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Acceleration in the usage of Virtual Reality meetings and conferences due to covid-19

We all know that in Business people to people interaction is imperative. Virtual Reality helps in conducting business meetings through VR by eliminating the cost of travel and the best part is we have our colleagues by our side. It not only gives a feeling of walking into a conference but also gives an option of giving a presentation or watching a product demo.

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Acceleration in the usage of Virtual Reality meetings and conferences due to covid-19

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  1. Acceleration in the usage of VR Meetings and Conferences due to COVID -19 15 May, 2020 By Queppelin 1 | P a g e

  2. Introduction To date, the 1918 Influenza Pandemic has been recorded as the most severe Pandemic in human history. Many changes in technologies during that time resulted in a new world that we see today. Telephones emerged as a new technology. Phone calls were the medium of interaction and the company used to instruct their employees through phone calls. It was also used as a source of entertainment. There was a slogan that was used back then. “People who are in quarantine are not isolated if they have a Bell Telephone” Since people were not allowed to come out of their houses, phone calls were the medium to socialize. People realized the benefits and importance of this technology and that became the turning point in the advancement of Telephones. Now if we look at the current pandemic it too has led to advancement in new technologies. The present situation has created an unexpected rise in demand in the field of Virtual Reality. VR is serving the needs of the people in different sectors. Even after the pandemic is over, there is a need to minimize physical interaction while we know that face to face communication is very important for business. That is the reason why businesses are opting for Virtual Reality in many of their processes and are getting higher productivity and efficiency. Impact of COVID-19 on Virtual Reality COVID 19 has changed the world in an unprecedented way. Most of us are staying indoors with access to just basic facilities. Humans are social creatures and they feel like prisoners when they are forced to stay at home during the lockdown. But with the advancement in technologies such as Virtual and Augmented Reality the gap is being reduced to a greater extent. People can socialize, shop, and talk using these technologies. We all know that in Business people to people interaction is imperative. Virtual Reality helps in conducting business meetings through VR by eliminating the cost of travel and the best part is we have our colleagues by our side. It not only gives a feeling of walking into a conference but also gives an option of giving a presentation or watching a product demo. Virtual Meetings Solutions Virtual Reality now offers solutions which make the attendees feel as if they are in their office board rooms, discussing various projects with their team mates. Advanced platform, device agnostic let the users join in using their VR headset, laptop or smartphone. 2 | P a g e

  3. Diverse Potential of AR/VR Application Predicted market size of VR/AR in diferrent sectors (in 2025) $16.1b $18.9b Enterprise and Public Sector Consumer Source: Statista Enterprise and Public Sector could be further sub-divided into Healthcare, Engineering, Real Estate, Retail, Military and Education. Consumer could be categorized into three sections i.e. Videogames, Life Events and Video entertainment. Enterprise and Public Sector Consumer $1.4b$0.7b $3.2b $5.1b $1.6b $11.6b $4.1b $2.6b $4.7b Engineering Retail Education Healthcare Real Estate Military Videogames Live events Video entertainment Source: Statista Source: Statista 3 | P a g e

  4. Number of Virtual Reality Users Virtual Reality Users - GLOBAL(in Millions) 114 120 100 80 58 60 41 40 26 23 16 13 20 9 4.1 4 1.6 1 0 2015 2016 2017 2018 Early Majority Early Adopters/Light Gamers Innovators/Hardcore Gamers Source: eMarketer Virtual Reality users in US (in Millions) 35 30.6 27.9 30 26.5 23.9 23.3 25 19.6 19 20 15.7 15 11.5 11 10 5 0 2017 2018 2019 2020 2021 VR headset Users VR Nonheadset users Source: eMarketer 4 | P a g e

  5. The forecasted data for the shipment and Market Share of VR Headsets. Shipments (2020) (millions) Shipments (2024) (millions) CAGR (2020- 2024) Product Category Share (2020) Share (2024) Product Screenless Viewer 0.39 5.55% 0.1 0.13% -29.16% Virtual Reality Standalone HMD 3.09 43.76% 25.25 32.92% 69.06% Tethered HMD 2.89 40.88% 10.26 13.38% 37.30% Source: IDC Worldwide Quarterly VR Headset tracker Virtual Reality at workplace Virtual Reality is disrupting industries such as Communication, healthcare, manufacturing and Real Estate. Because of the current pandemic, things have changed beyond our imagination. Coronavirus has led to cancellation and postponement of thousands of events and meetings. And the negative impact on business is unparallel. According to Queppelin Co-Founder Prafulla Mathur there is an increased demand in virtual meetings.Queppelin’s VR Meeting Platform GatherInVR is being adopted by multiple blue-chip companies. VR can be beneficial in providing a competitive advantage. If there is a launch of a new product it will involve the physical building of a new store. But through VR, product launch could be done by creating a virtual store which will be cost-effective as well as time-saving. In the field of training it will not only provide the trainees to learn through the recorded session but will also allow the trainers to conduct live training sessions. About Us Queppelin develops Augmented & Virtual Reality platforms with a focus on VR meetings, AR based try-on for eRetail, VR based workforce trainings for Manufacturing, AR based marketing and branding solutions. Established in 2010, we work for client service like Facebook, JCB, Nissan, KDDI (Japan), Bennett Coleman & Co. and many others. Queppelin has been showcased as a major deep tech player by Oracle at Mobile World Congress (Barcelona), recognised as the Top AR player by global raking authority Clutch and won the prestigious Red Herring Award for deep tech. We can be reached at enquiry@queppelintech.com 5 | P a g e

  6. References 1.www.queppelin.com 2.Mathur, K. May 15, 2020. Post COVID-19, World Will See Surge In Deep Tech Such As Augmented And Virtual Reality. Outlook. https://www.outlookindia.com/website/story/opinion-post-covid-19-world-will-see- surge-in-deep-tech-such-as-augmented-and-virtual-reality/351452 3.Zimmermann, N. April 16, 2020. Your next business meeting could be inside a VR headset. Made for Minds https://www.dw.com/en/your-next-business-meeting-could-be-inside-a-vr-headset/a- 53143501 6 | P a g e

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