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Friction cone - PowerPoint PPT Presentation


Physics for Game Programmers Contacts or “How (Not) To Make It Stick”

Physics for Game Programmers Contacts or “How (Not) To Make It Stick”

Physics for Game Programmers Contacts or “How (Not) To Make It Stick”. Gino van den Bergen gino@dtecta.com. Contacts Are Tricky. Act only in one direction (do not pull). Commonly exist for a short period only. Occur anywhere on an object’s surface. Involve sliding and rolling.

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675 views • 45 slides



Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation

Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation

Fast Implementation of Lemke’s Algorithm for Rigid Body Contact Simulation. John E. Lloyd. Computer Science Department University of British Columbia Vancouver, Canada. Applications: mechanical simulation, animation, haptics. Haptics requires speed (1 Khz) and accuracy.

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509 views • 28 slides


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