediction 434 067 943 [01101….] layer K-1 vertex locations layer K vertex locations vertex location to be predicted Space-time prediction Geometry Encoding • Quantization of the prediction error • Encoding Arithmetic Coder 8-12 bit/coordinate Motion vector averaging Frame: f-1 f

  26. Results

  27. Results

  28. Thank you !

More Related