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Computational Thinking in the Context of Game Development

Computational Thinking in the Context of Game Development

Computational Thinking in the Context of Game Development. Andrew Phelps Professor & Chair Department of Interactive Games & Media College of Computing & Information Sciences Rochester Institute of Technology. Thank you in advance.

By mea
(99 views)

Today’s Topic (02/03/14)

Today’s Topic (02/03/14)

Today’s Topic (02/03/14). How did 1 st week of labs go? Questions? Comments? Polarization assays—important for k 2 and for binding assays (Lab 2). Fluorescence Polarization Important for binding assays Also important for k 2 . . 1. Dyes have a transition absorption dipole moment

By ikia
(190 views)

CS361

CS361

Week 12 - Monday. CS361. Last time. What did we talk about last time? Image processing Filtering kernels Color correction Lens flare and bloom Depth of field Motion blur Fog. Questions?. Project 4. Review. Shading. Lambertian shading.

By adeola
(150 views)

95.4501

95.4501

95.4501. Review. Getting Started. Shader lights have generally been covered in other courses… We still need some notion of lights with any advanced topic. Let’s develop a simplistic library for subsequent use… and in the process get a quick refresher…. Lighting For Dummies.

By cloris
(170 views)

Lighting

Lighting

Lighting. What is Light?. A very complex process Find a dark area – how is it being lit? Light bounces (mirrors, shiny objects) Light refracts through other media (water, heat) Light comes from everywhere (Global Illumination) Light bounces off of lakes in weird ways (Fresnel effect)

By tarmon
(104 views)

Molecular Biomimetics

Molecular Biomimetics

Molecular Biomimetics. Polypeptides to Inorganic structures. Biomimetics. Biomimetics. Naturally derived nanostructures can be characterised as: Self directed in their organisation Operate in aqueous environment Dynamic interactions with their surroundings Complex structures and functions

By marsha
(327 views)

CS361

CS361

Week 15 - Wednesday. CS361. Last time. What did we talk about last time? Review up to Exam 1. Questions?. Project 4. Review up to Exam 2. Shading. Lambertian shading. Diffuse exitance M diff = c diff  E L cos θ

By dermot
(106 views)

Computer Graphics

Computer Graphics

Lecture 7 Texture Mapping, Bump-mapping, Transparency. Computer Graphics. Today. Texture mapping Anti-aliasing techniques Bump mapping Transparency. Aliasing. Happens when T he camera is zoomed too much into the textured surface (magnification) ‏

By oceana
(128 views)

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading. Course Note Credit: Some of slides are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei Shen (Ohio State University). Shading. Determining the light traveling from a point in the scene to the viewer’s eye.

By field
(132 views)

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading. Course Note Credit: Some of slides are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei Shen (Ohio State University). Shading. Determining the light traveling from a point in the scene to the viewer’s eye.

By addison-everett
(88 views)

Polarized direction

Polarized direction

Part 3 Polarization of light. Polarized direction. The electric field vector in electromagnetic wave are sensitive for most detectors. -- -vector is called light vector. §17-11 Polarization state of light. Electromagnetic wave is transverse wave.

By nickolas-macris
(108 views)

Graphics Review Geometry, Color & Shading

Graphics Review Geometry, Color & Shading

Graphics Review Geometry, Color & Shading. Brad Tennis Leslie Wu 10.24.06. Topics. Foundations of 2D graphics Coordinate systems Matrices Transformations Algorithms Splines. Topics cont. Color Physical Basis, Representation Reflection Models Shading. Coordinate Systems.

By simone-gaines
(125 views)

Vectors – The Dot Product

Vectors – The Dot Product

Vectors – The Dot Product. Lecture 12 Mon, Sep 22, 2003. The Dot Product. The dot product of two vectors u = (u 1 , …, u n ) v = (v 1 , …, v n ) is u  v = u 1 v 1 + … + u n v n. Properties of the Dot Product. The dot product is a scalar. u  v = v  u .

By scheele
(1 views)

Computer Graphics

Computer Graphics

Lecture 7 Texture Mapping, Bump-mapping, Transparency. Computer Graphics. Today. Texture mapping Anti-aliasing techniques Bump mapping Transparency. Aliasing. Happens when T he camera is zoomed too much into the textured surface (magnification) ‏

By bsabin
(0 views)


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