'Direct illumination' presentation slideshows

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MODIS Solar Diffuser (SD) Earth Shine Analysis

MODIS Solar Diffuser (SD) Earth Shine Analysis

MODIS Solar Diffuser (SD) Earth Shine Analysis. MODIS & SeaWiFS Calibration Meeting Feb. 11, 2004 (revised) Robert Wolfe NASA GSFC Code 922, Raytheon ITSS.

By libitha
(227 views)

Direct ophthalmoscopy

Direct ophthalmoscopy

Direct ophthalmoscopy. OP1201 – Basic Clinical Techniques Anterior eye Dr Kirsten Hamilton-Maxwell. Today’s goals. By the end of today’s lecture, you should be able to explain Why examining the anterior eye is important Basic construction and optical principles of the direct ophthalmoscope

By elmer
(399 views)

Shadows & occlusion

Shadows & occlusion

Shadows & occlusion. Shadow - occlusion duality Floor shadows Shadow buffer Soft shadows From point visibility Convex occluders Occluder fusion Cell-to-cell visibility. Lecture Objectives. Why study visibility and shadows? Define terminology Hidden, detected, guarded, clear

By dick
(292 views)

Progressive Lightcuts for GPU

Progressive Lightcuts for GPU

Progressive Lightcuts for GPU. Tom áš Davidovič I. Georgiev , P. Slusallek Saarland University, Intel VCI. Direct illumination. Direct illumination. VPL Rendering. VPL Rendering. VPL Rendering. Bruteforce : 11s. VPL Rendering. Lightcuts : 2s. VPL Rendering. VPL Rendering.

By borka
(164 views)

Pathtracing In Practice

Pathtracing In Practice

Pathtracing In Practice. Advanced Computer Graphics 2014 Erik Sintorn. Overview. Motivation and problem statement Light Transport Equation (aka The Rendering Equation) Monte Carlo Integration Naïve Path Tracing Making Path Tracing usable Separating Direct and Indirect lighting

By muriel
(60 views)

Advanced Ray Tracing

Advanced Ray Tracing

Advanced Ray Tracing. CMSC 435/634. Basic Ray Tracing. For each pixel Compute ray direction Find closest surface For each light Compute direct illumination. Shadows. What if there is an object between the surface and light?. Ray Traced Shadows. Trace a ray Start = point on surface

By tilden
(87 views)

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading. Course Note Credit: Some of slides are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei Shen (Ohio State University). Shading. Determining the light traveling from a point in the scene to the viewer’s eye.

By field
(132 views)

Parallel Computing in the Mainstream

Parallel Computing in the Mainstream

Parallel Computing in the Mainstream. Sanjeev Kumar Intel Corporation. PPoPP’08 Panel : Where Will All the Threads Come From?. Our Work. 1. RMS Applications. 2. Architectural Enhancements. Language & Compiler Improvements. Can we use chips with a large number of cores?

By khuyen
(73 views)

iCheat: A Representation for Artistic Control of Cinematic Lighting

iCheat: A Representation for Artistic Control of Cinematic Lighting

iCheat: A Representation for Artistic Control of Cinematic Lighting. 1. 3. 2. Juraj Obert. Jaroslav K řivánek. Fabio Pellacini. 2. 1. Daniel Sýkora. Sumanta Pattanaik. 1. University of Central Florida. 2. Czech Technical University in Prague. 3. Dartmouth College. Motivation.

By colum
(128 views)

Real-time Rendering of Dynamic Vegetation

Real-time Rendering of Dynamic Vegetation

Real-time Rendering of Dynamic Vegetation. Alexander Kusternig Vienna University Of Technology. Overview. Physically based lighting Wind Animation Convincing pictures at high frame rates. Physically based lighting. The difficulties of leaf rendering. Geometric complexity

By italia
(103 views)

K. H. Ko School of Mechatronics Gwangju Institute of Science and Technology

K. H. Ko School of Mechatronics Gwangju Institute of Science and Technology

Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Stochastic Path Tracing Algorithms. K. H. Ko School of Mechatronics Gwangju Institute of Science and Technology. Environment Map Illumination. Capturing Environment Maps

By lavonn
(137 views)

Photorealism: Ray Tracing Huamin Wang (whmin@cc.gatech) Georgia Tech Nov 11, 2008

Photorealism: Ray Tracing Huamin Wang (whmin@cc.gatech) Georgia Tech Nov 11, 2008

Photorealism: Ray Tracing Huamin Wang (whmin@cc.gatech.edu) Georgia Tech Nov 11, 2008. Quiz 1. Quiz 2. Henrik Wann Jensen, 1992. quiz. "Boreal" by Norbert Kern (2004). "Christmas Baubles" by Jaime Vives Piqueres (2005). quiz. "The Wet Bird" by Gilles Tran (2001). CONTENT.

By rollin
(171 views)

Global Illumination for Image Synthesis

Global Illumination for Image Synthesis

Global Illumination for Image Synthesis. 사실적 영상합성을 위한 전역조명 모델. transparency, caustics, etc. area light source. color bleeding. glossy reflection. non-polygonal geometry. soft shadow. 사실적 영상합성을 위한 전역조명 모델. Photo-realistic Rendering Framework. 사실적 영상합성을 위한 전역조명 모델.

By lou
(62 views)

Efficient Importance Sampling Techniques for the Photon Map

Efficient Importance Sampling Techniques for the Photon Map

Efficient Importance Sampling Techniques for the Photon Map. Ingo Wald University of Saarbrücken. Alexander Keller University of Kaiserslautern. Outline. Overview: The Photon Map method New importance sampling techniques for the Photon Map Probabilistic photon deposition

By kadeem
(117 views)

State of the Art in Global Illumination for Interactive Applications and High-Quality Animations

State of the Art in Global Illumination for Interactive Applications and High-Quality Animations

State of the Art in Global Illumination for Interactive Applications and High-Quality Animations. C. Damez, K. Dmitriev, and K. Myszkowski Max-Planck-Institut f ür Informatik. Motivation. Global illumination in dynamic environments Important in many practical applications

By cherie
(144 views)

Lightcuts: A Scalable Approach to Illumination

Lightcuts: A Scalable Approach to Illumination

Lightcuts: A Scalable Approach to Illumination. Bruce Walter, Sebastian Fernandez, Adam Arbree, Mike Donikian, Kavita Bala, Donald Greenberg. Program of Computer Graphics, Cornell University. Lightcuts. Efficient, accurate complex illumination. Environment map lighting & indirect Time 111s.

By hume
(165 views)

Biometric Sensors

Biometric Sensors

Biometric Sensors. CSE 666 Lecture Slides SUNY at Buffalo. Overview. Optical Fingerprint Imaging Ultrasound Fingerprint Imaging Multispectral Fingerprint Imaging Palm Vein Sensors References. Fingerprint Sensors. Various technologies Optical Capacitive Ultrasound Thermal

By aoife
(622 views)

Lightcuts: A Scalable Approach to Illumination

Lightcuts: A Scalable Approach to Illumination

Lightcuts: A Scalable Approach to Illumination. Bruce Walter, Sebastian Fernandez, Adam Arbree, Mike Donikian, Kavita Bala, Donald Greenberg. Program of Computer Graphics, Cornell University. Lightcuts. Efficient, accurate complex illumination. Environment map lighting & indirect Time 111s.

By jafari
(151 views)

Efficient Importance Sampling Techniques for the Photon Map

Efficient Importance Sampling Techniques for the Photon Map

Efficient Importance Sampling Techniques for the Photon Map. Ingo Wald University of Saarbrücken. Alexander Keller University of Kaiserslautern. Outline. Overview: The Photon Map method New importance sampling techniques for the Photon Map Probabilistic photon deposition

By todd
(101 views)

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading

CSC 830 Computer Graphics Lecture 5 Shading. Course Note Credit: Some of slides are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei Shen (Ohio State University). Shading. Determining the light traveling from a point in the scene to the viewer’s eye.

By addison-everett
(88 views)

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