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Realistic Rendering -- Shading Models--

Realistic Rendering -- Shading Models--

Introduction to 2D and 3D Computer Graphics. Realistic Rendering -- Shading Models--. Mastering 2D & 3D Graphics. Building Realistic Polygon Surfaces flat shading gouraud shading phong shading fast phong shading Specular Reflection Models + Shadows! intensity attenuation

By hypatia
(164 views)

Realistic Rendering -- Shading Models--

Realistic Rendering -- Shading Models--

Introduction to 2D and 3D Computer Graphics. Realistic Rendering -- Shading Models--. Mastering 2D & 3D Graphics. Building Realistic Polygon Surfaces flat shading gouraud shading phong shading fast phong shading Specular Reflection Models + Shadows! intensity attenuation

By lilli
(210 views)


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Illumination, Lighting and Shading Model

Illumination, Lighting and Shading Model

Illumination, Lighting and Shading Model Pradondet Nilagupta Dept. of Computer Engineering Kasetsart University Definitions (1/2) Illumination : the transport of energy (in particular, the luminous flux of visible light) from light sources to surfaces & points

By Ava (379 views)

Our result : for the simplest model

Our result : for the simplest model

Global dynamics beyond the ground energy for the focusing nonlinear Klein-Gordon equation Kenji Nakanishi (Kyoto Univ.) Joint work with Wilhelm Schlag (Univ. of Chicago). Ultimate Goal : Classify & Predict global dynamics of all solutions for nonlinear dispersive equations. .

By josh (103 views)

Shading

Shading

Shading. Chapter 6. Introduction: We have learned to build three-dimensional models and to display them. However, if you render one of our models, you might be disappointed to see images that look flat.

By pmoore (0 views)

Shading

Shading

Shading. 고려대학교 컴퓨터 그래픽스 연구실. Contents. Definition Light sources Phong reflection model Polygonal shading Shading in OpenGL Global rendering. Shading. Determine a color for each filled pixel How to choose a color

By holleb (276 views)

Shading

Shading

Shading. Ming Ouhyoung 歐陽明 Professor Dept. of CSIE and GINM NTU. Illumination model. Ambient light ( 漫射 ) I = la * ka * Obj (r, g, b) la : intensity of ambient light ka : 0.0 ~ 1.0, Obj (r, g, b): object color Diffuse reflection ( 散射 )

By herb (142 views)

Shading

Shading

Shading. CMSC 435/634. RenderMan. Displacement. Surface. Light. Volume. Imager. Displacement. Given Position Normal Compute Position Normal. Displacement. Surface. Light. Volume. Imager. Surface color. Given Position Compute Color Opacity. Displacement. Surface. Light.

By doris (146 views)

Shading

Shading

Shading. Xavier Décoret. Topic of the day. The shading is the aspect of objects what influences this aspect how to model it? how to compute it fastly? How this is (was) done on computers? choosed shading model and implications texture mapping What is the new trend? programmable hardware

By destiny-hawkins (160 views)

Shading

Shading

Shading. Reading. Required: Watt, sections 6.2-6.3 Optional: Watt, chapter 7. Introduction. Affine transformations help us to place objects into a scene. Before creating images of these objects, we’ll look at models for how light interacts with their surfaces.

By louischance (0 views)