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Now Playing:. Multiply Jamie Lidell from Multiply Released June 13, 2005. Guinness ‘Noitulove’. Danny Kleinman Framestore CFC SIGGRAPH 2006. Available online: http://www.metacafe.com/watch/35459/guinness_evolution/. Lighting and Shading in OpenGL / Artistic Shading.

By floriane
(159 views)

Basic Lighting

Basic Lighting

Basic Lighting. Intro to Maya. Types of Lights. Ambient Light Direction Lights Spot Lights Point Lights Advanced: Area Light Advanced: Volume Lights. Ambient Light. An ever present light `Floods’ the scene No highlights No Shadows Good for Base Lighting. Direction Light.

By vahe
(159 views)

Virtual Children’s Museum

Virtual Children’s Museum

Virtual Children’s Museum. Project Report COSC 729/490 Spring 2010. Group Members :. Tyreek Edward Emily Mudede. Bette Donahue Daryl Davis. Goals and Objectives. Create virtual museum that will: Allow users to explore various rooms Play with various objects and games

By hagen
(194 views)

BUSSTOP AT NIGHT Milestone 2

BUSSTOP AT NIGHT Milestone 2

BUSSTOP AT NIGHT Milestone 2. Proof of Concept. Concept. Finished Sculpt. Proof of Concept. Concept. Sculpt in progress. Simple Alpha hair test. Hair: 366 Tris Texture: 512 x 512. Previz – with lighting. Basemesh Character: 8262 Tris Environment: 1650 Tris 1 direction light

By tamera
(112 views)

GAM532 DPS932 – Week 8

GAM532 DPS932 – Week 8

GAM532 DPS932 – Week 8. Texture Shadow Implementation. Depth Texture Shadows Basics. Compare depth from light’s depth target to each fragment. Render Scene from main camera for each light. Render scene d epth from each l ight. Binding Light Camera Values. struct Light {

By rea
(84 views)

Lights

Lights

Lights. Digital Image Synthesis Yung-Yu Chuang. with slides by Stephen Chenney. Lights. Pbrt only supports physically-based lights, not including artistic lighting. core/light.* lights/* Essential data members: Transform LightToWorld, WorldToLight; int nSamples; Essential functions:

By tolla
(318 views)

Lights

Lights

Lights. Digital Image Synthesis Yung-Yu Chuang. with slides by Stephen Chenney. Lights. An abstract interface for lights. Pbrt only supports physically-based lights, not including artistic lighting. core/light.* lights/* Essential data members: Transform LightToWorld, WorldToLight;

By ventana-hidalgo
(366 views)


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