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Cooperative Communications in Networks: Random coding for wireless multicast

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### Cooperative Communications in Networks:Random coding for wireless multicast

Performance for fading channels and inter-session coding

Brooke Shrader and Anthony Ephremides

University of Maryland

October, 2008

Joint work with Randy Cogill, University of Virginia

Alternatives to overcome channel MAC-layer errors in multicast transmission:

repeatedly send packets (ARQ)

network coding

Introduction and Motivation- Previous work:
- network coding outperforms ARQ for time-invariant channels
- coding used within (but not between) multicast sessions

For packets form

where ai are generated randomly and uniformly from u-ary

alphabet and Σ is sum in finite field.

If ai = 0 for all i, generate new coefficients.

Random linear coding for multicast

Form random linear combinations of K packets.

Transmit coefficients ai in packet header

Decode: solve a system of linear equations in si

Previous workStable throughput in random access

- Setting: 2 sources, 2 destinations
- If user n has a packet to send, it transmits in a slot with probability pn

Random linear coding

Retransmit packets

- Stable throughput: region of (λ1, λ2) for which there exists (p1, p2) such that both queues remain finite

Previous workStable throughput in random access

Increasing K

Random linear coding approaches capacity as K→∞.

Previous workQueueing delay in random linear coding

Policy: fix K, the number of packets in coding

Time spent waiting to form a group of K

Multicast: 3 destinations, q=0.9

Previous workQueueing delay in random linear coding

Policy: let k, number of packets in coding, vary according to traffic load

1 ≤ k ≤ K

Unicast: 1 destination, q=0.5

As K →∞, delay performance approaches retransmission delay

Rateless coding naturally adapts coding rate to variations in the channel.

Coding across sessions means that receivers decode additional packets that aren’t intended for them.

Recent/Ongoing work- We analyze the multicast throughput for random linear coding
- over a fading wireless channel where reception probability depends on packet length, overhead, SNR
- across multiple multicast sessions

Multicast throughput

Let Tm denote the number of slots needed for destination

m to collect K linearly independent random linear combinations.

The multicast throughput is:

Difficulty: Tm are correlated due to correlation in the random linear combinations sent to different destination nodes.

This is true even if the channels to the destination nodes are independent.

Lower bound on multicast throughput

Assume: the channels to the M destinations are identically distributed (but not independent).

For random variables X1,X2,…,XM identically distributed

and correlated and for any t > 0,

Then the multicast throughput is lower bounded, for any t > 0, as

Network coding: can approach min-cut capacity in the limit as alphabet size approaches infinity.

Random network coding:overhead needed to transmit coefficients of random code.

Packet length (symbols per packet & alphabet size) must be sufficiently large in order to:

approach min-cut capacity

ensure small (fractional) overhead

I: Packet length and overheadOur approach: model the packet erasure probability as a function of packet length (symbols per packet and alphabet size).

I: Packet erasure probability

Assume that there is no channel coding within packets. For packet to be received, every symbol must be received.

q: Probability that a transmitted packet is successfully received at a destination node.

Pu: u-ary symbol error probability for modulation scheme,

depends on SNR, channel model (e.g., AWGN)

I: Accounting for overhead

Each packet consists of nu-ary symbols.

Coding is performed on groups of K packets.

The multicast throughput is lower bounded, for any t > 0, as

ratio of information to information+overhead

I: Fading channel model

The channel to each destination node evolves as a Markov chain with “Good” and “Bad” states.

qG: Probability that a transmitted packet is received in “Good” state

qB: Probability that a transmitted packet is received in “Bad” state

A packet-erasure version of the Gilbert channel model.

I: Augmented Markov chain for reception at each destination

State (S,j) where S is “Good” or “Bad” state and j=0,1,…K is the number of linearly independent random linear combinations that have been received.

P: transition probability matrix

Assume qB=0, so initial state is always S=G.

Transmission time T1: time to reach state (S,K) from (G,0).

I: Multicast throughput versus K

Compare to time-invariant channel with probability of reception

M=10, n=250, u=8

QAM modulation over AWGN channel with SNR/bit 3.5 dB in “Good” state and -∞ dB in “Bad” state.

II: Coding across multicast sessions

- One source node
- K multicast sessions, each with an independent arrival process of equal rate
- Each session serves M destination nodes
- Channels to all MK destination nodes are identically distributed with reception probability q

Random linear coding: create random linear combinations from the K head-of-line packets, one from each session.

II: Coding across multicast sessions

For successful decoding, each destination must decode the packets from all K multicast sessions.

Using bound on E[max(X1,X2,…XMK)], we bound the throughput as

Coding across sessions (lower bound)

--- Retransmissions (upper bound)

II: Multicast throughput for coding across sessionsFor large number of sessions and receivers per session, coding outperforms retransmissions

K=50, q=0.8

Future work: Cooperative communications in networks

- Combine network coding with back-pressure algorithm for congestion control
- Packet erasure models for networks
- erasure probability → 1 as packet “length” grows
- Cooperative techniques in which relay nodes utilize idle slots

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