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Law 19

Law 19. Week 5 chriswratt@hotmail.com. Last Week. Ruck Maul Mark. Quick Quiz. An attacker takes a free kick and the ball is caught by a defender who is immediately held by another onside attacker. A maul forms and a scrum is awarded. Who throws in? Defenders

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Law 19

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  1. Law 19 Week 5 chriswratt@hotmail.com

  2. Last Week • Ruck • Maul • Mark

  3. Quick Quiz • An attacker takes a free kick and the ball is caught by a defender who is immediately held by another onside attacker. A maul forms and a scrum is awarded. Who throws in? Defenders • A defender claims a mark in goal. Where does the referee award the kick? 5m in field of play in line with where they caught it

  4. Quick quiz • A ruckforms close to the goal line. The hindmost foot of the last defender in the ruck is one metre behind the goal line. Where is the offside line for the defending team? Goal line • An attacker, when moving forward, is tackled and a ruck forms. Neither team moves forward in the ruck before the ball becomes unplayable. Who throws into the subsequent scrum? Attackers

  5. Touch: Definitions • Directly in Touch: Means the ball was kicked into touch without landing on the playing area and without touching a player or the referee. • ‘The 22’ - 22m line to goal line including 22m line but not goal line • The Line of touch is an imaginary line in the filed of play at right angles to the touchline through the place where the ball is thrown in • Ball is in touch when it is not being carried by a player and it touches the touch line or anything or anyone on or beyond the touch line

  6. Touch: Definitions • In touch when a player carrying the ball touches the touch line or the ground beyond the touchline • If a player catches the ball and that player has one foot grounded on or over the touch line the ball is out • If the ball crosses the touchline or touch in goal line and a player with both feet in field of play catches the ball its not out.

  7. Touch: Definitions • May knock the ball into field of play. • A player in touch may kick or knock the ball but not hold it provided it has NOT crossed the plane of touch

  8. Throw In • No gain in ground • Kicked out on the full from outside the 22 except PK. Lineout is opposite where kicked from OR where it went out if that is closer to that players goal line • Or taken back into 22m line or put there by the defending team • In effect the 22m line spans beyond the playing enclosure

  9. Throw In • Gain in ground • Inside the 22m line kicked out on the full - if put there by defenders a tackle, ruck/maul, scrum or lineout must occur to allow a gain in ground • Anywhere the ball kicked indirectly into touch - lineout where the ball crossed the touch line • If ball is kicked and it touches an opposition player and then goes INDIRECTLY into touch - throw in where ball crossed over touch line

  10. Throw In • Gain in ground • If ball is kicked and it touches an opposition player and goes DIRECTLY into touch lineout is opposite where the player touched it or where the ball went out if that is nearer the opposition players goal line • If a player with one or both feet inside the 22, picks up the ball which was in motion outside the 22 and kicks DIRECTLY into touch

  11. Quick Throw In • Any one may take a quick throw in • Between where the ball went out (irrespective of where the line out will take place) and that players goal line (ie can’t be in goal) • Can’t be taken after lineout is formed, if they do it is disallowed - same team throws into the lineout

  12. Quick Throw In • Must use the ball that went out • If another ball is used or someone else other than the player throwing in has touched the ball the quick throw in is disallowed - same team still throws in • If ball hits a hording and bounces back a Quick Throw in can be taken

  13. Quick Throw In • If it doesn’t go 5m or bounces before 5m or the player puts their foot into the field of play. The throw is disallowed • Opposition can choose • Lineout or a Scrum on the 15m line where the quick throw in was attempted • If the opposition also do the above (not straight/<5m/foot in play) • it is a scrum 15m out original team’s ball no choice!

  14. Quick Throw In • A player must not prevent the ball being thrown in 5m FK • Players in touch must release the ball to an opposition player for a quick throw in PK

  15. Who Throws in • Opponent of the player who last held or touched the ball before it went into touch • When there is doubt the attackers get the ball • Except PK

  16. Throw In • Player throwing the ball in can’t step into the field of play • They must throw the ball straight so that it travels 5m before it touches the ground or touches/touched by a player • If incorrect: • options of Lineout or scrum 15m out

  17. Incorrect Throw in • If opposition choose Lineout and they make a mistake: • scrum ie no options and the original team throw in • Throw in must be taken without delay or pretending to throwFK • Player must not intentionally or repeatedly throw the ball in not straight PK

  18. Lineout • Lineout Players: are the players who form the two lines that make a Lineout • Receiver: Player in a position to receive the ball from the Lineout: • - don’t have to have one • - only 1 • - must be 2 metres back • - must stay 2 metres back until the ball is thrown

  19. Lineout Continued • Participating players: • Lineout players • Receiver/s • Thrower • Immediate opposite to thrower – must stand 2m x 2m • Participating players may change places before the ball is thrown • Everyone else has to be 10m from the Line Of Touch

  20. Line of Touch Thrower and opponent Lineout Players Receivers Participating players

  21. Forming a Lineout • Minimum 2 players • Cannot have more players but can have less • Every player who approaches the Line of Touch is presumed to do so to form a Lineout • Must do without delay FK • If taken up position in Lineout can’t leave until lineout over FK

  22. Forming a lineout • Opposition must be given a reasonable time to equal numbers • Must retire to 10m line , if Lineout ends before they reach that line they can rejoin play • A team must not voluntarily fail to form a lineout • Must stand between 5 and 15m lines

  23. Forming a Lineout • Each line of players must be at least 0.5m from the Line of Touch • All infringements at forming a lineout are FK • Except for pushing, holding obstruction charging before the Lineout has formed PK

  24. Forming a Lineout • Receiver must stand at least 2 metres towards that player’s goal line from their team’s lineout players • The Receiver can run into the gap and perform any lineout actions • The team not throwing in must have a player standing 2 metres by 2 metres from the line of touch and 5 metre line • Any player can swap position with another participating player before the lineout begins

  25. Beginning and End to Lineout • Begins: when the ball leaves the throwers hands • Ends: when the ball or player carrying it leaves the Lineout; includes • Ball is knocked/thrown or kicked out of Lineout • Ball or player with it moves into the 5m area • Ball or player with ball goes over 15m Line

  26. Beginning and End to Lineout • Ends continued: • When the ball or player carrying it leaves the Lineout includes • Ruck/maul formed and all the feet of all the players in the ruck/maul move beyond the Line of Touch • When the ball becomes unplayable

  27. Lineout options • Offside: • Offside line runs through the Line of Touch until the ball is thrown. After the ball has touched a player or the ground the ball is the offside line PK • Can’t step across the Line of Touch when jumping for the ball PK • Can’t lever on an Opponent PK

  28. Lineout options • Can’t hold/shove/charge/obstruct/grasp an opponent without the ball except in a Ruck/Maul PK • Mustn’t charge an opponent unless trying to tackle them or get the ball PK

  29. Lineout options Jumping • Can lift or support a team mate jumping for the ball • Can’t lever on a team mate FK • Can’t support a team mate before they have jumped FK • Can’t jump or support a player before the ball has left the hands of the thrower FK • Can pre-grip

  30. Lineout options Jumping • Can’t support a player below the shorts from behind or below the thighs in front FK • Must lower a player to the ground when the ball is won FK • When jumping for the ball must use either both hands or the inside arm to catch/deflect the ball. Can’t use the outside arm alone. If the jumper has both hands above the head either hand may be used FK

  31. Lineout options • When the ball has gone past a player in the Lineout that player can move into the 5m area. That player cannot then move towards their goal line except in a peeling off movement

  32. Players not in Lineout • Must stay 10m from Line of Touch until Lineout over; except • Long throw in (more later)

  33. Peeling Off • Player can ‘peel off’ from the lineout to catch the ball from a teammate • Can’t peel off until the lineout begins • Must stay within the area from the Line of Touch to the 10m offside line and must keep moving until the Lineout has ended • FK offences

  34. Offside Lineout players • Before the ball has touched a player or the ground, players must not cross the Line of Touch unless jumping for the ball PK • If a player jumps over the Line of Touch trying to catch the ball, they are not penalised as long as they try and get back onside without delay

  35. Offside Lineout players • After the ball has touched a player or the ground. A player is offside if they step past the ball, unless trying to or tackling an opponent. An attempt to tackle must start from that players side of the ball PK • Players cannot intentionally move into an offside position without trying to tackle or win possession of the ball PK • Can’t leave the lineout until it ends PK • Be aware of players leaving the 15m to shut down the space beyond

  36. Thrower and Opposition • 4 options • Stay within 5m of the touch line • May retire to the offside line 10m from the Line of Touch • May join the Lineout • May move into receiver position if that is empty • Any where else and they are offside PK

  37. Offside other players • Before the Lineout has ended the offside line is 10m from the Line of Touch PK • If a player hasn’t reached the offside line before the lineout starts they must get to the offside line without delay PK • EXCEPTION: • throw over 15m

  38. Long throw • If the ball is thrown over 15m line it is a long throw in • As soon as the ball leaves the hands of the thrower any player from the throwers team may run to get the ball • Either Lineout player or non participating player • Opposition player may also run in field or forward

  39. Long throw continued • However if a player runs forward or infield to take a long throw and the ball doesn’t go over the 15m line that player is penalised for offside

  40. Offside at Ruck/Maul after Lineout • If a Ruck/Maul develops the offside line for a Lineout player is now the hindmost foot of that players team in the Ruck/Maul • Non participating players the offside line is still the 10m line until the Lineout is over • Lineout players must either join the Ruck/Maul or go to offside line

  41. Quiz • An attacker takes a quick throw in to a teammate who is then tackled by a retiring defender. Should this tackler be penalised? NO • At a lineout a player of the throwing team retires from the Line of Touch before the lineout had begun. Ruling? FK

  42. Quiz • At a lineout a long throw is taken. • When may participating players of the throwing team first leave their position to run for the ball? When the ball leaves throwers hands • May non participating players of the non throwing team first leave their positions and run for the ball before their opponents do? NO

  43. Quiz • At a quick throw in by a defender, an attacker stops the ball from going in 5m Ruling? FK • At a Lineout players of the throwing team line up, but after the Lineout begins two of these players leave the Lineout and retire to the 10m offside Line Ruling? PK

  44. Quiz • An attacker takes a quick throw in after a spectator has touched the ball. The referee disallows the quick throw in. Should the defenders throw the ball into the lineout? NO • A player jumping for the ball oversteps the Line of Touch ruling? PK • The support players hold the jumper up in readiness for the ball to be thrown in ruling? FK

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